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  #1  
Old 01-17-2008, 02:42 PM
weelillad weelillad is offline
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Default [1.007] Weapon Min Damage > Max Damage

Another minor issue, where the min damage of a weapon becomes more than the max damage due to bonuses. Example included below.

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Old 01-17-2008, 03:06 PM
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I know. It's strange looking, but it basically will work as if the numbers were flipped around.
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Old 01-17-2008, 03:22 PM
weelillad weelillad is offline
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Oh. I guess that's cool, then. Cheers!
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Old 01-17-2008, 03:27 PM
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This seems to throw a lot of people. It might not be a bad idea to test for the smaller number to display first. Just as a question of polish.
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Old 01-17-2008, 04:09 PM
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I've thought of doing that. Code wise it would be pretty easy, but it is likely to throw off people in other ways. Maybe if I flipped them around it would be less noticeable overall though.
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  #6  
Old 01-18-2008, 11:00 AM
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I don't see where it displays the base values of the item anywhere, does it?
If not, I don't see how anyone is likely to notice without digging into the data files.
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Old 01-18-2008, 11:24 AM
SamMcMackin SamMcMackin is offline
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Digging into the data files is what I love to do! I have even created a new artifact sword called Ragnarok. It is twice as large as any normal sword, looks so funny.
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Old 01-18-2008, 11:44 AM
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No you can't see the base stats anywhere unless you have a normal version of the weapon. I think I'm just going to flip the numbers around in 1.008 and see if anyone ever notices.
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  #9  
Old 01-19-2008, 10:03 PM
SuperSayu SuperSayu is offline
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I had a similar problem in 1.006, but what I noticed was different:

Note the "30 to 30 damage" clashes quite distinctly with the "15.0 damage per second"

Sorry if this is late, or in the wrong place, or whatever.
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Old 01-19-2008, 10:13 PM
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I'm guessing that in this case, the speed = 2 means that you can swing the quarterstaff once every two seconds for a hit of 30 every time, giving the 15 dps that is seen... looks OK to me...
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