Two more bugs
1. When the player supplies rebels on a planet with weapons, the game reports that the rebellion has been quelled before going on that a civil war has begun.
Also, I think there should be map markers for rebel contacts so one can find them more easily after their quest has been completed- that is, should they not happen to outright disappear
after they've taken over a planet, at which point it might become impossible to turn in the quest.
2. When planetary defenders kill a nearby enemy while the player is talking to their planet, the player gets a relation boost regardless of whether they fired a single shot or not.
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