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Thursday, 08 July 2021 |
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Drox Operative 2 has now been in early access for over 13 months and is currently available on Steam and GOG. Well so much for my original estimate of being in Early Access for only around 9 months. :) As of this post, we've released 55 patches (13 since the last post) with 1,787 total changes (360 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Random races: They now each have a cool description that explains their background a bit. The description basically explains why they are the way they are and adds some more details. Spying: We've improved spying with counterespionage, laying low, jump gate activation stealing, and better sabotage. Race Dialog: Now races speak differently based on their traits, so their dialog matches their personality much better. Relation Changes: Race traits now impact relation changes quite a bit more. Militaristic races value kills more, Economist races value gifts more, etc. There is less backlash when you solve quests that aren't directly benefiting a specific race. Also, races now get tired of war faster and take their fear into account more. Better Rewards: Now attributes given by command count towards bonus skills, there is an XP reward for scanning anomalies, and the XP curve has been flatten quite a bit. Maps: The system map is now much better looking, much easier to read, and easier to use. Monsters: We added new weapon types to many of the monsters and rebalanced them quite a bit. Stability: And last but certainly not least, we've fixed a few crashes. One of these crashes was happening when scanning anomalies and planets and due to the randomness in the game it was quite difficult to track down. That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). As always comments are welcome!
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Tuesday, 13 April 2021 |
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Drox Operative 2 has now been in early access for over 10 months and is currently available on Steam and GOG. As of this post, we've released 42 patches (10 since the last post) with 1,427 total changes (176 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Weapons: We added 5 new weapon types (ballistic burst, plasma blast, manual beam, chaining beam, and plasma wave), improved many of the old weapon types (fighters, bombs, missiles, and special weapons), race ships can also use the new weapon types, and now race ships and monsters can fire their weapons from much farther away. Cataclysms: These are massive sector wide events that can greatly change the balance of power. Some examples: Harvesters, Fanatics, Singularity, and Creeping Death. Icons: Our artists added more icons for skills, services, defensive ram components, and offensive ram components. Better Diplomacy Options: You can now buy planet data from the races, there is an option to sponsor diplomat & colony ships, beacons now work for all races, and planting spies is cheaper. Improved Radar: Radar now tracks planets, gates, and allies much better. Win/Loss: Subject races no longer count for diplomatic wins, the death cost has been decreased so it's harder to get an economic loss, win conditions now have priority over lose conditions, and diplomatic win rewards are much better. That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). As always comments are welcome!
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Monday, 25 January 2021 |
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Drox Operative 2 has now been in early access for over 7 months and is currently available on Steam and GOG. As of this post, we've released 32 patches (6 since the last post) with 1,251 total changes (318 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Skill Balance: Pretty much all of the player skills balance has been overhauled. Now the higher level skills are much more powerful then the lower level ones and race specific skills are a decent amount more powerful than the general skills. Balance: Rebalanced a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties. Crew Skills: Now crew can have up to one of the player skills. So it is now possible to get access to other race skills for your ship. Probes: Probes give the the player another way to explore space and planets. That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). As always comments are welcome!
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Wednesday, 25 November 2020 |
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Drox Operative 2 has now been in early access for a little over 5 months and is currently available on Steam and GOG. As of this post, we've released 26 patches (7 since the last post) with 933 total changes (152 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Spying: You can now plant spies on planets. This gives the player more ways to cause havoc and allows another way (other than treaties) to get information on what the races are up to. Planet screen: There is now a planet screen that shows all of the information on planets that you have gathered through exploring, spying, or given through treaties. Anomalies: There is now way more anomaly variety. There are also now anomalies that trigger when the player gets too close and many that give bonuses that last the rest of the sector. Rebels: Rebels are now a playable option once they are unlocked and all of the rebel factions are more interesting and unique. Better 4X info: The player now gets more info on race ship tasks & destinations, race production, and planet values. Component protection: You now have more ways to protect components from damage. Components can no longer take damage if your structure is over 75% and components to the left and right on the layout will protect those in the middle some what. That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). As always comments are welcome!
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Tuesday, 06 October 2020 |
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Drox Operative 2 has now been in early access for a little over 4 months and is currently available on Steam and GOG. As of this post, we've released 19 patches (5 since the last post) with 781 total changes (201 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Better UI: You can now scale the text and many of the menus in the game to work with your computer/monitor setup better or just your preference. There have also been a bunch of other quality of life changes added like component sorting, better menu pausing, and more message options. Fighters: Fighters got a pretty decent overhaul. They are now stronger, faster to launch, have more variety in their damage types, and have more component modifiers that improve them. There was also a bunch of quality of life changes like showing their DPS and which fighter bays have fighters ready to go. Unique playable ships: We made the playable ships even more unique. The race specific component slots got an overhaul making them more consistent. Subraces were also changed so that they have at least 1 different trait, skill tree, and race specific component than their parent race. Better controller support: We made a ton of changes to how controllers work. We added a twin stick option where the 2nd stick automatically fires weapons which ever direction you point it. You can now use the dpad to move between UI elements. The left stick now more consistently lets you move things around (map, sliders, scrollbars, etc). And with the addition of a virtual keyboard, Drox 2 should be completely playable with a controller now. That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). As always comments are welcome!
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