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#1
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![]() Shadow, would it be possible to add MinMoneyBase and MaxMoneyBase to systems.gdb?
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#2
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![]() What context are we talking about? If you are talking about just normal money loot drops that is controlled by MoneyChance, MinMoneyPerLevel, and MaxMoneyPerLevel.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Quote:
Inflation actually does make sense here because users can play at lower levels, and inflation serves as a way to reduce the gains from lower levels. It's just that 100x inflation in money drops is a bit extreme, but given the current commands it can't be avoided since there's no way to set the base money drops. No matter what values you use for MinMoneyPerLevel and MaxMoneyPerLevel, the last level will have 100x the drops of the first level. Last edited by Bluddy : 01-07-2012 at 07:47 PM. |
#4
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![]() Ah, ok I see what you want. That's sounds like a good idea for Drox also so I'll make sure to add that soon and port it back to DC.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#5
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![]() That's great!
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