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  #1  
Old 03-14-2018, 06:26 PM
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Shadow Shadow is offline
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Location: Dallas, TX
Posts: 8,540
Default Version 0.704 done list

  • added donators to credits screen
  • no longer build ctx files in debug build (faster debug loading)
  • no knockback on ghosts
  • decreased cavein RemoveFadeTime from 5.0 to 1.0
  • increased MutantMutateSkillChance from 0.4 to 0.5
  • now traps can do explosions (cause cave ins, knockback, etc)
  • increased volume of monster pain sounds
  • no longer lose advantages/disadvantages when mutated
  • fixed weaponmaster skill stuff not being set up correctly when going to new character screen
  • by default now skip all casting animations for skills
  • decreased KnockbackEarthquakeMult from 1.25 to 1.1
  • removed all start animations
  • added animation variants
  • fixed not always displaying level name correctly when have found parts of level but not the "base" level
  • fixed discover level not marking correct level
  • fixed shared & unique level names not showing up correctly on world map
  • deleted creatures2/objects2 directories
  • added printResourceName debug command
  • added some old weapon sounds for more variety
  • now automatically selects skill tab on create character screen
  • set up battlemage animations
  • figured out list of effects needed for battlemage skills
  • fixed ground tiles bleeding over when 2 areas share the same level and the base one has texture replacements
  • item name in item highlight text is now in larger font (Zombasite and next game)
  • changed item description color
  • made item bonuses more noticable (different color and shifted over a bit)
  • added empty line before at current skill level info
  • added empty line before next skill level cost info
  • changed skill level info text color to stand out more
  • changed next skill level info text color to grey
  • got rid of a several places could get an extra blank line in skill text
  • simplified current/next skill level text
  • now hide current skill level/next skill level if no per level info
  • changed mutant skill bonus color from blue to gold
  • no longer show max skill level on basic attack skills
  • no longer show mana needed for basic attack skills
  • added empty line before max skill level line
  • moved extra enemies to target section
  • now status effect text on skill text is much more clear
  • now show skill icon in highlight text box
  • removed extra knockback from DevastatingBlow
  • hooked up 3 fixed mutated animations
  • set up bow anim variants
  • removed knockback from earthquakes since now does on all damage
  • now knockback comes from projectile instead of owner of projectile
  • cleaned up a bunch of things on mutation partner screen
  • now can show all 80 skills on mutation partner screen
  • town sign name no longer shows prefixes and suffixes
  • fixed item surfaces for mutated male & female characters
  • fixed a crash in Level::getAreaBlockLevel
  • increased MutantXpRandomness from 0.25 to 0.5
  • increased orc whirlwind damage bonus from 0.25 to 2.0
  • got rid of a couple more empty lines in quests
  • fixed skill prints on item to be indented and colored
  • fixed +durability prints on item to be indented and colored
  • fixed reported relation change not getting to player sometimes
  • now if monster/npc is knocked back into a breakable object it will break (barrels, support beams, doors, etc)
  • you can now knock enemies into traps and triggers
  • braziers can now be broken
  • greatly increased noise made when bashing on chests doors
  • sped up gut, viper venom, wampir blood, and asphyxiate skills
  • hooked up logo
  • hooked up male mutated cloth skins
  • hooked up male mutated leather skins
  • organized todo list a little better
  • removed defend option
  • footstep command can now specify base footstep sound name (will append Grass, Dirt, Wood, or Stone)
  • added footsteps to many of the monsters
  • fixed getting * and v in dungeons
  • fixed a bunch of places not using player name correctly as a replacement for clan name
  • fixed 2 caves having unusable braziers
  • fixed not getting skill mutations
  • fixed whirlwind text no longer being up to date on number of enemies
  • changed max level on most mutations to level 1
  • no longer show cost of next point when at max
  • changed MutantAttributeChance to 0.0 as a test
  • no longer automatically put support skills in hotbar
  • can no longer use some support skills directly
  • now monsters are more aggressive when they are in burned areas
  • increased objects
  • now when crystals break they unleash an elemental attack
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon

Last edited by Shadow : 03-21-2018 at 06:40 PM.
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  #2  
Old 03-15-2018, 06:23 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,540
Default

  • deleted creatures2/objects2 directories
  • added printResourceName debug command
  • added some old weapon sounds for more variety
  • now automatically selects skill tab on create character screen
  • set up battlemage animations
  • figured out list of effects needed for battlemage skills
  • fixed ground tiles bleeding over when 2 areas share the same level and the base one has texture replacements
  • item name in item highlight text is now in larger font (Zombasite and next game)
  • changed item description color
  • made item bonuses more noticable (different color and shifted over a bit)
  • added empty line before at current skill level info
  • added empty line before next skill level cost info
  • changed skill level info text color to stand out more
  • changed next skill level info text color to grey
  • got rid of a several places could get an extra blank line in skill text
  • simplified current/next skill level text
  • now hide current skill level/next skill level if no per level info
  • changed mutant skill bonus color from blue to gold
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon
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  #3  
Old 03-16-2018, 06:12 PM
Shadow's Avatar
Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,540
Default

  • no longer show max skill level on basic attack skills
  • no longer show mana needed for basic attack skills
  • added empty line before max skill level line
  • moved extra enemies to target section
  • now status effect text on skill text is much more clear
  • now show skill icon in highlight text box
  • removed extra knockback from DevastatingBlow
  • hooked up 3 fixed mutated animations
  • set up bow anim variants
  • removed knockback from earthquakes since now does on all damage
  • now knockback comes from projectile instead of owner of projectile
  • cleaned up a bunch of things on mutation partner screen
  • now can show all 80 skills on mutation partner screen
  • town sign name no longer shows prefixes and suffixes
  • fixed item surfaces for mutated male & female characters
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon
Reply With Quote
  #4  
Old 03-19-2018, 05:53 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,540
Default

  • fixed a crash in Level::getAreaBlockLevel
  • increased MutantXpRandomness from 0.25 to 0.5
  • increased orc whirlwind damage bonus from 0.25 to 2.0
  • got rid of a couple more empty lines in quests
  • fixed skill prints on item to be indented and colored
  • fixed +durability prints on item to be indented and colored
  • fixed reported relation change not getting to player sometimes
  • now if monster/npc is knocked back into a breakable object it will break (barrels, support beams, doors, etc)
  • you can now knock enemies into traps and triggers
  • braziers can now be broken
  • greatly increased noise made when bashing on chests doors
  • sped up gut, viper venom, wampir blood, and asphyxiate skills
  • hooked up logo
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon
Reply With Quote
  #5  
Old 03-20-2018, 05:57 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,540
Default

  • hooked up male mutated cloth skins
  • hooked up male mutated leather skins
  • organized todo list a little better
  • removed defend option
  • footstep command can now specify base footstep sound name (will append Grass, Dirt, Wood, or Stone)
  • added footsteps to many of the monsters
  • fixed getting * and v in dungeons
  • fixed a bunch of places not using player name correctly as a replacement for clan name
  • fixed 2 caves having unusable braziers
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon
Reply With Quote
  #6  
Old 03-21-2018, 06:40 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 8,540
Default

  • fixed not getting skill mutations
  • fixed whirlwind text no longer being up to date on number of enemies
  • changed max level on most mutations to level 1
  • no longer show cost of next point when at max
  • changed MutantAttributeChance to 0.0 as a test
  • no longer automatically put support skills in hotbar
  • can no longer use some support skills directly
  • now monsters are more aggressive when they are in burned areas
  • increased objects
  • now when crystals break they unleash an elemental attack
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, & Zombasite
Patreon
Reply With Quote
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