Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-21-2015, 02:54 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,254
Default Zombasite patch 0.902

Patch 0.902 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch makes the clan armory easier to work with, makes it easier to see which NPCs are friends or enemies, improves higher rarity items, increases the movement speed, greatly enhances summons, and fixes a bunch of other minor issues.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
  #2  
Old 10-21-2015, 03:41 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 31
Default

Something I just noticed:

The tooltip for the "Win" and "Lose" buttons still mentions the winning/loosing conditions for "this sector". Maybe it should be changed to "this region".
Reply With Quote
  #3  
Old 10-21-2015, 04:08 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 31
Default

Also there is a quest visible on the map name tooltip that isn't available on any quest screen. (its the "Avenge the death of Tateus (Immortal Shadows)" (That's my clan) on the "Violent Woodland (1)" map).

Since I didn't know which files you need, I've attached all of them.

EDIT: I just reloaded that game and the quest on the tooltip is gone... Not sure if its still available in that file I uploaded...
Attached Files
File Type: zip chars.zip (72.9 KB, 0 views)

Last edited by Tyakraman : 10-21-2015 at 04:20 PM.
Reply With Quote
  #4  
Old 10-21-2015, 04:26 PM
ScrObot ScrObot is offline
Champion
 
Join Date: Jun 2012
Posts: 240
Default

Quote:
Originally Posted by Tyakraman View Post
Also there is a quest visible on the map name tooltip that isn't available on any quest screen.
There are some quests given by NPCs in the wild, or by objects; I'm guessing this may be one of them.
Reply With Quote
  #5  
Old 10-21-2015, 04:35 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 31
Default

Hm. But wouldn't it be better, if the quest wasn't visible anywhere until you find that quest giver? The treasure map quests don't show until you find the treasure map...

Although the quest showing up on the tooltip might give a good hint that you might (re)visit that area, but it also confuses me/players.

Maybe it would be even better if the tootip just said "there might be a quest found here" or something like that...

In general I'm not sure if it is so wise to give the player like 10+ quests at the beginning of a new game/region. Maybe put them on a timer and reveal them over the first ten minutes or something like that? This way one would be more inclined to read the whole questtext and be more... connected to them... Just a thought...

What I really do like a lot (and what's not really new) is the coloured * or ^ next to the quests. This is such a good feature! I'm not sure if it's explained to the new players though...
Reply With Quote
  #6  
Old 10-21-2015, 05:05 PM
Roswitha Roswitha is offline
Elite
 
Join Date: Nov 2008
Posts: 687
Default

If monsters can now spawn in empty town areas, does that mean the areas will have working gates?
Reply With Quote
  #7  
Old 10-21-2015, 05:17 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 31
Default

Quote:
Originally Posted by Roswitha View Post
If monsters can now spawn in empty town areas, does that mean the areas will have working gates?
Nope. I've just visited one. No gates just monsters.
Reply With Quote
  #8  
Old 10-21-2015, 05:47 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
Elite
 
Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
Default

I guess this will be the new feedback thread until the next patch. So...

When you attempt to disable the help topics, the warning message is still talking about a space ship, rather than a fantasy character.

-----------

When you mouse over an NPC's defense stat in their character sheet, you still see the player's parry/evade/etc... rather than the NPC's.

-----------

I have seen two demon-hunters so far. They both had daggers as their only proficiency. Even if it is the luck of the draw, that is ridiculous. They should have a chance for swords, hammers, or axes, not daggers.
__________________
No good deed goes unpunished...
Reply With Quote
  #9  
Old 10-21-2015, 05:52 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 31
Default

I've encountered an elite enemy with the "something Flux" aura/ability. My shadow bolt projectiles would just stop right in front of him and move with him but never hit. After a while he had like ten shadow bolts hovering around him. I'm not sure if it was supposed to do that.
Reply With Quote
  #10  
Old 10-21-2015, 06:56 PM
Tuidjy's Avatar
Tuidjy Tuidjy is offline
Elite
 
Join Date: Jun 2012
Location: La La Land (California)
Posts: 847
Default

Three times in a row, my foraging party spends 10 minutes in an area, and then returns home, with no message and no food. There is no doubt, we'll starve before I can make another attempt. All five of the members had fishing/trapping/foraging skills, and the target area was a forest.
__________________
No good deed goes unpunished...
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 09:50 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.