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  #11  
Old 03-29-2018, 08:14 PM
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new stuff
---------
light only adds to monster aggression if level is dark
pet skeleton of NPC in town is causing town attack icon/sounds?
torch broke - now have flame at feet
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  #12  
Old 03-30-2018, 07:15 PM
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new stuff
---------
hook up channeling.wav sound
fires have chance of going out in rain * intensity - do exactly like yellow mold -> yellow mushroom stuff
will a torch break if something is knocked on to it?
update body.DinsLegacy in css file to point to a Din's Legacy screenshot
make new combined logo for website top, upload, use - probably all 6 games
fix manual link when I put post next game manual online - would need to write one first of course
have fog effects which stick to the lower elevations? (Henry Ulrich)
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  #13  
Old 04-03-2018, 06:57 PM
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new stuff
---------
don't allow uniques to spawn in secret areas (wrestless)
shouldn't be able to pick up skill icons on new character screen (probably on pick partner screen also)
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  #14  
Old 04-12-2018, 06:53 PM
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new stuff
---------
Lightning Speed - faster ground movement
Venomous - extra poison damage
Yellow Mold - on damage release yellow mold spores or on death
Thick Skull - -10% intelligence, +10% health, -10% stun chance
Lightning Skin - lightning swarm chance on hit and on death
text on level info can shrink down a lot but secondary skill won't
should RenderingState::setUseTextureAlpha be per texture?
if corners of area are below camera focus draw more tiles that direction
ice bombs no longer put out fires?
make sure shadow mapping works on mac & linux
change fade out to sink in ground so shadows don't pop? - at fadeTo( 0.0f, _monsterArchetype->getRemoveFadeTime() );
calculate near/far z values actually needed?
could go through all draw objects and build bounding box
new far z is culling things when big hills
better culling for shadows
need to cull when I know the frustrum (because light & camera have different frustrums)
r_culltiles and r_cullmodels gets in the way
drawing shadows after effects - does this even matter?
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  #15  
Old 04-20-2018, 07:36 PM
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new stuff
---------
rendering shadowmap to MSAA applied framebuffer? www.khronos.org/opengl/wiki/Multisampling
https://stackoverflow.com/questions/...he-differences
no fog nearby but have fog (level but not block?)
calculate fov needed for shadow map light pass
more statues in graveyards
statue special room? doesn't announce special room though?
water (and probably other liquids) draw shadows
highlighting an entity makes it darker - causing shadows?
a skeleton from an NPC triggers town attack warnings
Some things off the top of my mind would be a loot filter, configurable hotkeys for health/mana potions, a
"loot all" button which picks up items in an area around the player. (Sephumbra)
now that have fallback for skills could replace left click with skill
shuriken draws too dark now
should be shadows on create character screen
can use rain scroll in dungeon - get wet, does lightning, no rain though
gates draw with vbo off, why?
ever since I added in animation variations hits timing seems off sometimes
change LOD bias default to -0.2 ?
speed up movement to zombasite with full stamina levels?
gates should use name of level from their actual position probably
increase resolution of UI elements?
did I break r_shadows 4 scale?
drawing heightmap is a good bit slower, can I speed this up or am I just drawing more?
sometimes only big speed difference of terrain when in shadows 4
some things like fences should use lowest point instead of height at middle?
be able to move around UI elements?
shadows don't draw on grass?
overhead icons sort behind a lot of things
should have less monster NPCs except in towns of that race
fix overlapping inventory stuff
can I move sun position (farther y) to make less z fighting issues? - OutdoorSunYaw
be able to choose head?
when flattening block just get average of edge instead of entire block
change opening screen to be a battle or something like monster stress test?
more mutation ideas - acid spit, infravision, small wings that while you can't fly allows you to miss many traps,
break?, mind blast, breathe fire, hypnotic gaze
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  #16  
Old 05-01-2018, 07:15 PM
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new stuff
---------
would be nice if starting town could be surrounded
won hero quest instantly
still get people spawning inside of torches
get stealth mutation on adrenaline
from the deep - solved all quests didn't win
stamina potions have no value (or course need to get rid of them if don't add stamina back)
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  #17  
Old 05-11-2018, 06:19 PM
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new stuff
---------
probably should do a skill & monster pass
go through mutations & add model/skins needed
bulletin board can get fog, wet, and darkness status effects (shouldn't because can't be damaged or attack)
wisps never seem to hurt me
got multi-strike for Power Strike - can level it up, but doesn't do anythig and can't unlevel it
hook up Sounds\Battlemage\retreat.wav
Nefarious - good unique monster name
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  #18  
Old 05-25-2018, 07:11 PM
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new stuff
---------
can kill camp fires
? ! icons draw before shadows - change to an effect sort
wisps death lightning not hitting player? or just level 1 ones don't do any damage
Torches show up as Type: Shield (not sure I care)
got Herodius' blessing but didn't mention it (need a print)
can't increase or decrease tempest mutation
can increase but can't decrease quick skill on darkness
got darkness and bone shatter on powerstrike but only bone shatter changes name
towns should be more open on edges
cap combo stuff lower & bump less each time?
might need to update some blogs/forum posts that are no longer true
got a secret tunnel to shared level (placeholder part)
won brawl before all clans were destroyed
brawl everyone at war but me
never found anyone in brawl - many levels?
torch not lit after win, going to next area
monsters getting double promoted when they kill me
you must survive should get failed if you die?
Yellow Mold not waiting 5 seconds to start
fix hamstring skill
if change projectiles to go straight (not follow terrain), could make go slower up and faster down
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #19  
Old 05-28-2018, 06:58 PM
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new stuff
---------
need to fix all +/- on skills/modifiers
do ssao
fix female skins
sprint cancels any stamina drains?
potions to fix stamina drain, stunned, and other similar effects?
get rid of 2nd/3rd right click slots and arrow keys
simplifies left/right layout
need more monsters that can sprint faster
some monsters shoot projectiles at where you will be instead of where you are (stalkers?)
need to do rescue unlocks that specialty thing
UI pass
make ui purple to match buttons?
a little button rework to blend better?
still need to do something about alphaing out
things don't fae out when they go out of view if seen before?
dead things sink below ground?
more secrets?
add unique blocks/specified special room?
need more exploration sutff
more things you can find like good god altars?
Sounds\Battlemage\relentlessStrikes.wav
Sounds\Battlemage\bleedingStrike.wav
turn skill links off (at least the box part)
choose random specialty, got Shaman, started with no weapon (only have staff skill)
can't equip staff at all
attacks without a weapon are really, really slow
guards need to find a empty position
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #20  
Old 05-29-2018, 07:01 PM
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new stuff
---------
Elemental Resistances and Nature-based skills like Entangling Roots, Wall of Thorns, and some Health+Mana Regen (Andronius)
change attribute pedastals to rare or very rare minimum item
more secret effects
1 time gamble object (well/pillar/etc)
make vendors better (more rare items)
change changelings to only change when hurt & fake changeling can be hurt but not die (more surprise this way)
should I make days shorter so doesn't settle on bad spots for so long?
anti-magic lasts longer?
multiple camp fires block
stonehenge block
thieves/bandits can steal like leprecauns could
trapped ghost - crystal with ghost in it? if break ghost is released, bad ghosts attacks, starts quest, good
ghost - rewards player
hero grave
make monster statues more interesting - traps, etc
strange portal
unique versions of normal objects - well of life, witch cauldron
alchemist workshop
corrupted lifestone/manastone/healthstone
fountain of youth
pulsating crystal - area permanent buff
shrine with lots of candles
anything using BDragonStatue1?
can probably color magma/poison to make better fire mold/yellow mold
cold resistance (protection) - resistance number is incorrect (other protection skills are similar)
get Mutation: Thick Fur but it doesn't show up in skills list
won world war instantly
change HugeHeart mutation to more health?
change ExtraLungs - mutation to higher move speed?
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