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  1. Soon
  2. Drox Operative pre-order
  3. Feedback Build 0.900
  4. Feedback
  5. Where are save games stored?
  6. Early feedback (0.900)
  7. Sound Advice: Drox Operative
  8. I've Failed You
  9. [0.900] NPC Planet not fighting back against NPC attackers in war
  10. two questions?
  11. Typos
  12. Thruster & Fire Commands Interfering With Each Other
  13. First impressions
  14. Ease of Navigation
  15. Impressions after 4hrs
  16. About translations
  17. Suggestion: Auto-pilot & input
  18. 2 hour impressions
  19. Weapons delivery quest affects wrong planet
  20. Netbook Play
  21. Failed quests
  22. Crash report (OS/X)
  23. Multiplayer Incentives
  24. cthonic's list of feedback/criticisms
  25. Fun factor
  26. [0.900] Planet effects reported on after colony destruction
  27. Jumpgate crash
  28. Beam effects not playing.
  29. Great game! Where to get updates?
  30. Beam weapons question
  31. [TIP] Combat too stationary? Consider these tips.
  32. Semi HC characters can't access shared stash
  33. No NDA for beta?
  34. [0.900] Mouse button thrust keybind not working in game
  35. Fast cash or game feature?
  36. A few possible issues/bugs
  37. Fighters vs Frigates
  38. Bug with Fusion Cannon, or Feature?
  39. Pointer
  40. Reputation, Races and Quests
  41. My feedback
  42. just wanted to say thanks
  43. Drox Operative Crash Log
  44. Major Bug?
  45. This has been bothering me for a while...
  46. List of Initial and Command Bonus Stats per Race
  47. Waypoints
  48. Usability suggestions
  49. Quest suggestion - trophies
  50. Nuclear Bomb is crazy good... probably too good.
  51. Minor bug "Quest Slot Empty" + a few other thoughts
  52. How do I proceed from here?
  53. Galaxy map question
  54. Response to Beta from a Dins fan
  55. Anyone using special modules - if so which ones?
  56. Zooming while paused
  57. Multiplayer crash on join
  58. Asteroid fields and nebulae
  59. My Drox Operative Beta Initial Thoughts
  60. Talking to planets
  61. Drox beta patch 0.901
  62. Energy Use post-.901
  63. Weapons Stopped Firing [0.900]
  64. autofire!
  65. Least Useful Stat to distribute
  66. Propaganda/Sabotage/Rumor/Espionage worth using?
  67. Two more bugs
  68. Question about surplus energy
  69. Issue with the new patch and movement controls
  70. First feedback
  71. An other issue
  72. Beta Feedback (various things)
  73. Dumb AI
  74. Crew Members
  75. 0.901 bugs
  76. "Political" Quests
  77. Kill named monster quests
  78. Quest Loot Drops
  79. The First 20-60 Minutes
  80. Abandoned ships
  81. AI Interaction
  82. My impressions so far
  83. Captain's Log: Initial Comments
  84. [idea] Rare spawn : special planete or station
  85. Game Crash Report
  86. What does planet trouble actually do?
  87. Alt-Tab issue
  88. Intro bug
  89. Sabotage quests
  90. Map waypoints
  91. Request for alternate stat - Damage Per Power
  92. Shadow, any todo list somewhere ?
  93. Fog Of War is just tedious in this game.
  94. Finished My First Game
  95. Bug - Finding Ship Wreck on Planet
  96. Harvester / Energy Leech bug
  97. Power Limits
  98. Default Attacks
  99. The multiplayer side of things.
  100. Rumor request
  101. Quests in another system
  102. Failing colonisation quests
  103. What to do when a sector becomes a love-in?
  104. Mission completion in mission screen?
  105. Levels
  106. Problems with fighting
  107. Do some races have traits that doom them to fail?
  108. Slow game?
  109. My humble opinion so far.
  110. Idea: Race-Specific Rewards?
  111. Idea: Race Champions?
  112. Kill quests: Where are the targets hiding?
  113. How to improve standing with races that don't offer quests?
  114. Bug: Fighters won't attack opposing races
  115. The rarest goods in the universe
  116. Ten Races
  117. Drox Beta early impressions (2 games)
  118. Thoughts + Bugs after 2 Sectors
  119. About Crew Points, and fitting the ship.
  120. What Ship Outfits Work For You?
  121. Double the number of slots?
  122. Wanted: a better victory condition
  123. Drox beta patch 0.902
  124. Ship Captain
  125. Thrust acceleration outposts
  126. My suggestions (ships/command, map/radar)
  127. 902 first impressions
  128. Deleting ships @ 1900x1200
  129. Idea: switching items off
  130. Exploration AI needs a fix
  131. [Suggestion] Free discovered jump gates for missions
  132. 92 beta, 6 race, established/huge. (current game observations)
  133. Making "speed" builds viable
  134. About mines (kaboom)
  135. Delivery quest map markers
  136. Bug - Delivery to planet that already has the goods
  137. Improved combat feel suggestions
  138. Bug : [faction] eliminated, while still alive.
  139. There needs to be a bigger incentive to explore
  140. [BUG][.902] Colonized Planet - No Health or Interaction
  141. Problem with fighting over a planet
  142. Differentiation with Ship choices.
  143. New article about Drox Operative beta at Space Game Junkie
  144. Quest Waypoints
  145. [BUG][.902] Fighters/Interceptors ignore non-monster enemies
  146. [BUG] Full relationship status - Ridiculous Requests
  147. 902 feedbacks & suggestions
  148. My game has completely locked up
  149. Better treasure map icon
  150. .902 Bugs and Feedback
  151. 902 Energy
  152. More gameplay thoughts and suggestions
  153. List quests by sector
  154. Warp drive of the ancients? 15 credits is the best I can do.
  155. Game Oddity (possibly a bug?)
  156. Silly random ship names
  157. Drox beta patch 0.903
  158. Bug - Ape uprisings on Ape planets.
  159. Bug .903 : red square on shortcut bar
  160. Bug - Rapidly dropping reputation
  161. Font switch bug
  162. I give up
  163. Hull progression concern
  164. Energy inverter not inverting =)
  165. Comet quest
  166. Loot label - Show level?
  167. Differentiating star systems?
  168. Flak I - wont fire or only fires at fighters?
  169. After few games, have 903. Feedback / concept.
  170. Mobility suggestions
  171. Feature Request - Distinct Hotkeys for Maps
  172. Bug? - Mini shield/armor/energy indicators (.903)
  173. How to win if no quests?
  174. Initialization bug
  175. Idea - Coordinated Assault / Negotiations
  176. [BUGS][.903] Trade, Environmental Control, Destroyed Colonies
  177. Defensive Fleets and Warfare in general
  178. Heh, can stars be destroyed?
  179. Sector progression thoughts.
  180. Strange comet behaviour?
  181. Trading jumpgate locations
  182. [0.903]Bug: Ships piling up at star lanes
  183. [Bug?] Can't pick up Components over a planet?
  184. Suggestion on help scrollbars
  185. Reward chest
  186. Doomsday weapons
  187. [Bug] save game does not register sector cleared upon reloading
  188. Difficulty, Menus and Color
  189. [BUG] - Essential Components disappearing
  190. Separated Ship Controls
  191. Why parts of Drox feel more like a toy
  192. Shopping and stats
  193. Civilation Activities
  194. Feature request- relations screen hotkey
  195. Performance hit when major races go to war
  196. Should level up points be increased?
  197. A few things that probably shouldn't happen...
  198. QuestTitleNeededItemCortexRebelsRebels
  199. Increasing Feedback/Influence
  200. Achievements
  201. Command/Ship Upgrades needs rework
  202. Enhancement: Quests spawned by rumor attacks
  203. Enhancement: Rename quests to missions
  204. Drox beta patch 0.904
  205. What do "elemental resistances" add to gameplay?
  206. 0.904 bugs
  207. Bugs: Cloaking Device issues
  208. Planet destroyer fleets!
  209. Feedback: Race combat, and a more epic feeling.
  210. Broken win condition?
  211. NPC patrols and escorts
  212. A Feeling of Continuity
  213. Missing UI Elements, typos, lack of information
  214. Confused (how to win)
  215. Message to Shadow about Leveling Bonuses
  216. Differentiating planets?
  217. Drox beta patch 0.905
  218. Ability to access Map from Quests screen
  219. 0.905 bugs
  220. Monster planet diplomacy issues
  221. Input text/marker in System Map
  222. 2nd challenge sector questions (spoilers)
  223. Singularity Rules (Feedback)
  224. Misplaced decimal, probably.
  225. Recent colony bug
  226. Bombs overpowered and Fighters underpowered
  227. [SUGGESTION] Death becomes me...
  228. Finding "Technology"
  229. feedback (0.905)
  230. High friendship expolit
  231. Funny One-Liners
  232. Pacing too brutal?
  233. .905 bugs?
  234. Stashing Doomsday Weapons
  235. Help topics
  236. Ingame menu
  237. Text Crawl
  238. Research Modul
  239. Let's talk about multiplayer
  240. What is level races?
  241. Problem winning first sector
  242. Is planet combat interesting?
  243. Ending sector/Ship components
  244. [Suggestion] Deployable Space Scanner.
  245. Diplomacy and Endgame
  246. The Big Bang tooltip
  247. Last two races allied, how do I win?
  248. We need more firepower
  249. Bug with crew member race and race slot
  250. Missing Numbers?