Drox Operative 2 early access month 13

Drox Operative 2 has now been in early access for over 13 months and is currently available on Steam and GOG.

Well so much for my original estimate of being in Early Access for only around 9 months. :)

As of this post, we've released 55 patches (13 since the last post) with 1,787 total changes (360 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Random races: They now each have a cool description that explains their background a bit. The description basically explains why they are the way they are and adds some more details.

Spying: We've improved spying with counterespionage, laying low, jump gate activation stealing, and better sabotage.

Race Dialog: Now races speak differently based on their traits, so their dialog matches their personality much better.

Relation Changes: Race traits now impact relation changes quite a bit more. Militaristic races value kills more, Economist races value gifts more, etc. There is less backlash when you solve quests that aren't directly benefiting a specific race. Also, races now get tired of war faster and take their fear into account more.

Better Rewards: Now attributes given by command count towards bonus skills, there is an XP reward for scanning anomalies, and the XP curve has been flatten quite a bit.

Maps: The system map is now much better looking, much easier to read, and easier to use.

Monsters: We added new weapon types to many of the monsters and rebalanced them quite a bit.

Stability: And last but certainly not least, we've fixed a few crashes. One of these crashes was happening when scanning anomalies and planets and due to the randomness in the game it was quite difficult to track down.


That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).

As always comments are welcome!

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