View Full Version : Drox Operative BETA
- Soon
- Drox Operative pre-order
- Feedback Build 0.900
- Feedback
- Where are save games stored?
- Early feedback (0.900)
- Sound Advice: Drox Operative
- I've Failed You
- [0.900] NPC Planet not fighting back against NPC attackers in war
- two questions?
- Typos
- Thruster & Fire Commands Interfering With Each Other
- First impressions
- Ease of Navigation
- Impressions after 4hrs
- About translations
- Suggestion: Auto-pilot & input
- 2 hour impressions
- Weapons delivery quest affects wrong planet
- Netbook Play
- Failed quests
- Crash report (OS/X)
- Multiplayer Incentives
- cthonic's list of feedback/criticisms
- Fun factor
- [0.900] Planet effects reported on after colony destruction
- Jumpgate crash
- Beam effects not playing.
- Great game! Where to get updates?
- Beam weapons question
- [TIP] Combat too stationary? Consider these tips.
- Semi HC characters can't access shared stash
- No NDA for beta?
- [0.900] Mouse button thrust keybind not working in game
- Fast cash or game feature?
- A few possible issues/bugs
- Fighters vs Frigates
- Bug with Fusion Cannon, or Feature?
- Pointer
- Reputation, Races and Quests
- My feedback
- just wanted to say thanks
- Drox Operative Crash Log
- Major Bug?
- This has been bothering me for a while...
- List of Initial and Command Bonus Stats per Race
- Waypoints
- Usability suggestions
- Quest suggestion - trophies
- Nuclear Bomb is crazy good... probably too good.
- Minor bug "Quest Slot Empty" + a few other thoughts
- How do I proceed from here?
- Galaxy map question
- Response to Beta from a Dins fan
- Anyone using special modules - if so which ones?
- Zooming while paused
- Multiplayer crash on join
- Asteroid fields and nebulae
- My Drox Operative Beta Initial Thoughts
- Talking to planets
- Drox beta patch 0.901
- Energy Use post-.901
- Weapons Stopped Firing [0.900]
- autofire!
- Least Useful Stat to distribute
- Propaganda/Sabotage/Rumor/Espionage worth using?
- Two more bugs
- Question about surplus energy
- Issue with the new patch and movement controls
- First feedback
- An other issue
- Beta Feedback (various things)
- Dumb AI
- Crew Members
- 0.901 bugs
- "Political" Quests
- Kill named monster quests
- Quest Loot Drops
- The First 20-60 Minutes
- Abandoned ships
- AI Interaction
- My impressions so far
- Captain's Log: Initial Comments
- [idea] Rare spawn : special planete or station
- Game Crash Report
- What does planet trouble actually do?
- Alt-Tab issue
- Intro bug
- Sabotage quests
- Map waypoints
- Request for alternate stat - Damage Per Power
- Shadow, any todo list somewhere ?
- Fog Of War is just tedious in this game.
- Finished My First Game
- Bug - Finding Ship Wreck on Planet
- Harvester / Energy Leech bug
- Power Limits
- Default Attacks
- The multiplayer side of things.
- Rumor request
- Quests in another system
- Failing colonisation quests
- What to do when a sector becomes a love-in?
- Mission completion in mission screen?
- Levels
- Problems with fighting
- Do some races have traits that doom them to fail?
- Slow game?
- My humble opinion so far.
- Idea: Race-Specific Rewards?
- Idea: Race Champions?
- Kill quests: Where are the targets hiding?
- How to improve standing with races that don't offer quests?
- Bug: Fighters won't attack opposing races
- The rarest goods in the universe
- Ten Races
- Drox Beta early impressions (2 games)
- Thoughts + Bugs after 2 Sectors
- About Crew Points, and fitting the ship.
- What Ship Outfits Work For You?
- Double the number of slots?
- Wanted: a better victory condition
- Drox beta patch 0.902
- Ship Captain
- Thrust acceleration outposts
- My suggestions (ships/command, map/radar)
- 902 first impressions
- Deleting ships @ 1900x1200
- Idea: switching items off
- Exploration AI needs a fix
- [Suggestion] Free discovered jump gates for missions
- 92 beta, 6 race, established/huge. (current game observations)
- Making "speed" builds viable
- About mines (kaboom)
- Delivery quest map markers
- Bug - Delivery to planet that already has the goods
- Improved combat feel suggestions
- Bug : [faction] eliminated, while still alive.
- There needs to be a bigger incentive to explore
- [BUG][.902] Colonized Planet - No Health or Interaction
- Problem with fighting over a planet
- Differentiation with Ship choices.
- New article about Drox Operative beta at Space Game Junkie
- Quest Waypoints
- [BUG][.902] Fighters/Interceptors ignore non-monster enemies
- [BUG] Full relationship status - Ridiculous Requests
- 902 feedbacks & suggestions
- My game has completely locked up
- Better treasure map icon
- .902 Bugs and Feedback
- 902 Energy
- More gameplay thoughts and suggestions
- List quests by sector
- Warp drive of the ancients? 15 credits is the best I can do.
- Game Oddity (possibly a bug?)
- Silly random ship names
- Drox beta patch 0.903
- Bug - Ape uprisings on Ape planets.
- Bug .903 : red square on shortcut bar
- Bug - Rapidly dropping reputation
- Font switch bug
- I give up
- Hull progression concern
- Energy inverter not inverting =)
- Comet quest
- Loot label - Show level?
- Differentiating star systems?
- Flak I - wont fire or only fires at fighters?
- After few games, have 903. Feedback / concept.
- Mobility suggestions
- Feature Request - Distinct Hotkeys for Maps
- Bug? - Mini shield/armor/energy indicators (.903)
- How to win if no quests?
- Initialization bug
- Idea - Coordinated Assault / Negotiations
- [BUGS][.903] Trade, Environmental Control, Destroyed Colonies
- Defensive Fleets and Warfare in general
- Heh, can stars be destroyed?
- Sector progression thoughts.
- Strange comet behaviour?
- Trading jumpgate locations
- [0.903]Bug: Ships piling up at star lanes
- [Bug?] Can't pick up Components over a planet?
- Suggestion on help scrollbars
- Reward chest
- Doomsday weapons
- [Bug] save game does not register sector cleared upon reloading
- Difficulty, Menus and Color
- [BUG] - Essential Components disappearing
- Separated Ship Controls
- Why parts of Drox feel more like a toy
- Shopping and stats
- Civilation Activities
- Feature request- relations screen hotkey
- Performance hit when major races go to war
- Should level up points be increased?
- A few things that probably shouldn't happen...
- QuestTitleNeededItemCortexRebelsRebels
- Increasing Feedback/Influence
- Achievements
- Command/Ship Upgrades needs rework
- Enhancement: Quests spawned by rumor attacks
- Enhancement: Rename quests to missions
- Drox beta patch 0.904
- What do "elemental resistances" add to gameplay?
- 0.904 bugs
- Bugs: Cloaking Device issues
- Planet destroyer fleets!
- Feedback: Race combat, and a more epic feeling.
- Broken win condition?
- NPC patrols and escorts
- A Feeling of Continuity
- Missing UI Elements, typos, lack of information
- Confused (how to win)
- Message to Shadow about Leveling Bonuses
- Differentiating planets?
- Drox beta patch 0.905
- Ability to access Map from Quests screen
- 0.905 bugs
- Monster planet diplomacy issues
- Input text/marker in System Map
- 2nd challenge sector questions (spoilers)
- Singularity Rules (Feedback)
- Misplaced decimal, probably.
- Recent colony bug
- Bombs overpowered and Fighters underpowered
- [SUGGESTION] Death becomes me...
- Finding "Technology"
- feedback (0.905)
- High friendship expolit
- Funny One-Liners
- Pacing too brutal?
- .905 bugs?
- Stashing Doomsday Weapons
- Help topics
- Ingame menu
- Text Crawl
- Research Modul
- Let's talk about multiplayer
- What is level races?
- Problem winning first sector
- Is planet combat interesting?
- Ending sector/Ship components
- [Suggestion] Deployable Space Scanner.
- Diplomacy and Endgame
- The Big Bang tooltip
- Last two races allied, how do I win?
- We need more firepower
- Bug with crew member race and race slot
- Missing Numbers?
vBulletin® v3.6.7, Copyright ©2000-2023, Jelsoft Enterprises Ltd.