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-   -   The Feedback Thread (http://www.soldak.com/forums/showthread.php?t=36083)

Shadow 01-22-2016 04:37 PM

Quote:

Originally Posted by Throwback (Post 80095)
Amount of damage relative to your health? Relative to your level? Or just flat 'amount of damage'. Because if it's just a flat 'amount of damage', I question how melee characters - ones that don't one-shot everything they see - can survive once the zombie's damage reaches a certain level.

It does take into account your max health also.

Throwback 01-23-2016 03:20 AM

The option to disable dialogue with party members (which prevents misclicking) does not work when adventuring with heroes from other factions.

Sight of monsters in your own town is awesome - it should also apply in the towns of allies, imo.

Throwback 01-23-2016 05:50 PM

Quote:

Originally Posted by Shadow (Post 80096)
It does take into account your max health also.

NB: Quote is in reference to % chance for zombie infection per hit.

This is crucial information for anyone building a melee character. Can you include it in the zombie knowledge or possibly even the manual?

wallacethefmh 02-04-2016 11:21 AM

A few ideas
 
Add a keybind for use potion on player (similar to how F1 - FX will use potion on your party). This would be great because as your level you very quickly outlevel the potion that you have on your hotbar. It is annoying that at some points during leveling I had 5 slots taken up by different levels of health/mana potion for my character.

Some way to disable accidentally clicking on clan members in party during combat and when running around, it interrupts me all the time unintentionally. I personally would rather get the clan member options popup only when clicking on their unit frame (on the left side) instead of clicking on their character in game. I don't know if this is the best solution just an idea.

Controller support?
With hotkeys that do tab-like targeting (like MMOs), I can really see this working in this game. Is it planned? I have not tried using the tab targeting on a melee character though, that might be weird.

Shadow 02-04-2016 05:19 PM

Quote:

Originally Posted by wallacethefmh (Post 80275)
Some way to disable accidentally clicking on clan members in party during combat and when running around, it interrupts me all the time unintentionally. I personally would rather get the clan member options popup only when clicking on their unit frame (on the left side) instead of clicking on their character in game. I don't know if this is the best solution just an idea.

There is an option in the game options to do this.

Throwback 02-06-2016 05:39 AM

I just lost a party member. Teleported home (using gate) while she was poisoned, used the shrine - she just walked around ignoring it, eventually dying to the poison.

I have a permanent 'quest finished' icon for a quest I completed not realising it was related to one of those phantom quests that don't disappear when a crafter who has set a quest dies/is removed from the clan.

Throwback 02-08-2016 05:23 AM

When I die, I often quit the game. This sometimes means I forget where my soulstone is.

Can we have a popup when I mouseover the white mark on the XP bar telling me what map my soulstone is in?

While I'm at it, can you remove the cd on riposte? It makes 0 sense, given that it is in an ARPG where DPS is all that counts (I exaggerate, but seriously DPS > utility every day in ARPGs where, universally, TTK is low), and you have to *accept* being attacked just to use the thing in the first place, not to mention you are for all intents and purposes restricted to 1-handers to get the block.

Roswitha 02-08-2016 09:39 AM

Quote:

Originally Posted by Throwback (Post 80313)
When I die, I often quit the game. This sometimes means I forget where my soulstone is.

Can we have a popup when I mouseover the white mark on the XP bar telling me what map my soulstone is in?

The soulstones disappear when you logout. I can't remember if there's a tooltip that says that, or if I'm remembering from an earlier game.

Throwback 02-10-2016 04:46 AM

I just got raided...that's fine, although raids are a gigantic pain in the arse and no fun for me. I couldn't have prevented it, it was one of the 'nasty' clans who devolved to war on me after about 10 minutes.

The clan I was fighting was listed as level 10, but everyone I fought was level 14.5. Fine, I can still take them (slowly, and with a bit of management to ensure the 2 guys following me don't get swarmed by 10 dark elves...for me this is one of the only parts of the game I don't like, regardless of difficulty). I know the monster level is calculated based on their difficulty But these guys are dropping gear that can only be worn by level 14s (I'm level 13). So I'm a little confused whether they were level 10 reading as 14.5, or level 14.5 which the relations screen listed as level 10.

The other thing is that they had 2 statues (presumably petrified clan members) which a) joined them on the raid; and b) counted towards their clan total. Slowly taking out clan members who are fighting back is one thing, killing statues even more slowly is quite another.

Sharpoint 02-16-2016 01:30 PM

It would be nice if grindstones etc. were highlighted even when the "Hide Crappy Items" option was turned on. I've noticed they were highlighted at lower levels, but now (level 34) they've stopped being highlighted

By highlighted I mean text displayed


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