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#1
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![]() I'd like to speed up opening and identifying, as I feel that the high maximum time blocks up the game. I found these parms in GameSystem in systems.gdb:
Code:
// Item identify stuff MinIdentifyTime 1.0 BaseIdentifyTime 4.0 IdentifyTimeIncreasePerLevel 1.0 IdentifyTimeDecreasePerLevel 0.25 // Chest open stuff MinChestOpenTime 1.0 BaseChestOpenTime 2.5 ChestOpenTimeIncreasePerLevel 1.0 ChestOpenTimeDecreasePerLevel 0.25 |
#2
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![]() Here's basically how it works:
Code:
if ( itemLevel > userLevel ) { identifyTime = baseIdentifyTime + ( itemLevel - userLevel ) * identifyTimeIncreasePerLevel } else { identifyTime = baseIdentifyTime - ( userLevel - itemLevel ) * identifyTimeDecreasePerLevel } if ( identifyTime < minIdentifyTime ) identifyTime = minIdentifyTime
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Thank you! That clears it up and I have it working now. I really appreciate that you take time to read the forums and respond to posts even during heavy development on Drox Operative (which looks awesome!).
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#4
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![]() Quote:
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__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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