![]() |
![]() |
![]() |
![]() |
![]() |
#1
|
||||
|
||||
![]() I mentioned this a little the other day with a tweet, but I thought it was important enough to get its own post.
During playtesting, I have found that the mutation between characters is really cool, but happening after death was really inconvenient. Adding something inconvenient right when someone might be frustrated isn't a good plan. ![]() Now you can mutate between characters whenever you want (limited by mutation points). With this change, the player has much more control over the process, it simplifies a bunch of things especially multiplayer, it will scare off less players because semi-permadeath sounds scary, it works better with pacing, and it even makes it easier to explain the game. The mutation between characters and permadeath have always been tied together. Changing the mutation to whenever the player wants does make permadeath unnecessary, so that is going away also. I think these changes will make the game much better, but it is a little strange that my working name for the game is hardcore and that's the part I'm removing. ![]() BTW, for those that do like hardcore, there is still a hardcore option similar to our previous games. Comments as always are welcome and encouraged!
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
|
||||
|
||||
![]() I guess this complicates your naming quandary, since Din's Legacy doesn't really apply anymore.
|
#3
|
||||
|
||||
![]() Quote:
While it's no longer a legacy type of game like Rogue Legacy, it still does fit from a story standpoint since you are trying to prove to the world that the Mutated are a "good" race.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#4
|
|||
|
|||
![]() Maybe the mutating upon death (or some version of it) could be an option somewhere?
|
#6
|
||||
|
||||
![]() Quote:
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#7
|
||||
|
||||
![]() BTW, the skills can't be gated in this game because there is not guarantee you have any specific skill.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#8
|
|||
|
|||
![]() Wow i didn't see this before. I actually heard about din's legacy when you wanted to use the old idea and make a semi permadeath game and i was like yeah no i'll skip this one.
Then i noticed a steam release and didn't see anything about permadeath in ctrl F so i got confused and investigated more then bought the game xD Things aren't perfect but after a few patches and some polishing it should be great. |
![]() |
Thread Tools | |
Display Modes | |
|
|