View Full Version : Drox Operative 2
- Ideas for Drox 2
- Drox Operative 2?
- Announcing Drox Operative 2
- So Excited!
- Drox Operative 2 Trailer
- Any chance of GOG in-development release?
- Drox Operative 2 Space Game Junkie Interview
- Drox Operative 2 Early Access update
- Drox Operative 2 Early Access
- Version 0.800.Bugs i found so far
- Upcoming changes in version 0.801
- Suggestion: "Thrusters ON/OFF toggle" key
- Drox Operative 2 patch 0.801
- Fleets, Possibility to affect other players/ offline type deal.
- feedback so far
- Feature Request
- Memory funk/leaks?
- Upcoming changes in version 0.802
- Victory Points
- Drox Operative 2 patch 0.802
- Bugs with ambush and unbound left click
- Fighters base is OP?
- Upcoming changes in version 0.803
- Drox Operative 2 patch 0.803
- Suggestions for Drox 2 Command
- Drox Operative 2 patch 0.804
- Proposal: Stability
- Fighters damage scaling?
- Simple quality of life buffs for Fighters
- Game pauses on alt tab (Streaming)
- Upcoming changes in version 0.805
- Drox Operative 2 patch 0.805
- Upcoming changes in version 0.806
- Drox Operative 2 patch 0.806
- Good, But Still Slow
- Limit disaster per planet please
- Spy Networks
- Todo list
- Upcoming changes in version 0.808
- Drox Operative 2 patch 0.808
- Upcoming changes in version 0.809
- Bug Report [v0.808]
- Drox Operative 2 patch 0.809
- Upcoming changes in version 0.810
- Race skills
- Drox Operative 2 patch 0.810
- Upcoming changes in version 0.811
- Drox Operative 2 patch 0.811
- Upcoming changes in version 0.812
- Drox Operative 2 patch 0.812
- Upcoming changes in version 0.813
- Drox Operative 2 patch 0.813
- Unable to declare war as of patch 0.813?
- Planets and moons
- Anyone unlocked any playable hidden races? [spoilers]
- Upcoming changes in version 0.814
- Drox Operative 2 patch 0.814
- Upcoming changes in version 0.815
- Drox Operative 2 early access month 3
- Drox Operative 2 patch 0.815
- Dryad race specific slot bugs
- Upcoming changes in version 0.816
- Negative Rumor Costs at planet - new race
- Fighters! Drox Operative 2 patch 0.816
- Upcoming changes in version 0.817
- Better UI! Drox Operative 2 patch 0.817
- [0.817] [Bugreport] - Two issues with federations.
- [0.817] [Bugreport] - Drox Guild awards chest for races the player did not destroy.
- [0.817] [Bugreport] - Economist tree "Mine tracking" skill issues.
- .817 - Fire rate dependent on ping?
- [0.817] [Bugreport] - Fast charge shields cannot be equipped in racial shield slots.
- [0.817] [Feedback] - Feedback on fighters and the carrier build.
- [0.817] [Bugreport] - Ancient race generated with random name.
- Upcoming changes in version 0.818
- Attempting minor modding, planet visibility
- Better controller support! Drox Operative 2 patch 0.818
- [0.818] [Bugreport] - Race not discovered despite talking / trading with planet.
- [0.818] [Bugreport] - Skill "Energy Transfer" limits shields to ~76% capacity.
- [0.818] [Bugreport] - Skill "Kinetic Damage" lacks +% damage increase in its tooltip.
- [0.818] [Bugreport] - Map incorrectly reports that minor race has jumpgate for sale.
- [0.818] [Bugreport] - XP mismatch between quest dialogue and floating text.
- [0.818] [Bugreport] - Destroy planet quest fails when it destroys the race.
- Upcoming changes in version 0.819
- Drox Operative 2 patch 0.819
- Drox Operative 2 early access month 4
- Upcoming changes in version 0.820
- Better 4X info! Drox Operative 2 patch 0.820
- Upcoming changes in version 0.821
- Drox Operative 2 patch 0.821
- Quest complete stuck v8.21
- Reseting skills
- Upcoming changes in version 0.822
- Rebels! Drox Operative 2 patch 0.822
- Upcoming changes in version 0.823
- Anomalies! Drox Operative 2 patch 0.823
- Upcoming changes in version 0.824
- Drox Operative 2 patch 0.824
- Drox Operative 2 patch 0.825
- May i suggest somethings? (Also, i want some clarifications)
- Spying! Drox Operative 2 patch 0.826
- Customized Planets
- Feedback on gamepad controls
- Drox Operative 2 early access month 5
- Upcoming changes in version 0.827
- Drox Operative 2 patch 0.827
- crash with 0.827
- stuff found in 0.827
- Probes! Drox Operative 2 patch 0.828
- 0.828 Probes bug
- Crew Skills! Drox Operative 2 patch 0.829
- effect of escape notice
- Missing features from Drox 1 (plus a skill in need of clarification)
- "Declare War On" Diplomacy Option broken
- My thoughts about Drox2
- Drox Operative 2 patch 0.830
- unstable projectiles question
- Services from randomly generated races
- some minor things
- "Gambling" bug or feature
- Shadow services lack last input
- Balance! Drox Operative 2 patch 0.831
- Drox 2 Skill point increase?
- Skill Balance! Drox Operative 2 patch 0.832
- Drox Operative 2 early access month 7
- Possible Drox 1 to 2 Ship conversions?
- Does tactical increase damage of fighter bays?
- How to tell which fighter bay lost a ship?!?
- Bug: Messagespam of "Federation rejected <Factionname>'s war with <Playername>"
- Fanatics! Drox Operative 2 patch 0.833
- recruit legion crew bug
- Bug: Coop: Quest fails if any player dies
- Bug? Some anomalies are clickable, some are not
- Weapon boost item with passive skill to boost dmg, doesn't seem to work
- Cataclysms! Drox Operative 2 patch 0.834
- Quick way to view race-specific skill trees?
- Too low dificulity? Custom playable race.
- Harvesters! Drox Operative 2 patch 0.835
- Drox Operative 2 patch 0.836
- Drox Operative 2 patch 0.837
- Weapons! Drox Operative 2 patch 0.838
- Modding feature request: Ship changes
- Drox Operative 2 patch 0.839
- Drox Operative 2 patch 0.840
- Diplomatic Victory
- Drox Operative 2 patch 0.841
- Drox Operative 2 patch 0.842
- Drox Operative 2 early access month 10
- Will we be able to buy Drox 2 directly from the Soldak site when it is released?
- Monsters! Drox Operative 2 patch 0.843
- Drox 2 on steam keep on crashing
- Map Corrupting in co-op saved games
- Drox Operative 2 patch 0.844
- Drox Operative 2 patch 0.845
- Maps! Drox Operative 2 patch 0.846
- Path 8.46, sound of fighters too loud
- Drox Operative 2 patch 0.847
- map bug in .847
- Drox Operative 2 patch 0.900
- Bug? Fighter Siphon doesn't seem to be working.
- Crashing whenever I scan a planet a 2nd time
- Drox Operative 2 patch 0.901
- How does one protect a race?
- Drox Operative 2 patch 0.902
- Suggestions for race relation changes when helping races
- Quest list UI suggestion: show rewards
- Screen Resolution Problem
- Drox Operative 2 patch 0.903
- Draining races of all their credits still too easy as of .903
- Inventory Bloat: Quest and Resources
- Skills explanation?
- Drox Operative 2 patch 0.905
- Fighters Auto-Launch
- Cheap Repair Service + Auto-Repair QoL
- Drox Operative 2 patch 0.906
- Chips
- Drox Operative 2 patch 0.907
- Drox Operative 2 early access month 13
- Drox Operative 2 patch 0.908
- Persistent Galaxy Information
- Drox Operative 2 patch 0.909
- Drox Operative 2 patch 0.910
- Drox Operative 2 patch 0.911
- Drox Operative 2 patch 0.912
- Drox Operative 2 patch 0.913
- Trusty Patches the Scavenger's Modification Warehouse
- Drox Operative 2 patch 0.914
- Energy Management Tools ?
- Need Options For Bank Management
- Drox Operative 2 patch 0.915
- Drox Operative 2 early access month 15
- AI Tornado tuning
- Drox Operative 2 patch 0.916
- Questions.
- [Modding Question] Skill cost in Skill Trees screen
- Drox Operative 2 patch 0.917
- [BUG]? Scavengers relations rewards diminished
- some things in 0.917
- Drox Operative 2 patch 0.918
- Move the inventory/component screen up a little so we can see status effects
- Bugs and suggestions (long list)
- Vassals, tributaries and protectorates question
- Unhappy crewmate left the ship
- Drox Operative 2 patch 0.919
- Confused about the meaning of some terms in game files
- Races philosophy change
- Minor bug (?)
- Colonization quest bug
- Drox Operative 2 patch 0.920
- "Solve" is a little confusing. How about "Take Credit"?
- Rocket weapon physics
- Some suggestions on marines, weapons, monsters and UI
- Planets oribiting stars?
- Not winning
- minor bug in 0.920 / questions
- Drox Operative 2 patch 1.000
- Inaccurate skill descriptions for some skills
- [1.000] Suggestion: Allow race specific slots to equip equivalent item types.
- [1.000] Multiple questions regarding skill mechanics.
- [UI Mods] A few simple visual mods
- Racial Slots... Bug or Intended...?
- Demo feedback
- [Suggestion] Purchasing Consumables
- Bug (possibly) - Nation A bribed Nation B while at war and with 0.
- Unlocking young races
- Bug (I suppose) -- Wormholes leading to each other within the same system
- Interstellar space
- 2 big questions...
- [Modding Question] Click to hide a widget/texture?
- A question about technology.
- Got military win by making last hostile race a vassal
- Drox Operative 2 patch 1.001
- Ramming Components...
- [Work in progress] UI - Player status bar
- [Bug] Not requested beacon in inventory
- Friendly Fire Bug...?
- Drox Operative 2 patch 1.002
- What is the effect of giving multiple of the same Resource?
- Option to see more status effects would be great
- minor bugs 1.002
- [Bug(?)] Tributary status elevates primitives
- Drox Operative 2 patch 1.003
- Bug with Fighters when destroying planets
- Bug reports and suggestions
- Drox Operative 2 patch 1.004
- [Bug] 1.004 -- Able to board defenses
- Drox Operative 2 patch 1.005
- Modding race crests doesn't change them on character creation screen
- Larger Minimap
- Diplomatic Win
- Disabling young races
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