Have you ever wanted to add a unique item, level, monster, or something else cool to a game for everyone to see? Now is your chance! Become a Patron on Patreon and get the opportunity to add a unique item, level, monster, NPC, renegade, minor clan, chest, gravestone, or skill to our latest game(s). Right now this would be Zombasite AND Din's Legacy.
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In general, we will do our best to work with you to add your Thing into the game and keep it, as is, forever. - If something is rejected, you will be able to revise, and submit again. You will be able to do this a reasonable number of times if needed.
- If you have a good, common sense reason to break a guideline, I might let you do it. For example, if you design an item called Mage Hat, I might allow a cast time modifier on it even though it is not generally allowed on helmets.
- You give us the right to use the submitted material forever and with no payment of any kind to you.
- Even if accepted and added to the game, it is possible that we will have to revise it later due to complaints, we change our minds about how it fits, or for balance reasons.
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- Has to fit with the theme of the game (medieval, fantasy) - no Fred "Gunslinger"
- No age inappropriate stuff (our games are basically rated Teen)
- Can't be a copyright/trademark problem - no Frodo, Gandalf, Dumbledore, etc. If it is something that has been used many places and/or more generic, like Blade, that's fine.
- It has to have normal capitalization and punctuation - no BlAde, BLade, BlaDe, etc.
- I have to actually like it or at least be neutral about it :)
- I'm sure I'll add to this list as I reject some names/descriptions
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I've been slow to mention it, but our Patreon Add to Game stuff does apply to Drox Operative 2. Here's generally what you can add to Drox Operative 2: - Unique monster (name, type, monster enhancements)
- Unique planet (name, type, size, anomalies)
- Unique star system (name, system modifiers)
- Unique crew/components (name, level, modifiers)
- Unique minor races (name, portrait/icon, traits)
In general, enhancements, anomalies, modifiers, traits, portraits/icons need to be things that are already in the game.
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These are all of the things that you can specify to build a unique skill. Note: unique skills are not in Zombasite, just Din's Legacy. - Name that you want the unique skill to have
- Base skill (skill that is already in the game)
- 1 or 2 skill mutations (these skill mutations need to already exist and be available for this base skill). Can't be the same mutation twice.
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These are all of the things that you can specify to build a unique item. - Name
- Desc - very short description (optional)
- Item type (see below)
- 5 modifiers - no repeats, max of 2 damage related modifiers, max of one proc, and they have to match your item type (see below)
- Level (1 - 100)
- In game icon you want to use (has to be of the same type of item) (optional)
Click to continue reading Item attributes |
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These are all of the things that you can specify to build a unique level. - Name
- Area type - forest, desert, grasslands, tropics, dungeon, cave, town, ruins (Orc Schism and Din's Legacy only), tower (Din's Legacy only), lair (Din's Legacy only), road (Din's Legacy only), graveyard (Din's Legacy only), hills (Din's Legacy only), and villages (Din's Legacy only)
- Specific area layout (optional, basically which one of the area files you want to use - name, desc or screenshot would probably work)
- Up to 3 modifiers (see below)
- Terrain (Din's Legacy only) - hilly, normal, or fairly flat. Dungeons are always totally flat.
- Daylight color/nighttime color (mostly looking for an rgb tint)
- Ambient creatures - rat, bat, spider, scorpion, or faeries
- Weather - dry, normal, wet, etc (can also specify winter only)
- Sign text (name, short history, warning, etc) at entrance (optional)
- Fog density and color (optional)
Click to continue reading Level attributes |
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These are all of the things that you can specify to build a unique monster. - Name
- Monster type (see below)
- Subtype (1-5, tell me general level from 1-30, or tell me specific name) - the subtype controls which skin is used and what level the monster will be
- 1 Enhancement - will be at major level (see below)
Click to continue reading Monster attributes |
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These are all of the things that you can specify to build a minor clan. Note: Minor classes will only go into Orc Schism and Din's Legacy. - Name
- Short description
- Which races, classes (human only), or gender (human only) are allowed (see below)
- 2 or 3 traits (see below)
- Which dialog should they use - good, neutral, or evil
Click to continue reading Minor clan attributes |
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These are all of the things that you can specify to build a unique chest. - Name
- Very short desc (optional)
- Base chest type - controls rarity, type of items, and general quality (see below)
- Magic Chance change to base - from -25% to +25%
- Number of items change to base - from -25% to +25%
- Trap Chance (0% to 100%)
- Which specific trap (optional) (see below)
Click to continue reading Chest attributes |
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These are all of the things that you can specify to build a unique NPC. - Name (first name only - last names are randomly generated when/if they get married)
- Nickname (optional)
- Short backstory - paragraph (optional)
- Male or female
- Class/subclass/race (see below)
- 3 or 4 personalities (see below)
- 1 normal enhancement or 2 minor enhancements (see below)
- Skills - max of 8 total skills, but some are already choosen by class/subclass. For example, if you pick Warrior1, you only have 4 more skills that you can add. Allowable skills are restriction by class/race. (see below)
Click to continue reading NPC attributes |
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These are all of the things that you can specify to build a unique NPC. - Name
- Renegade type (see below)
- Male or female (not always a choice)
- 1 normal enhancement or 2 minor enhancements (see below)
- Skills - max of 8 total skills, but some are already choosen by renegade type. Allowable skills are restriction by renegade type. (see below)
Click to continue reading Renegade attributes |
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These are all of the things that you can specify to build a unique gravestone. - Basically you need to design a chest and a monster
- Base chest is always a gravestone though
- Monster type is limited to ghost, death knight, zombie (male or female), demon, or lich
- This unique monster will only spawn from this gravestone (not randomly)
- Specify Monster Spawn Chance - 0% to 100%
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