#1
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Kivi Mod SDK available
The SDK for making mods for Kivi's Underworld is now available. You can download it from the Kivi's Underworld mod page.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2
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Quote:
That means we can't make scenarios/basic levels for the public at all using the existing assets? We have to make completely new everything? Yes, it's a snowy (!) Sunday and I'm confused.
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DaveyJJ <- Cocoa Touch Games Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch Widget Monkeys <- Seriously simple fun "Does this rag smell like chloroform to you?" "I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds." |
#3
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That mostly just means that your mod zips can't directly contain Soldak textures, models, sounds, etc. You don't really want to do this anyways since it would uselessly make your mod a lot bigger.
You can freely reference any of the assets already in the game. For example, placing textures and objects that we created is perfectly fine. Making a new model file that references model data and sounds that already exist is also perfectly fine. Most normal modding will be perfectly fine. I hope this makes sense. BTW, I really dislike that we have to have any legalese crap in our EULAs, but it's kind of fact of life these days in the US at least. I wouldn't worry too much about it. We love mods and would never get upset unless you were really abusing the game in some way.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#4
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OK, that makes perfect sense now.
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DaveyJJ <- Cocoa Touch Games Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch Widget Monkeys <- Seriously simple fun "Does this rag smell like chloroform to you?" "I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds." |
#5
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Do mods work with the demo? I can't seem to get the Poison Mage example to work.
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#6
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No mods won't work with the demo.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#7
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Are you going to make a version of the mod-maker that will work with Mac OS X?
Jude |
#8
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Everything should work on the Mac except the model exporter/converter and the font tool. Those I don't plan on converting to the Mac at the moment.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#9
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screen effects
Is there a way to add a custom screen shader to the game as a mod? Some games like Gothic 3 have graphic mods including new shaders. I'd like to add the SSAO (at least).
Also NVidia driver has built-in SSAO, but it is not compatible with the Soldak games. |
#10
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No, there is no way to do custom screen shaders.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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