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Being an action RPG, damage is pretty critical in Depths of Peril. Here's how damage is calculated in the game:
Damage = ( BaseDamage * Multipliers ) + ExtraDamage where: - BaseDamage = 1 to 4 + damage from weapon
- Multipliers come from strength, current effects, passive skills, and skill used in the attack
- All multipliers are added together before the multiply
- If multplier is greater than 0, then 1.0 + multiplier is really used in the equation
- If multiplier is less than 0, then 1.0 / ( 1.0 - multiplier ) is used in the equation
- Some multipliers only effect certain types of damage, like strength only boosts physical damage
- If you get a crushing blow, it will automatically use the max value
- If you get a critical hit, it will multiply the final value by 2
Monsters and recruits work like this also, but monsters have a higher natural base damage and recruits have some hidden multipliers (for balance reasons). |
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