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#1
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![]() Another minor issue, where the min damage of a weapon becomes more than the max damage due to bonuses. Example included below.
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#2
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![]() I know. It's strange looking, but it basically will work as if the numbers were flipped around.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Oh. I guess that's cool, then. Cheers!
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#4
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![]() This seems to throw a lot of people. It might not be a bad idea to test for the smaller number to display first. Just as a question of polish.
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//TODO: Insert witty one-liner here. |
#5
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![]() I've thought of doing that. Code wise it would be pretty easy, but it is likely to throw off people in other ways. Maybe if I flipped them around it would be less noticeable overall though.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#6
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![]() I don't see where it displays the base values of the item anywhere, does it?
If not, I don't see how anyone is likely to notice without digging into the data files.
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//TODO: Insert witty one-liner here. |
#7
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![]() Digging into the data files is what I love to do! I have even created a new artifact sword called Ragnarok. It is twice as large as any normal sword, looks so funny.
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ChickenFeathers, Level 8x Warrior, Leader of Raven's Nest. ![]() I did it, I found out how to rename them!! ![]() Click here to find out how. Want to know how to change your covenant's icon? |
#8
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![]() No you can't see the base stats anywhere unless you have a normal version of the weapon. I think I'm just going to flip the numbers around in 1.008 and see if anyone ever notices.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#9
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![]() I had a similar problem in 1.006, but what I noticed was different:
![]() Note the "30 to 30 damage" clashes quite distinctly with the "15.0 damage per second" Sorry if this is late, or in the wrong place, or whatever. |
#10
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![]() I'm guessing that in this case, the speed = 2 means that you can swing the quarterstaff once every two seconds for a hit of 30 every time, giving the 15 dps that is seen... looks OK to me...
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