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#7
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![]() DC is also my favorite, followed closely by DO (if the latter had a more motivating skill system with more meaningful choices and options, it would take the crown).
I love the pressure DC puts on the player. In Diablo, you joke about Big D torching Tristam and slaughtering the citizens while you struggle to kill the Butcher ... in DC this really happens. ![]() Have a good look at the skill/class system for the new game. It is one of the main sources of motivation in an ARPG. |
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