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Opening up my development process
Some of you have suggested I open up my process more and in general want more details. Trello has been mentioned as a way to do this. I think Trello specifically would interrupt my process too much and would segment our audience even more than it already is. However, I do like the idea in general. So I'm going to try an experiment.
I already keep a todo list for each game and an overall done list. These are just simple text files, but they help me keep track of what tasks still need to be done, outstanding bugs/issues, gamer suggestions, and what I've finished. I don't think it would take much effort to basically make these public. At least at the beginning, I'm going to do this through our forums with 2 pinned threads for each game, a todo thread and a done thread. This way people can easily comment on things as they happen, can subscribe to the threads so they get emails when there are new posts, gives everyone some insight into what is going on, and I can get a better idea of what might be interesting to tweet or blog about. I think for the done thread, I will update the first post and make a new post each day that I work on that specific game. I also might need to start a new thread for each version to keep it relevant to what is currently going on. For the todo thread, I might really only be able to update the first post, since it changes so often, but we'll see. What do you think?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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