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Old 08-19-2017, 10:21 AM
douglsad douglsad is offline
Join Date: Aug 2017
Posts: 2
Default Question and Modding idea...Stat/Skill potions?

So there has been only 1 game that has mods with this idea that i love. The idea is special rarer potions for +stats can either be potion for 1 random stat or 1 of a certain stat or both. Also rarer ones that give 1 skill point. How hard would this be to code? I have done a little, but starting with nothing is very challenging for someone without a lot of experience in coding. Thanks---everyone elses thoughts on this?
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Old 08-21-2017, 09:46 AM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
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You can mod something like this. You would need to do something like the crafting items like entry CraftingRepairArmor in Database/Items/crafting.gdb and the associated stat change in entry ModifierPickupCraftingRepairArmor in Database/MagicModifiers/craftingPickups.gdb

I think you would need to do multiple versions for each attibute/skill index you want and not tell the player. That way it would look random (which one you would get would be random).
Steven Peeler
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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Old 08-21-2017, 05:31 PM
douglsad douglsad is offline
Join Date: Aug 2017
Posts: 2
Default Thanks-

Well thanks that is some good information i may look at the files and see what i can come up with. I have not done any heavy modding, but i am capable of doing more than i have. There is always more to learn. Ill check out those files and see what i can start from there. Could someone Please give me a idea for what to add as in code? Maybe the easiest way would be add 1 stat point? But how would this need to be coded?

Last edited by douglsad : 08-21-2017 at 08:50 PM. Reason: Question-
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