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#1
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![]() Beta Patch 0.905 of Drox Operative is available over on the Drox Operative patch page. Changes can be read here. This patch makes player races more distinct, addresses crew balance issues, and fixes a bunch of other things.
Comments
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() Race-specific stuff! Cool! Thank you!
Also, I hate to ask, but any chance of having the victory conditions fixed?
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If it has a spaceship, I'll play it. |
#3
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![]() The overhaul of the create ship screen looks great!
Bug: Mousing over the Power Load bar on the Ship Components/Inventory panel no longer shows the current total amount and free amount. Suggestion: Level up help item should note that you now get a free component as well. Minor issue: (From .904) Sometimes an item will end up with both a +x% durability mod and also be unbreakable. Not sure if it's possible (or worthwhile) to exclude +durability mods if the item is also unbreakable. |
#4
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![]() Bug: Additional places where the "new" bar graphics are used don't show number values on mouseover anymore: Character experience bar and select enemy/object health/shield bars.
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#5
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![]() Bug: I created a new Fringe ship, and upon leveling up for the first time I hovered over my Command stat, and it said my current ship had 4/4/5 slots, which it doesn't -- it has 3/3/3. Even if you include the new Race Specific Components, it would only have 4/3/4, so there's something wonky going on there. Upon leveling Command up 5 points to the next ship (stated as 4/4/6), I got the expected 3/3/4 ship, and the Command hover popup says I now have 4/4/6 and the next ship is 4/5/6.
Bug: With my new Fringe ship, I removed the power plant from the Race Specific Component slot, and the hover item reads "BasePowerPlantRestriction" -- that needs to be translated out. Minor Suggestion: After removing the power plant from the Race Specific Component slot, the default grayed out heavy component icon is used, which shows a laser; since these slots restrict the type of component that could go in them, perhaps they should show a grayed out item of the appropriate type? This is minor since removing an item from there should be a rare occurrence. Minor Bug: After removing my Fringe crew from the Race Specific Component slot, right clicking the crew in my inventory installs them to a normal Light Component slot rather than the Race Specific slot. Bug: The Soldak homepage states that "Drox Operative is scheduled to be released in the 1st quarter of 2012." Same with the game overview page. (= |
#7
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![]() Awesome, thank you!
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If it has a spaceship, I'll play it. |
#8
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![]() I don't know if it's possible, but an option to play either way would be great.
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Stephen A. Hornback |
#9
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![]() Programmers just love it when stupid artists break stuff. Sorry.
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Stephen A. Hornback |
#10
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![]() Suggestion: The description for the colonize quests should include the planet/system to pick up the module. The text is currently ambiguous and doesn't specifically mention that you need to pick it up in person unless you try to accept it. It does show the planet/system that you can turn it in to, but it's not clear that you need to pick it up directly from that planet only.
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