Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Other > Miscellaneous
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-27-2017, 11:14 AM
oux oux is offline
Amateur
 
Join Date: Jul 2016
Posts: 21
Post A question about game development

Hello,

I always wanted to make my own computer games, but there is always something to do, no time etc.
So I decided to ask here, if you don't mind:
1. Where do I start? I read that 95% of games are written in C++ language, so I have to learn it first?
2. How much time does the game developement consume?
3. Is it possible to make a game such Zombasite as one person?
Reply With Quote
  #2  
Old 03-27-2017, 12:16 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,271
Default

1) These days I would start with the Unreal or Unity engines. Most games are programmed in C++, but if you use someone else's engine you might be able to get away with just using whatever scripting or data systems they provide.

2) For a full sized, complicated game (as in not a fairly simple phone or casual game), you are usually talking about years of development time.

3) In theory it is possible if you have programming, design, art, and sound development talents and a lot of time on your hands, but in general it is way easier to find other people to do the parts you're not good at.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 08:51 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2016 Soldak Entertainment, Inc.