Drox Operative 2 early access month 4

Drox Operative 2 has now been in early access for a little over 4 months and is currently available on Steam and GOG.

As of this post, we've released 19 patches (5 since the last post) with 781 total changes (201 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Better UI: You can now scale the text and many of the menus in the game to work with your computer/monitor setup better or just your preference. There have also been a bunch of other quality of life changes added like component sorting, better menu pausing, and more message options.

Fighters: Fighters got a pretty decent overhaul. They are now stronger, faster to launch, have more variety in their damage types, and have more component modifiers that improve them. There was also a bunch of quality of life changes like showing their DPS and which fighter bays have fighters ready to go.

Unique playable ships: We made the playable ships even more unique. The race specific component slots got an overhaul making them more consistent. Subraces were also changed so that they have at least 1 different trait, skill tree, and race specific component than their parent race.

Better controller support: We made a ton of changes to how controllers work. We added a twin stick option where the 2nd stick automatically fires weapons which ever direction you point it. You can now use the dpad to move between UI elements. The left stick now more consistently lets you move things around (map, sliders, scrollbars, etc). And with the addition of a virtual keyboard, Drox 2 should be completely playable with a controller now.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).

As always comments are welcome!

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