In Din's Curse, there are 6 full classes (7 with the expansion) and then hybrids. The difference is that a full class has 3 specialties and a hybrid character gets to choose ANY 2 specialties. Whether you choose to play a full class or a hybrid is up to you. |
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Deadly death-dealers revel in the demonic arts, using those powers in new and devious ways. (Demon War expansion) |
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This berserker strikes fast and hard, enjoying turning demon power into speedy kills. (Demon War expansion) Bonuses: higher attack per dexterity and higher damage per strength Mana gen: Mana gain on kill Armor: Cloth, Leather, and Mail Weapons: Axes and Swords Plate Armor - Can wear plate armor. Each skill level makes your armor more efficient. Two-Handed Mastery - Improves combat performance with edged two-handed weapons (axe and sword)." Unholy Strike - Demonic power added to your strike causes its own damage while slowing the victim." Fire Strike - A short, demonic fire attack harms all enemies in its path. Breach - Finds vulnerable spots in armor and bodies. Charge - With increased movement speed, attack and damage, you’re ready to charge into battle. Ravage - Damages up to three enemies in one attack. Terrorize - Scares all enemies in range, decreasing their combat effectiveness. Wampir Blood - Throws poisonous wampir blood on all nearby enemies, causing damage over time. Rampage - For a short time you become deadlier in combat.
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This deflector excels at protecting, arcane damage, and control. (Demon War expansion) Bonuses: higher health per vitality and higher resistances per spirit (fire, cold, lightning, & poison) Mana gen: Normal Armor: Cloth, Leather, and Shields Weapons: One Handed Swords and Axes Spirit Strike - This damaging attack leaves the victim weaker. Shield Sweep - A shield attack that harms, interrupts, and\nstuns up to 5 victims. Shield Blast - A shield attack that stuns as well as deals damage. Ice Ward - Creates an Ice Ward at the cursor location. Ward slows enemy movement (-33%) and attack speed (-5% per ward level) while increasing friendlies’ (and your) ice resistance (+10% per ward level). Lightning Ward - Creates a Lightning Ward at the cursor location. Ward slows all projectiles (-75%) while increasing friendlies’ (and your) lightning resistance (+10% per ward level). Fire Ward - Creates a Fire Ward at the cursor location. Ward increases friendlies’ (and your) fire resistance (50% and then +10% per ward level) and adds fire damage (25%-50%) to their combat damage. Poison Ward - Creates a Poison Ward at the cursor location. Ward damages enemies with poison (+1 damage each second per ward level) and attack speed (-5% per ward level) while increasing friendlies’ (and your) poison resistance (+10% per ward level). Magical Deflection - Powerful magical defense protects the caster from many of the enemies’ hits. Banish - Teleports the targeted enemy away. Energy Shield - Greatly increases defense for a time, while reflecting damage back to your opponents.
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This intellectual's studies have paid off greatly, for they wield demon powers like possession and demonic control. (Demon War expansion) Bonuses: higher mana per spirit, higher mana regen per spirit and higher resistance per spirit (fire, cold, lightning, & poison) Mana gen: Normal Armor: Cloth and Capes Weapons: Daggers Impale - An attack with a high chance of critical hits. Possession - Become a powerful demon for a short period of time. Inferno - Become a living fire and damage anything within range. Demonic Roar - Scares all nearby enemies and decreases their combat abilities. Blood Rage - Use this added damage skill after each time you’re hit (stacks up to four). Blood Sacrifice - A big boost to your damage for a short time but also drains your health while active. Circle of Protection - Adds 25 physical resistance per skill level to all friendlies within the circle. Circle of Power - Increases power (physical damage 15%, critical hits 10%, crushing blows 10%, magic critical hits 10%, and magic crushing blows 10% per skill level) to all friendlies within the circle. Demon Armor - Using pieces of vanquished demons, increases your armor and decreases chances of you taking critical hits and crushing blows. Demonic Control - The ultimate in knowledge from demons. Subvert the will of the victim and make them an ally for a short period of time.
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By the light of good, these holy warriors command more than strength and might, but also heal and bless themselves and others. Specialties: Paladin, Healer, and Shaman.
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This guardian totes heavy armor with ease while using the power of the gods to maim the unjust. Bonuses: higher health per vitality, higher mana per spirit, higher damage per strength, and higher mana regen per spirit Mana gen: Mana gain on blocks and parries Armor: Cloth, Leather, and Shields Weapons: Maces Zeal - An attack with extra damage and chance to get a crushing blow. Shield Mastery - When using a shield, you receive a defense bonus. Shield Bash - This shield attack will stun your enemy. Mace Mastery - Improves mace combat performance. Mail Armor - Can wear any mail armor. Each skill level makes your armor more efficient. Regeneration - This spell regenerates your health for a while. Stunning Blows - Increased chance of landing stunning blows, which stun the enemy for a moment. Crushing Blow - Increased chance of landing a crushing blow, which automatically causes the maximum damage for that hit. Smite - A powerful attack with lingering damage for a moment. Bravery - Extra defense and chance of hitting for you and your friends for a little while.
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This protector uses the healing gift to sustain themselves and sometimes others during battle. Bonuses: higher mana per spirit and higher mana regen per spirit Mana gen: Prayer skill Armor: Cloth and Leather Weapons: Staffs and Maces Holybolt - Projectile that causes holy damage. Prayer - Renew mana faster while praying. Lesser Heal - Heal yourself or another quickly. Cure Poison - When you are poisoned this will lessen the damage the poison does over time Precision - Improves your aim, causing you to hit your target more often. Area Heal - Heal yourself and any friends in the area. Greater Heal - Heal yourself or another with the most efficient use of mana. Holy Strike - Strike your foe with a holy lightning bolt. Holy Symbol - This holy attack damages all enemies in range. Holy Shield - This magical shield absorbs all damage until the max damage is absorbed or the spell time ends.
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This bestower of blessings chooses the best enhancement for different situations, always having an edge over the unworthy. Bonuses: higher defense per dexterity, higher mana per spirit, and higher mana regen per spirit Mana gen: Divine Intervention skill Armor: Cloth and Leather Weapons: Staffs Lifeburn - Burns target with fire damage for a short period. Hardiness (Blessing) - This blessing bestows extra health for a time. Can only have 1 blessing at a time. True Aim (Blessing) - This blessing improves your attack for a time. Can only have 1 blessing at a time. Holy Fire - Exploding attack spell causes fire damage within a small range. Fire Resistance (Protection) - Increases resistance to fire damage. Protection skills are linked and share skill points. Lightning Resistance (Protection) -Increases resistance to lightning damage. Protection skills are linked and share skill points. Poison Resistance (Protection) - Increases resistance to poison damage. Protection skills are linked and share skill points. Cold Resistance (Protection) - Increases resistance to cold damage. Protection skills are linked and share skill points. Divine Intervention - Desperate prayer to regain full health and mana. Champion - Binds the gods' favor with the spell's target for a while.
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Living by their own rules, this tricky class excels at stealthy deception, trap evasion, lock picking, and are lethal killing machines. Specialties: Assassin, Trickster, and Thief.
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This vanquisher is a lethal killer, racking up huge amounts of damage. Bonuses: higher attack per dexterity, higher health per vitality, and higher damage per strength Mana gen: Mana gain on critical hits and kills Armor: Cloth and Leather Weapons: Daggers and Swords Rupture - This has extra damage and a high chance of deep wounds. Deep wounds causes another 200% of the melee hit damage over 5 seconds. Lethal blow - A powerful attack with a higher chance to hit, more damage, and more critical hits to your enemies. Precise Strike - This situational attack does lots of extra damage and has a good chance for a critical hit. Viper Venom - This attack causes poison damage over time. Spot vulnerability - Find the gaps in the enemy's armor, like a little game of strip fighting. Death Blow - Gobs of damage is more likely to hit the target, and when you kill with this attack, a poison cloud is released. Critical Strike - When the target is distracted, or you or your target scores a critical hit this attack causes tons of damage. Charged Strike - When your attack makes contact, a frost nova is released. Deadly Aim - Increases your chances of causing critical hits. Precision - Improves your aim, causing you to hit your target more often.
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This phantom traverses unseen, killing the unaware and avoiding fatal blows. Bonuses: higher attack per dexterity, and higher defense per dexterity Mana gen: Faster mana regeneration during combat Armor: Cloth, Leather, and Capes Weapons: Daggers and Swords Jab - A sneaky blow reducing your enemy's hate making it more likely they'll attack another. Gouge - This distracting attack lowers your foe's defenses and chance to hit. Daze - Stuns the enemy for a moment. Feint - Confuses the target and makes it easier to score critical hits on them for a moment. Stealth - Left click will not attack when stealthed, and you must remain unseen to stay stealthed. Bonuses last 5 seconds after noticed. Sleight of Hand - Confuses the enemy into thinking a random nearby non-ally attacked him. Smoke Screen - Creates a smoke screen that confuses your enemies. Dodge - Improves your ability to dodge an attack. Evasion - Improves your ability to evade an attack. Shuriken - A ranged attack with throwing stars.
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This bandit’s understanding of locks and traps keeps them safe while discovering shiny booty. Bonuses: higher attack per dexterity, higher defense per dexterity, and higher damage per strength Mana gen: Faster mana regeneration during combat Armor: Cloth, Leather, and Capes Weapons: Daggers Slice - A powerful attack that also increases the chance of deep wounds. Deep wounds causes another 200% of the melee hit damage over 5 seconds. Disarm Trap - Automatically attempts to disarm any triggered traps. Concentration: Poison - Adds tons of poison damage to all successful melee attacks for a short period. Can only use 1 concentration skill at a time. Concentration: Speed - Increases attack speed, the chance of critical hits, and deep wounds for a short period. Can only use 1 concentration skill at a time. Concentration: Blur - Makes you much harder to hit for a short period. Can only use 1 concentration skill at a time. Caltrops - Drops lots of jagged, sharp metal to slow down your opponents. Combat Reflexes - Increases your dexterity and thus, your attack and defense in combat. Dagger mastery - Improves dagger combat performance. Lock Pick - You can pick locks. Treasure Hunter - You'll find more gold.
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Dark magic courses through steely veins. Mighty power rest in the palms of the conjurers including mastery of lightning, vile curses and diseases, calling forth demons from beyond and raising the dead as mindless slaves. Specialties: Warlock, Necromancer, and Sorcerer.
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This mercenary has mastered monster magic, curses, and the summoning of demons to pit against anyone foolishly in the way. Bonuses: higher defense per dexterity, higher mana per intelligence, and higher mana regen per intelligence Mana gen: Dark Sacrifice skill Armor: Cloth and Capes Weapons: Staves Shadow Bolt - A magic damage attack spell. Summon Chaos Lord - Summons a Chaos Lord. Can only control one demon type at a time. Each skill level increases the Chaos Lord level by 1.
Summon Scree - Summons a Scree. Can only control one demon type at a time. Each skill level increases the Scree level by 1. Max count increases every 2 skill levels.
Summon Fury - Summons a Fury. Can only control one demon type at a time. Each skill level increases the Fury level by 1. Max count increases every 4 skill levels.
Demon Mastery - Enhances the following demon skills: Summon Chaos Lord, Summon Scree, and Summon Fury. Each skill level raises summoned demons damage by 4%.
Curse of Enfeeblement - Target causes less damage for a short period."
Curse of Pain - Slows down the target's attack for a short period.
Curse of Vulnerability - Makes target more susceptible to fire, cold, poison and lightning for a short period.
Curse of Stammer - Increases the target's spell cast time for a short period.
Dark Sacrifice - Converts health into mana. Beware: this can kill you!
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This death reveler commands diseases and raises the dead to do its master’s bidding. Bonuses: higher mana per intelligence and higher mana regen per intelligence Mana gen: Power gain on kills Armor: Cloth and Capes Weapons: Staves Bolt of Gloom - This fire damage spell also makes the enemy easier to hit for a short period. Bone Shatter - When a victim dies from this, they become a grenade and explode, hurting others nearby.
Disease Cloud - A cloud of disease weakens nearby monsters' attacks and defense. The more points the longer the effect.
Despair - Despairing enemies have slower movement, longer cast times, and cause less damage, thus making them easier to kill.
Blight - An area spell causing continual damage to all nearby enemies for a moment.
Dark Ritual - Increases all of your pets' damage to enemies.
Raise Skeleton - Raises a Skeleton from a dead body. Max count increases every 2 skill levels.
Raise Skeleton Archer - Raises a Skeleton Archer from a dead body. Max count increases every 4 skill levels.
Raise Dead - Raises a dead monster to be your slave. Max count increases every 4 skill levels.
Lich - Become a Lich and enhance the following skeleton skills: Raise Skeleton, Raise Skeleton Archer, and Raise Dead
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This air specialist electrocutes foes with command over lightning and other magic. Bonuses: higher defense per dexterity, higher mana per intelligence, and higher mana regen per intelligence Mana gen: Stored Lightning skill Armor: Cloth and Capes Weapons: Staves Lightning Blast - A blast of lighting. Chain Lightning - A blast of lightning that can chain from one victim to the next up to 3 times.
Ball Lightning - A ball of energy shoots lightning bolts at your enemies for 10 seconds. The specified damage is spread over 5 lightning bolts.
Thunderbolt - Blast of thunder damages your enemy.
Lightning Swarm - Looses a bunch of lightning bolts that move randomly. Each skill level increases the number of bolts by 1.
Shock Wave - This powerful wave of air has a good chance to stun your foes.
Tornado - A huge swirling wind of death traps targets and hurts them. Damage specified occurs over 5 seconds.
Gaseous Form - Change your form from a solid to a gas, making you very hard to hurt. This does not let you move through objects though.
Stored Lightning - Save mana in this mana stash. The first cast stores 167% of the specified mana as lightning. The second cast returns the stored lightning to your mana pool. Both casts cost the mana specified.
Lightning Mastery - Enhances the following lightning skills: Lightning Blast, Chain Lightning, Ball Lightning, and Lightning Swarm.
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Powerful magic courses within the knowledge-seeking wizards who contain mastery of ice, fire, and other useful spells. Specialties: Fire Mage, Ice Mage, and Magician.
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This flame specialist burns foes to ash using scorching fire magic. Bonuses: higher defense per dexterity, higher mana per intelligence, and higher mana regen per intelligence Mana gen: Higher mana gain from mana potions and drinks Armor: Cloth and Capes Weapons: Staves Fiery Blast - Attack your enemies with fire. Fireball - Deal fire damage to multiple enemies within range with this explosion.
Sweeping Flames - This cone-shaped fire attack burns anything in its path.
Immolation - Boil your victims from within with lingering fire damage. Shield of Fire - Protects you from fire damage as well as burning enemies who hit you for a while.
Flame Blade - Enchants flames onto your weapon adding gobs of fire damage for a time.
Fire Elemental - Creates a Fire Elemental (only can control one at a time). Each skill level increases the fire elemental level by 1.
Volcano - Bring forth a surge of lava from the ground. Great fire damage occurs over 5 seconds.
Fire Maelstrom - A huge, swirling fire of death traps enemies and hurts them. Large amounts of fire damage occurs over 5 seconds.
Fire Mastery - Enhances the following fire skills: Fiery Blast, Fireball, Sweeping Flames, Immolation, Volcano, and Fire Maelstrom
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This blizzard specialist freezes the life out of enemies using unrelenting ice magic. Bonuses: higher defense per dexterity, higher mana per intelligence, and higher mana regen per intelligence Mana gen: Higher mana gain from mana potions and drinks and Concentration skill Armor: Cloth and Capes Weapons: Staves Arctic Shard - Attack your enemies with ice. Frost Nova - Ring of ice blasts around you, damaging multiple enemies.
Ice Storm - Creates a storm of damaging hail. Great ice damage occurs over 5 seconds.
Concentration - Regenerate mana more quickly.
Ice Armor - Ice protects you like armor and increases your cold resistance for a while.
Frost Bite - Weakens your target's resistance for a short period.
Ice Prison - Freezes an enemy solid for a time. The enemy can do nothing but also cannot be damaged.
Permafrost - This doesn't cause any damage, but it has a nasty slow down effect.
Shatter - If your victim dies from this massive cold damage, they'll become a grenade and explode, hurting enemies nearby.
Cold Mastery - Enhances the following cold skills: Arctic Shard, Frost Nova, Ice Storm, Frost Bite, Ice Prison, Permafrost, and Shatter
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This champion has learned a variety of the arcane arts, and has many battle strategies hidden in belt pouches. Bonuses: higher mana per intelligence and higher mana regen per intelligence Mana gen: Higher mana gain from mana potions and drinks Armor: Cloth and Capes Weapons: Staves Blinding Flash - Blinds all nearby enemies for a moment. Armor Melt - Damages enemy's armor making them easier to hit.
Magic Shield - This magical shield absorbs all damage until the max damage is absorbed or the spell time ends.
Deep Thought - Increases your max mana.
Arcane Focus - Increases chances of dealing critical hits and crushing blows from your magic for a moment.
Evasion - Improves your ability to evade an attack. Teleport - Teleports you to the selected location (where your mouse cursor is pointing to).
Arcane Blast - This attack causes magic damage.
Arcane Swarm - Multiple magical energy bolts choose random targets.
Arcane Drain - Drains an enemy's health for a moment.
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A jack of many trades, these lone fighters wield ranged weapons with skill, throw down deadly traps, and use shapeshifting to befuddle and decimate fearsome foes. Specialties: Archer, Hunter, and Druid.
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This fighter employs a bow and speedy arrows aided by magic to thin the enemies number. Bonuses: higher attack per dexterity and higher damage per strength Mana gen: Mana gain on critical hit Armor: Cloth and Leather Weapons: Bows Flaming Arrow - Fires a flaming arrow from your bow causing extra fire damage. Eagle Eye - Better chances of hitting target and dealing critical hits.
Poison Arrow - Fires an arrow dripping with poison causing lots of poison damage for a time. Shock Bolt - Fires an arrow fortified with electricity which may stun the target.
Multishot - Shoots 3 magical arrows at once.
Bow Mastery - Improves bow combat performance.
Exploding Arrow - Shoots an exploding arrow, hurting all nearby enemies. Fast Draw - Increases attack speed for a short time but also drains stamina. Marked for Death - Makes it easier to hit and damage an enemy.
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This defender lays deadly traps, catching their foes off guard and insuring success. Bonuses: Higher attack per dexterity, higher defense per dexterity, higher health per vitality, and higher damage per strength Mana gen: Normal Armor: Cloth, Leather, and Capes Weapons: Bows and Daggers Serrated Arrow -Shoots a barbed arrow with a higher chance of causing deep wounds or a critical hit. Immolation Trap - Throws out a fire trap which is triggered when monsters get too close. Traps will only last for 15 seconds. Freezing Trap - Throws out an ice trap which is triggered when monsters get too close. Traps will only last for 15 seconds. Net Trap - Throws out an immobilizing trap which is triggered when monsters get too close. Traps will only last for 15 seconds. Infused Energy - Converts some stamina into mana. Light Touch - Makes it harder for monsters to notice you. Sprint - Can run faster for a moment. Trap Mastery - Enhances the following trap skills: Immolation Trap, Freezing Trap, and Net Trap Cooking - Search dead bodies for something edible. Lure - Spawns a lure to drag monsters away from you. Each skill level raises the magical lure's level.
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This shapeshifter has the power of the earth to command, changing form and other magic to defeat the monsters of the deep. Bonuses: Higher mana per spirit Mana gen: Higher mana regen from spirit and mana regen buff Armor: Cloth, Leather, and Capes Weapons: Staves Sap Strength - Decreases the amount of physical damage an enemy deals. Barkskin - Strengthens your armor for a time. Earthquake - Causes an earthquake, damaging all enemies in a large area. Mana Regen - Regenerates mana over time. Strength of Stone - Increases your strength for a while. Earth Link - Ties yourself closer to the earth resulting in higher health and extra poison resistance. Nature's Revenge - Causes poison damage over time. Kodiak - Change form into a fierce Kodiak. Beware, you can't use any skills during this time. Stalker - Change form into a quick Stalker. Beware, you can't use any skills during this time. Earth Mastery - Enhances the following earth skills: Barkskin, Strength of Stone, Earthquake, Sap Strength, Earth Link, and Nature's Revenge
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Muscle bound heroes employ brute force through almost any blunt or pointy object to demolish foolish foes. Specialties: Weaponmaster, Gladiator, and Defender.
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This bruiser goes straight for the kill, an expert in various weapons. Bonuses: Higher attack per dexterity and higher damage per strength Mana gen: Mana gain on successful hit Armor: Cloth and Leather Weapons: Maces, Swords, and Axes Power Strike - A powerful attack causing extra damage to the enemy. Whirlwind - Spreads pain to multiple opponents, up to 5 within range.
Devastating Blow - A very powerful attack, all of the warrior's mana channels into one mighty blow.
Adrenaline - Speeds up your attacks for a moment.
Perfect Strike - A powerful attack with a higher chance of hitting your target.
Arms Mastery - Improves combat performance with any weapon.
Sword Mastery - Improves sword combat performance.
Axe Mastery - Improves axe combat performance.
Mace Mastery - Improves mace combat performance.
Bleed - Hits are more likely to cause deep wounds.
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This brawler eats foes for lunch, using the glamorous side of the class with rage and focus. Bonuses: Higher attack per dexterity, higher health per vitality, and higher damage per strength Mana gen: Mana gain when hit Armor: Cloth, Leather, Mail, and Shields Weapons: Swords, and Axes Focus: Absorb Damage - Focusing on armor will cause less damage taken than normal. Focus: Deal Damage - Focusing on damage will cause more damage dealt than normal.
Focus: Rage - Focusing on rage will cause more rage gained than normal.
Savage Strike - A powerful attack causing extra damage to the enemy and with a higher chance of landing a crushing blow. Enrage - Annoys nearby monsters who will be more likely to attack you than others.
Cleave - This attack damages 2 foes at once.
Crushing Blow - Increases your chances of hitting a crushing blow and causing maximum damage.
Berserk - A quick, powerful attack more likely to hit the enemy with extra damage, but also leaves you vulnerable and easier to hit for a few seconds.
Blood Lust - Mana refills more quickly.
Rupture Armor - Damages the enemy's armor. Can use up to 4 times on same foe.
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This contender maximizes defensive gains, an expert of a variety of armor. Bonuses: Higher health per vitality and higher damage per strength Mana gen: Mana gain when block is parried or blocked Armor: Cloth, Leather, Mail, and Shields Weapons: Maces, Swords, and Axes (all one handed) Revenge- A very powerful attack used only after you've been critically hit. Riposte - An attack with extra damage used only after you've parried or blocked an attack.
Retaliation - An attack with extra damage used only after you've been hit by an enemy.
Shield Bash - This shield attack will stun your enemy.
Gut - An attack inflicting lots of damage over time.
Blocking - Increases your ability to block attacks.
Parry - Increases your ability to parry attacks.
Plate Armor - Can wear plate armor. Each skill level makes your armor more efficient.
Block - Not only is it harder for your foes to hit you during the block but it will also stun them.
Shield Mastery - When using a shield, you receive a defense bonus.
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