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  #1  
Old 09-18-2015, 12:38 AM
joku joku is offline
Champion
 
Join Date: Jul 2010
Posts: 183
Default Mod: No Mines

Per request, this mod removes all mines/minefields. My testing was brief, so let me know if you see any mines (please indicate the type of mine as well).

To use, simply download the attached .zip file at the bottom of this post to your assets folder.

The text of the mod is below for reference:
Code:
modTrapBasea overrides TrapBase
{
	SpawnChance	0	//Default 1.0
}

modTrapGroundExplosiona overrides TrapGroundExplosion
{
	AddAdditionalChance	0.0	//Default 0.5
}

modTrapGroundEnergyNeta overrides TrapGroundEnergyNet
{
	AddAdditionalChance	0.0	//Default 0.5
}

modTrapGroundExplosionTrackinga overrides TrapGroundExplosionTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEmpTrackinga overrides TrapGroundEmpTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundGrenadeTrackinga overrides TrapGroundGrenadeTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundRadiationTrackinga overrides TrapGroundRadiationTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEnergyNetTrackinga overrides TrapGroundEnergyNetTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundPowerDrainTrackinga overrides TrapGroundPowerDrainTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEnergyDrainTrackinga overrides TrapGroundEnergyDrainTracking
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundExplosionCloakeda overrides TrapGroundExplosionCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEmpCloakeda overrides TrapGroundEmpCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundGrenadeCloakeda overrides TrapGroundGrenadeCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundRadiationCloakeda overrides TrapGroundRadiationCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEnergyNetCloakeda overrides TrapGroundEnergyNetCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundPowerDrainCloakeda overrides TrapGroundPowerDrainCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundEnergyDrainCloakeda overrides TrapGroundEnergyDrainCloaked
{
	SpawnChance	0.0	//Default 0.25
}

modTrapGroundExplosionCloakedTrackinga overrides TrapGroundExplosionCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}

modTrapGroundEmpCloakedTrackinga overrides TrapGroundEmpCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}

modTrapGroundGrenadeCloakedTrackinga overrides TrapGroundGrenadeCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}

modTrapGroundRadiationCloakedTrackinga overrides TrapGroundRadiationCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}

modTrapGroundEnergyNetCloakedTrackinga overrides TrapGroundEnergyNetCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}

modTrapGroundPowerDrainCloakedTrackinga overrides TrapGroundPowerDrainCloakedTracking
{
	SpawnChance	0.0	//Default 0.1
}
Attached Files
File Type: zip mod_NoMines.zip (712 Bytes, 115 views)
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  #2  
Old 11-17-2016, 01:21 PM
Defiant Defiant is offline
Amateur
 
Join Date: Nov 2016
Posts: 10
Default

Thanks. I was just thinking that mines were getting a bit too much.
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