Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 06-28-2017, 03:26 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,829
Default Bard class

So let's talk a little about the Bard class in the upcoming Zombasite expansion, Orc Schism. Bards have a very diverse set of skills, but they are masters of music, illusions, and knowledge. These masteries correspond to the three new specialties: Minstrel, Illusionist, and Sage. With the new additions, there are now 333 total class combinations!

Minstrels use music to manipulate the emotions of friends and enemies. They do this through the use of musical auras. These auras last as long as you want, but reduce your max mana while they are active. While you can only have one aura active at a time, the effects last for 10 seconds, so with smart use you can get overlapping effects. Some auras the Minstrel can wield are Invigorate to heal, Greatness to inspire friends, and Intimidation to hamper enemies.

Illusionists produce fantastic illusions to harm and control their enemies. Most illusions are used to control enemies like Snare prevents any nearby enemies from moving, Illusionary Monster distracts enemies with a new target, and Best Friend can even convince them to fight for you. Illusions can even do actual direct harm to your enemies with spells like Mind Blast or Asphyxiate (DOT).

Sages are the masters of knowledge. While sages do have a couple attack skills, 1 melee and 1 ranged, everything else are passive skills. These skills range from things like Archaeology to better find loot, Herbology which increases your resistances and health/mana regeneration rates, and Monster Anatomy which improves your combat abilities.

I'm aiming for the Bard to be an interesting mix of active control skills, constant aura or actively changing auras, and passive use of knowledge to create a wide range of unique characters.

Comments are welcome!
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #2  
Old 06-28-2017, 08:20 PM
Destro*'s Avatar
Destro* Destro* is offline
Elite
 
Join Date: Jul 2013
Posts: 325
Default

Oh wow! Thank you for the details.

First... WOOT! (haven't used that term in forever)

Percentage mana reservation? Yes please. I am going to have rework the auras in my mod now... can't wait

Illusionist sounds like it is going to be extremely strong. I'm just curious if it is going to be on the level of vanilla wizard strong. Being able to immobilize enemies is so good...

Anyway, can't wait!
Reply With Quote
  #3  
Old 07-01-2017, 07:00 PM
Tiamat Tiamat is offline
Amateur
 
Join Date: Sep 2016
Posts: 16
Default

I wonder if NPC bards that roll multiple auras as their skills will swap between them. Definately a golden grail clan member to look out for to recruit, I imagine.
Reply With Quote
  #4  
Old 07-05-2017, 05:18 PM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

Have to say, Bard sounds like an extremely interesting class. I can see multiple ways to play already based on those skills.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 12:51 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2023 Soldak Entertainment, Inc.