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Thursday, 08 January 2026 |
Din's Champion has now been in early access for over 15 months and is currently available on Steam.
As of this post, we've released 58 patches (17 since the last status blog) with 1,624 total changes (405 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Clans: Now many of the NPCs found in towns are in permanent clans that can make alliances, wage wars, trade, and seriously impact the area in other ways.
Curiosities: Sharp eyed adventurers will be able to discover and investigate curiosities. These can turn out to be things like buried treasure, notes with evil plans, traps, lost god relics, or many other things.
Optimizations: As usual we've made several FPS improvements, but more importantly, memory usage has been decreased a significant amount and another slowdown was also tracked down and fixed.
Stability: The game should be more stable than ever: 2 crashes were fixed, auto saves now fragment memory less, and a fairly serious OpenGL memory leak was fixed.
God powers: The good gods now have many new blessings they can bestow on players and the evil gods have many new cataclysms they can inflict on the world.
Graphics: Many spell effects have been improved, liquid moves much smoother, a lot of block blending issues have been fixed, and there are new bricks and way more variety of houses.
UI: And last, but not least, the main in-game UI got a pretty good overhaul. It's easier to use, more out of the way, and looks better.
That's it for all of the major new changes, but there are still a lot of changes coming.
As always comments are welcome!
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Wednesday, 10 September 2025 |
Din's Champion has now been in early access for over 11 months and is currently available on Steam.
As of this post, we've released 41 patches (7 since the last status blog) with 1,603 total changes (356 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Better graphics: We've improved the lighting. It is now brighter, has richer colors, and is much more consistent. Also background blocks and cut block edges have been improved so they look much better.
Bosses: Bosses are more dangerous than ever. They have new tactics, many monster types now have boss only skills, and they have several new quests they can start.
New quests: There are several new quests: scouts, assassins, poisoned supplies, infestations, ice machines, blight machines, and monsters can even dominate an area so much they bend it to their will.
Optimizations: Many things are now optimized better (general fps, start up, & world building). We've also tracked down and fixed several slowdowns, a few minor memory leaks, and some hitches.
Player movement: Movement is now more responsive.
Towns: You can now find towns full of NPCs in your adventures!
That's it for all of the major new changes, but there are still a lot of changes coming.
As always comments are welcome!
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Thursday, 17 July 2025 |
Din's Champion has now been in early access for over 9 months and is currently available on Steam.
As of this post, we've released 34 patches (5 since the last post) with 1,247 total changes (182 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Collections: For those that love collecting things, we've added collections so you can track all of the cool, unique things that you've found. These collections include Trophies, Banners, Resources, Weapons, Armor, and Jewelry.
New locations: Adventuring around is now more interesting than ever. We've added several new locations to discover like Jails, Craters, Galleries, Oasis, Mystic Arches, and Monoliths.
Shovel pick-axe: A new type of pick-axe with a wider head has been added that while less precise, hits up to 3 blocks at a time for faster mining.
New blocks: Holy water can be a great boon to find as it is a new liquid that heals if you are touching it. And while not exactly new, platforms can now be sloped to make stairs which makes buildings cooler.
That's it for all of the major new changes, but there are still a lot of changes coming.
As always comments are welcome!
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Friday, 30 May 2025 |
Din's Champion has now been in early access for over 8 months and is currently available on Steam.
As of this post, we've released 29 patches (6 since the last post) with 1,065 total changes (186 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Evil gods: The evil gods are now more powerful: they unleash new cataclysms, gain power in new ways, and are now more distinct from one another.
Blight: Blight got a huge boost: it spreads faster, has more ways to start, and poisons more things that it touches.
NPCs: Now you can give NPCs nicknames, NPCs get happiness bonuses from things like furniture and decorations, there is a lot of new NPC dialog, and there is now a way to lock doors to keep NPCs safe.
Music: We added over 20 new monster combat music tracks.
Distinct Biomes: Now more of the monsters have a desired biome, many of the gems are more common in specific biomes, biomes have more distinct weather, infernos now have ash, and water can freeze in the arctic.
That's it for all of the major new changes, but there are still a lot of changes coming.
As always comments are welcome!
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Tuesday, 08 April 2025 |
Din's Champion has now been in early access for over 6 months and is currently available on Steam.
As of this post, we've released 23 patches (6 since the last post) with 879 total changes (144 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.
Skill augments: You can now customize each active skill on your hotkey bar with up to 1 major augment and 3 minor augments.
Demo: We released a Din's Champion demo. It's on Steam on the main Din's Champion page (big green button).
Improved UI: We are constantly improving the UI. Recently we added a split stack interface, now we show the item icon on pickup prints, and we fixed a lot of icons (mostly alpha issues).
More newbie friendly: We are always trying to make the game easier for new players. Since our last post we've revised many of the help topics, added several more quick tips, improved the skill text, and postponed some of the harder things to higher levels (like gargoyles).
Stability: The game was already very stable, but we tracked down and fixed a couple rare crashes.
That's it for all of the major new changes, but there are still a lot of changes coming.
As always comments are welcome!
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