#11
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Deogo, there are problems with the weapon speed components, but they go away (and stay away) after you shuffle things around a bit. The real problem is that even then, and even with your script, the firing rate is limited by the mouse sampling rate.
The only way I have found to go around that limitation is to reprogram my mouse, up to and including going into the mouse driver... and when I did this, the game became a tad too easy with a Command 460 ship with five weapons speed components. This was the last time I actually played anything but a Command Zero ship - once you min-max a thirty three slot ship, even level 200 enemies simply melt away under your beams. I think that weapons speed components need to be BOTH fixed and rebalanced, in the game itself. But until then, this script is really opening up ways to build up your ship that are unfortunately closed in the un-modded game. Thanks! --- Heh, nevermind. You are actually going around the mouse sampling rate as well. I just looked at your code. I think that you are doing something very close to what I did, but by pushing mouse events through.
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No good deed goes unpunished... Last edited by Tuidjy : 04-26-2014 at 02:17 PM. |
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