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  #1  
Old 12-04-2015, 04:43 PM
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Shadow Shadow is offline
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Default Zombasite patch 0.908

Patch 0.908 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.
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  #2  
Old 12-04-2015, 10:41 PM
Roswitha Roswitha is offline
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Hooray for the teleport stone!
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  #3  
Old 12-06-2015, 04:24 AM
Forevener Forevener is offline
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Default 0.908 bug report

1. Player clans are not sharing relationship with other clans. Or maybe they are, but it's not being shown in relations screen. But in NPC clan tooltip host's clan is shown several times (based on player count) with different values.
[url=http://images.akamai.steamusercontent.com/ugc/398930103907758564/3FB4158B87F6FB7C93F5D12DE926E08B4AF063DF/]Screenshot[/IMG]
And again, my friend was going for alliance with 'Sisterhood Of Light', when they suddenly declared war on my clan.

2. In multiplayer games client's claners are still unable to occasionally craft something (thankfully, quest-crafting is working).

3. Performance is still an issue in multiplayer games.

Last edited by Forevener : 12-07-2015 at 12:13 PM.
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Old 12-06-2015, 11:37 PM
Caal Caal is offline
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I started with a quest to rescue a kidnapped clan member. Before I was able to rescue him, I got a message that the kidnapped clansman had gotten married, and then suddenly appeared as part of my clan again. Subsequently, I defeated the monster who was supposedly holding my clansman for ransom, but the quest was not completed. Since I have the clan member and the monster holding him is now dead, it now looks like I have a mandatory quest I can't resolve.
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  #5  
Old 12-07-2015, 09:42 AM
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Crisses Crisses is offline
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I forgot to check for new patches when I started a game to try out Death Knights last night. However I didn't see these fixes in the change list:

NPC starts out with 2h weapon + shield because they have the ability to use a shield? (i.e. 2h axe + shield)

Excessive quests to kill the same critter uprising in the same area.... this can lead to a megabundle of quests & quest solved.... and also clutter the screen with redundant quests. Is there a way of escalating the critter uprising requests rather than adding additional of the same critter uprising requests? How about a per-kill XP bonus -- i.e. a bounty up to a certain number of said critter. Bounty: Kill up to 100 Imp Big Sisters in The Shrieking Forest for +50xp +3cp each. -- then the quest can escalate to 150 critters or raise the xp/cash bounty rather than spawn additional quests. (obviously each clan could have 1 of these bounties for the same critters in the same area)
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  #6  
Old 12-07-2015, 11:48 PM
norari1977 norari1977 is offline
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is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.
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  #7  
Old 12-08-2015, 01:16 AM
Forevener Forevener is offline
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Quote:
Originally Posted by norari1977 View Post
is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.
You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.
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Old 12-08-2015, 11:09 AM
Roswitha Roswitha is offline
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Quote:
Originally Posted by Forevener View Post
You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.
I wonder if that could be one of the setup options.
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  #9  
Old 12-08-2015, 08:30 PM
Caal Caal is offline
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It would be nice if escort quests were listed as quests at the point of pickup and not at the final destination.
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  #10  
Old 12-09-2015, 06:29 AM
Forevener Forevener is offline
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4. Bag drop rate need to be fixed, it seems. Two of us haven't seen a single bag in ~5 hours of gameplay.
Update: whoops, got two bags since level 31. But still...

5. Black screen problem - my friend is getting this quite often while trying connecting to me.

Last edited by Forevener : 12-09-2015 at 01:56 PM.
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