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  #1  
Old 06-06-2008, 05:02 AM
krozman krozman is offline
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Default Challenge?

I've been lurking here ever since I purchased the game, and now that I have a character over level 70 I've got some questions regarding the competitive balance of the game.

So far, playing as a warrior, i've found this game to be unlike what others have been saying on the boards, namely, EASY. Reviewers have stated that the game is just far too hard. Well, I would admit in the beginning I was being completely overrun, but these are the strategies I use for easy victory.

1. hotkey your portal. Your portal isn't just there to pop up when not in battle. When you see your boss coming up, pop your portal (while you're moving if you like or escaping a fight you can't win) and heal up for the big fight. Can't beat a boss and can't afford potions? Most bosses don't heal and you can just pop in, get a few hits in, and pop out. Seem like cheating? I didn't alter the game from the natural state, so I don't think so.

2. Get a Priest that casts Vitality on group. I don't care if he's 20 levels below you, if you get a priest casting vitality on the group, you will rarely lose raids.

3. Raid, and raid 10 levels above you. I load up on a huge hard hitting mace, and talents that give bonuses to crushing blows and one hit kills. Since I have tons of vitality ala my priest, I can load up on Strength to level. Once you have those tools, start your new world, and start immediately raiding your opponents. They wont have the ability to have pets yet, once your enemies are on screen, <PAUSE> select a kill target, unpause, kill in one shot. pause again, select new target, etc. Even 10 levels above you, your one shot one kill warrior is going to maul the enemy. If you know you're going to lose, pause unclick raid, and you'll be ported back to heal with the rest of your surviving members intact. I also pause to heal and use my potions. Gets too sloppy otherwise. Now that you have the ability to raid 10 levels above you, you'll have end of level chest rewards that will give you amazing armor/weapons for you and your party. When you get the armor for your particular level, go get your levels and experience, 10 levels later, repeat this raid cycle to get new armor weapons, etc. Also, when you immediately take out your opponents, you'll have the entire world to explore and get wandering recruits 10 levels above you, (make sure you use healing potions to keep your wandering recruits alive until you can clear and recruit them safely).

4. One of the issues I see is that questing is not worth it at certain levels, to the point where it's actually better to just use the portal technique to just hit the high level areas and just kill masses of mobs. One quest may bring 700 exp, which is good when mobs your level are only bringing 16 exp. However, go 10 levels above you and you'll be getting 150+ per mob, and the levels just flow easily. The quest line ending in black temple is the only quest line I do for the experience, and then it's very annoying to skip 16 quests to get to the ones you want, once you've already completed them on that skill level.

5. Starting new worlds you can trade for very nice items for low amounts of money at the beginning, and vendors have your books too. Cycling through the worlds by raiding en mass makes it fairly easy to collect loot.

6. Chests. Currently I have an entire bag devoted to "magic find chance" equipment. When I am about to beat an enemy resulting in a chest, I pop my potion, <pause> put on an entirely new set of armor resulting in about +400% magic find chance, making it absurdly fun to open chests or kill boss creatures. I'm not sure if you can do this AFTER the chest is created, but my sense is that you can even put the equipment on after the monster is dead, but before you open the chest to take advantage of this. I dunno, but I would never sacrifice strength or vitality for Light intensity or Find items or money or anything. Survival = loot.

7. Even with all my abilities to get loot, finding a complete set of equipment prior to out leveling the set is VERY VERY RARE. I've never had more than 3 pieces before finding better green gear for my character, and the bonuses aren't that amazing.



Other than that, I find the game very fun, and hope I get browbeat for my simple stream of conscienceness write up.

Last edited by krozman : 06-06-2008 at 05:06 AM.
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  #2  
Old 06-06-2008, 07:30 AM
(name here) (name here) is offline
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yeah, the game starts to get pretty easy as you level up. i'm not quite sure why, but i'll bet that the balance is broken because people stick with the occiasional super item when the game assumes you use a lower power one of the same level. it has to, super items are quite rare.
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Old 06-06-2008, 09:33 AM
Paladin Sponge Paladin Sponge is offline
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Browbeat? Dude! The portal trick is a lifesaver.
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  #4  
Old 06-06-2008, 11:39 AM
Delve Delve is offline
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Have you played with highly aggressive covenants twice your level?
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  #5  
Old 06-06-2008, 12:16 PM
krozman krozman is offline
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Quote:
Originally Posted by Delve View Post
Have you played with highly aggressive covenants twice your level?
I beat level 20 at level 10 once I learned the portal trick. I beat level 50 at level 30 and even finished the level 50 quest line using said portal trick. (took a while to beat monsters that one shot me ....like 15 times, but I won!

Obviously now that I'm in my 70's I could try and do level 100, but I honestly don't see the point because even on highly aggressive I can easily obtain enough crystals for guards in short order and defend up to two raiding covenants with my recruits.

Another problem with going over 20 levels higher is that even when you win, the chests drop items too high for your level, so honestly that shouldn't be the only way you get challenge out of this game.

Don't get me wrong, i'm thinking it'll be much harder when I move out of the warrior class (stock up on +vitality items probably). I'm just thinking warriors are the easy mode and I just happened to pick them first.
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Old 06-06-2008, 12:52 PM
Delve Delve is offline
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One of the most common CRPG assumptions is that warrior/fighter = easy. It's usually correct too.

Though I'll point out that since death doesn't carry an agressive penalty in DoP if you don't mind dieing a lot then nothing can be considered hard. Though agressive enemy covenants twice your level can eat your lunch if you're not careful.

Of course, if you really want more challenge you can mod the game to suit your preference. Make creature armor thicker, increase enemy covenant's rate of adventuring (and thus leveling up), decrease money drops, I bet there's a way to fiddle with the crystal economy in order to reduce that availability as well, increase XP requirements, you may be able to decrease the amount of skill or stat points gained at levelup, etc etc etc. There are more options than I can enumerate here, just dig around in the GDB files. I'd start with systems.gdb, as that controls much of the basic attributes of the DoP world.
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Old 06-06-2008, 03:46 PM
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Spellbound Spellbound is offline
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I think i'd eventually like to try that, but im scared to fiddle with files! I know i could make a backup..but..uhh..
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Old 06-06-2008, 04:59 PM
Delve Delve is offline
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Make a backup of your User folder when you're testing a new mod, so you don't mess up your save data.

Other than that, just use loose files to create your mod. Editing the files inside the asset zips is a bad idea. If you've just got loose files then all you have to do to undo your changes is delete the loose files.

Extract the file you want to edit from the asset file and create a folder that mimics the folder inside the zip, then have at it. If you screw up something, just delete the file you extracted.
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  #9  
Old 06-06-2008, 05:02 PM
(name here) (name here) is offline
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you know, if the game is too easy, stop using those tricks. sure, they don't require modding, but you say they take the fun out of it. so stop using them.
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  #10  
Old 06-06-2008, 05:08 PM
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It actually wouldn't be too hard to whip up a really tough challenge mod. I might just have to do that.

You could also start a hardcore or even a hardcore/loner character if you want a real challenge.
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