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View Full Version : Anxious to get started with modding, but...


Douweeh
03-15-2010, 07:07 AM
Been a while since I played a Soldak game, but Kivi's Underworld is definitely pulling me in so far. Been looking through the assets for a while (which are pleasantly similar to DoP's, so I don't feel too lost) but can't find where to put my custom classes / adventures yet.

I did come across:

// Other unlocks

/* UnlockUserCreatedAdventures
{
Base BaseUnlock

AdventuresWon 0 // 10

UnlockName UserCreatedAdventures
UnlockDesc UserCreatedAdventuresUnlockDesc
}

UnlockUserCreatedClasses
{
Base BaseUnlock

AdventuresWon 15

UnlockName UserCreatedClasses
UnlockDesc UserCreatedClassesUnlockDesc
} */

Which only makes me more confused really, is there an editor built in that you can unlock and am I just not patient enough?

Thanks in advance for any help you can supply,

Douweeh.

EDIT: I just realized I put this in the wrong place, it should have been in the modding forum of course. If a moderator would be so kind to toss it over to the other forum I'd appreciate it. Sorry.

EDIT2: I really am sorry, just found the SDK which has examples detailing quite well what I'm looking for... guess I'll get to experimenting.

EDIT3: It's alive! I am working on my Zombie class and it actually worked on my first try! I feel like a doctor Frankenstein by now, forums seem to be just as fast as two years ago though, which is a shame.

Shadow
03-15-2010, 10:17 AM
EDIT2: I really am sorry, just found the SDK which has examples detailing quite well what I'm looking for... guess I'll get to experimenting.

Oh, good I did explain that in the SDK. You mostly just set them up like the classes/adventures in the game except don't mark them as official. They will show up in the game in the drop down list on the choose character or choose adventure screens.

Douweeh
04-11-2010, 10:13 AM
Figured I'd post what I have, in case someone else stumbles upon this forum and wants to have a go with my zombie.

It's far from perfect, but it's proof-of-concept that monster sprites aren't that hard to adapt as custom characters I suppose.

In all honesty I had high hopes for Kivi's Underworld, as the modding seemed a lot easier and open-ended than DoP's, but I just don't like the core game as much and it's hard to find the motivation to make extensive modifications.

I do still think it's great how open you have your games for customization and will definitely keep an eye on Din's Curse when it comes out.

Douweeh.

EDIT: Looks like I don't have to wait very long for Din's Curse... heh. *downloads the demo*