I'll keep this short for now. I've been in the games industry for over 2 decades now. I worked at a small startup for a couple years, Ritual Entertainment for a little over 6 years where I was their Technical Director when I left, and now I work at Soldak Entertainment (since late 2004). The games I have had the biggest contributions to are Heavy Metal: FAKK2 (AI programmer), Elite Force 2 (lead programmer/technical director), Depths of Peril (lead designer/programmer), Kivi's Underworld (lead designer/programmer), Din's Curse (lead designer/programmer), Drox Operative (lead designer/programmer), and Zombasite (lead designer/programmer). You can see my complete list of credits on Moby Games (assuming I've updated it lately). Email:
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