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Latest tweets
Ok, I'm going to try to remember to post my latest tweets in this thread instead of long blogs. Feel free to comment as usual.
Din's Curse expansion: lightning bolts from storms now do damage and an Electrical Hazard world modifier was added today. Storms can also leave puddles. Puddles of water and electricity are a bad mix. :) |
I took our Mac into the shop today to hopefully be fixed, can't get it to boot with the HD or DVD and tried all the normal things. :( Dead computers are kind of annoying.
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Our iMac is officially dead so I bought a Mac Book Pro to replace it. I might as well get multiple uses out of the purchase if I'm out of a bunch of unexpected money.
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I have a question. Will we start to see the din's curse expansion page with the monsters and class info under dins curse soon?
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Added invasions with multiple waves today and an invasion wave mode to Din's Curse: Demon War.
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My package shipped from China made it here before the one shipped from Pennsylvania.
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Thats when you know that we are losing the war:D
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I have a working Mac again :)
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Nice. As much i am a pc man, the macs usually outlast most of my pcs for some reason. I believe its the coding.
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Started adding achievements today to Din's Curse: Demon War.
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Added 50 achievements today to Din's Curse: Demon War.
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I'd like it if the achievements worked in Impulse(or Steam, if they accept the game) and Raptr. It'd be awesome. Good work.
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I need to name some new caves/dungeons in Din's Curse: Demon War, any ideas?
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Forsaken Sepulchre Dead Wind Catacombs Infernal Abyss Cyclopean Cavern Dismal Dungeon Domain of the Dead Bloody Barrow Shattered Tomb Treacherous Passage Ebon Mausoleum Bloodsoaked Pit Tyrannical Labyrinth Mines of Misery |
-Shaggoroth's Maw
-Den of Iniquity -Undertown -Pit of Abandoned Hope -Death's Embrace -Arena of <insert war/battle deity of choice> |
Dungeon Names
1 Attachment(s)
Here, I've attached several hundred. I actually had a thousand in the file, but it was bit bigger than the allowed attachment size.
Obviously, I just threw dungeony-sounding words together at random, and I didn't even check for duplicates, so there might be some. But this little exercise got me thinking: How is Din's Curse generating dungeon names now? Are they pulled randomly from a list, or randomly generated, like the list I just created? But then I had a REALLY interesting thought: What if the dungeon names were, at least partially, procedurally generated based on the world modifiers? Like the way that items are named. So, in much the way that a sword which does fire damage and adds to your strength might be called a "Fiery Sword of Might", a dungeon in a world that has lots of rain and undead could be called the "Haunted Dungeon of Floods" or something. |
Slayer's Requiem
That's all i got. |
Not terribly fond of "<adjective> <location> of <adjective>" names myself, they sound a little too bland to me. Something about just one descriptor sounds so much better to me when I read it.
Oh, and I too had been thinking names based on world modifiers or the tileset of the dungeon would be nice, but again, I think I'd prefer full dungeon names from a list (which I think is the current system of naming) than randomly generated, and certain entries in that list might have qualifiers like "only available with Undead worldmod." |
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One thing I thought would be nice would be to work a random proper noun into that final spot sometimes. So, "Deadly Caverns of Gazuul", or whatever. Or maybe even stick the town name in there. |
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Currently how it works is the dungeons and caves have a set name that goes along with the tileset, so Vicious Chambers always looks the same. The towns on the other hand just pull from a list.
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I'm trying to test a lighting issue but imps keep putting out the torches. :)
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Awesome! Will there be animations on the imps?
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Din's Curse: Demon War started alpha testing today!
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Nice. I'm sure there's lots of other folks like me looking forward to the beta. :)
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I've been thinking of picking up Din's Curse as a bit of a Xmas gift for me and my fiancee. (She generally hates video games + considers them a waste of time so that says something BIG for the demo :) ) Will there be a Combo pack , ie Din's Curse + Demon War offered for when the expansion hits sale ready status?
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ego weapons can now level up in the Din's Curse expansion
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Thats friggin awesome!. So they get better and stronger the more you fight with them?
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Each level up they will gain a point or two of base max damage.
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Interesting. That would be so cool if you could wield one of the original weapons that is ego and unique from start of the game to finish. It would be so awesome. I think i have one too so i cant wait.
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Added 30 new unique weapons to the expansion today.
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Since weapons max damage will go up minimum will stay the same so it doesnt completely rule out regular uniques and such. But what about armor, will the armor go up every lvl of the item or level of your character. If level of the item you can use the item on a low level and make it beast when you reach a high to mid level. Im thinking too far ahead :cool:
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Now all that's left to do for ego weapons are ones that smack talk :P
Really awesome idea for ego weapons to level up, by the way. |
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Right after adding a put flowers on a grave quest, I added a thieves den world modifier. :) I just thought it was kind of strange that these were back to back.
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Thieves den, what is there like a group of AE's (artemis entreri's) that run around and steal stuff from the shops and kill people if they get in their way?
It would be cool if there was a king of thieves or something like that who is a unique. Be a fun thing to an already fun game. |
NPCs can now get into fights with one another in Din's Curse: Demon War.
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