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  #1  
Old 07-06-2018, 06:46 PM
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Shadow Shadow is offline
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,142
Default Version 0.708 done list

The previous done list is here (seems I skipped a few versions).
  • added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
  • changed some skills to not repeat when holding down hotkey
  • fixed getting 2 suffix skill modifiers on the same skill
  • cleaned up options key on select character screen
  • can no longer pick up skills on new character and mutate screens
  • improved create character screen layout
  • fallback to projected shadows on create character and bestiary screens if using shadow mapping
  • now highlighting a slider shows you current value (minimum - maximum)
  • moved mutate button over to bit on character menu better
  • added a splitter graphic to status effect text to make it a bit easier to read
  • centered skill tabs
  • improved world map screen to take better advantage of widescreen
  • rearranged mutate from specialty screen
  • rearranged mutation partner screen
  • changed color of minimap border
  • got most of inventory autosizing working
  • fixed when inventory is smaller than usual, item slots moving when an item is picked up
  • now inventory takes advantage of widescreen monitor if available
  • now open bag circle blinks when you have the cursor over slots in the bag
  • changed scroll bar colors
  • changed mutation points text color to purple
  • colored mutation xp bar purple
  • made menu outlines more consistent
  • changed Game Options to UI Options
  • moved left/right slots to main UI
  • added 2nd "row" of user slots to main UI (always on)
  • removed extra slots option (always on now)
  • removed minimal UI option
  • moved minimap option from main ui to ui options
  • rearranged main game menu a lot
  • changed main game UI element to be greyscale instead of a green shade
  • changed minimap outline to grey
  • fixed small gap in minimap
  • changed inventory slot backgrounds to grey - makes item icons stand out a bit more
  • separated thin and fat outline colors
  • changed fat borders to grey
  • changed main relation screen to be more grey
  • made xp bar on relations solve quest same color as main one
  • made relation get/solve quest menus more grey
  • made option screens grey
  • made credit, stash, selected entity, player, journal, character, relations, full help topic, select character, new character, mutations, create new area, and select area screens grey
  • tweaked scrollbar colors more
  • better arranged things on world map for widescreen monitors
  • moved attribute plus widgets back over to old spot
  • moved journal tabs together to be consistent
  • fixed text splitter color
  • hid extra icon on skill & ingame menus
  • cleaned up select area screen
  • made logo smaller on opening screen
  • moved a few things on opening screen farther to the side
  • fixed a parsing error in UIWidget:arseTextSources
  • now can right click on inventory button to open bags only
  • moved health bar to left gargoyle overlay
  • moved mana bar to right gargoyle overlay
  • moved status effect icons to bottom ui
  • removed old player ui
  • fixed DarkOrcBerserkerUnique1-3 translation
  • removed ShowFullPlayerMenu option
  • made help topic screen grey
  • moved game name, win condition, and lose condition to left top corner
  • moved not showing loot text icon to above inventory button
  • rearranged more icons on main game ui
  • cleaned up some widescreen handling code
  • changed achievement icons that you don't have to greyscale
  • changed color of tabs
  • added a splitter to skill text
  • made it so normal skills that have been turned into skill modifiers now use their normal description
  • added descriptions to rest of the skill modifications
  • fixed achievement screen background
  • increased AttackHeightDiffMult by 50%
  • increased MaxHeightDiffAttackMult from 2.0 to 3.0
  • decreased MinHeightDiffAttackMult from 0.5 to 0.33
  • fixed trap FirstThinkTime
  • fixed some status effect info not displaying correctly on skills (something I broke recently, never affected Zombasite)
  • extended roman numerals to 50 (used to stop at 21)- Drox, Zombasite, & Din's Legacy (Cockbite)
  • updated donation lists from Patreon
  • made bestiary screen grey
  • made Brood more horde like
  • increased Brood alert range
  • increased chances and speed of naga sprint
  • increased morale boost for imp males when female is hit from 10.0 to 25.0
  • decreased imp morale spin attack reusetime from 1.5 to 1.25
  • increased hulk speed and armor
  • increased Wisp stored lightning from 4.0 seconds to 10.0
  • added torvas as additional object for torva shamans
  • top 2 torva shaman can now spawn fire elementals
  • increased range and benefits of totem buffs
  • undead herald now alerts everyone with call (along with old morale boost)
  • increases horror health
  • increased chance that horrors with blink, blink
  • saurian mages now sometimes have saurian guards
  • fixed scorpion description (DoP, Zombasite, and Din's Legacy)
  • now torva have more hellhounds around them
  • increased plaguebringer larva speed from 120.0 to 150.0
  • sped up shadow attack speed
  • increased Targ armor mult from 1.0 to 1.5
  • increases suicide chance of scarabus
  • skeleton warriors can now pickup swords
  • increased speed of skeleton archer projectiles from 450.0 to 600.0
  • hooked up 9 commander skill icons
  • increased weapon distance of zombie screes
  • increased zombie wampir speed
  • changed changeling 5 to use dark orc berserker instead of orc
  • added 9 new changeling fake variants
  • added Absorb Life skill to amorphs
  • saurians and wisps are now friends
  • now towers and totems can also spawn more like traps
  • guardians can now spawn like traps (1 at a time)
  • guardians now sometimes guard chests
  • guardians now sometimes guard gates
  • added Arctic Shard to Dark Elf Wizard
  • Mortus can now retaliate with an ambush of ghosts
  • ghosts can now be near bones and gravestones
  • added Acid Splash skill to naga priests
  • added Curse skill to Dark Elf Priests
  • added back in evil leprechaun
  • changed PROTOCOL_VERSION to 71
  • skill trees can now have more than 20 skills
  • changed trickster icon to stealth icon
  • changed warlock icon to fury icon
  • changed commander icon to command mastery icon
  • changed spellsword icon to flametongue icon
  • moved commoner to next row
  • made specialty name larger on create character screen
  • fixed not being able to highlight top row of skills on create character screen
  • Treasure Hunter no longer boosts food sense
  • stopped using duplicate skills (matters in Din's Legacy for unlocking purposes)
  • added dagger and two handed mastery to weaponmaster
  • added dagger mastery to assassin
  • added plate and shield bash to paladin
  • added fast draw to archer
  • removed cooking and added sprint to hunter
  • added Despair to necromancer
  • added ShockWave to sorcerer
  • decreased Magical Deflection BaseCost from 3 to 2
  • increased Energy Shield BaseCost from 3 to 4
  • increased Acid Touch BaseCost from 3 to 4
  • decreased Foul Strike BaseCost from 3 to 1
  • increased Hell Storm BaseCost from 3 to 4
  • decreased Malice BaseCost from 3 to 2
  • fixed Jeweler skill description
  • added Chaotic Shots to archer
  • added Blademaster specialty
  • added Summoner specialty
  • added Scout specialty
  • added Monk specialty
  • added Nightsade specialty
  • added Soldier specialty
  • decreased Bleed BaseCost from 3 to 2
  • increased DaggerMastery BaseCost from 3 to 4
  • changed assassin icon to deadly aim icon
  • decreased LockPick BaseCost from 3 to 2
  • changed paladin to use CrushingBlow instead of PriestCrushingBlow
  • decreased Dodge BaseCost from 3 to 2
  • decreased Fast Draw BaseCost from 3 to 2
  • increased Chaotic Shots BaseCost from 3 to 4
  • removed stamina part of Retreat skill
  • added Minion Tactics to Summoner
  • added Minion Fortitude to Summoner
  • added Provoke Minions to Summoner
  • added Energizing Block to Defender
  • added Entangling Roots to druid
  • added Hypnotizing Flow to Monk
  • added combo master to gladiator
  • fixed NPCs not having weapon skills
  • removed food sense and added minion damage to other character stats
  • fixed unlock classes cheat (was making other things look like bugs)
  • new characters always have all cost 1 skills from that specialty
  • generated skill modifiers again (new skills)
  • statues no longer have knockback
  • statues can now trigger a chest, trap, or another trigger
  • hitting a statue no longer shows effect
  • statues no longer do dying animation
  • gargoyles now have pain sounds (statues still don't though)
  • added sound to statue turn/trigger
  • can now find human and mutated statues
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion

Last edited by Shadow : 07-25-2018 at 07:12 PM.
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  #2  
Old 07-13-2018, 06:51 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,142
Default

  • added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
  • changed some skills to not repeat when holding down hotkey
  • fixed getting 2 suffix skill modifiers on the same skill
  • cleaned up options key on select character screen
  • can no longer pick up skills on new character and mutate screens
  • improved create character screen layout
  • fallback to projected shadows on create character and bestiary screens if using shadow mapping
  • now highlighting a slider shows you current value (minimum - maximum)
  • moved mutate button over to bit on character menu better
  • added a splitter graphic to status effect text to make it a bit easier to read
  • centered skill tabs
  • improved world map screen to take better advantage of widescreen
  • rearranged mutate from specialty screen
  • rearranged mutation partner screen
  • changed color of minimap border
  • got most of inventory autosizing working
  • fixed when inventory is smaller than usual, item slots moving when an item is picked up
  • now inventory takes advantage of widescreen monitor if available
  • now open bag circle blinks when you have the cursor over slots in the bag
  • changed scroll bar colors
  • changed mutation points text color to purple
  • colored mutation xp bar purple
  • made menu outlines more consistent
  • changed Game Options to UI Options
  • moved left/right slots to main UI
  • added 2nd "row" of user slots to main UI (always on)
  • removed extra slots option (always on now)
  • removed minimal UI option
  • moved minimap option from main ui to ui options
  • rearranged main game menu a lot
  • changed main game UI element to be greyscale instead of a green shade
  • changed minimap outline to grey
  • fixed small gap in minimap
  • changed inventory slot backgrounds to grey - makes item icons stand out a bit more
  • separated thin and fat outline colors
  • changed fat borders to grey
  • changed main relation screen to be more grey
  • made xp bar on relations solve quest same color as main one
  • made relation get/solve quest menus more grey
  • made option screens grey
  • made credit, stash, selected entity, player, journal, character, relations, full help topic, select character, new character, mutations, create new area, and select area screens grey
  • tweaked scrollbar colors more
  • better arranged things on world map for widescreen monitors
  • moved attribute plus widgets back over to old spot
  • moved journal tabs together to be consistent
  • fixed text splitter color
  • hid extra icon on skill & ingame menus
  • cleaned up select area screen
  • made logo smaller on opening screen
  • moved a few things on opening screen farther to the side
  • fixed a parsing error in UIWidget:arseTextSources
  • now can right click on inventory button to open bags only
  • moved health bar to left gargoyle overlay
  • moved mana bar to right gargoyle overlay
  • moved status effect icons to bottom ui
  • removed old player ui
  • fixed DarkOrcBerserkerUnique1-3 translation
  • removed ShowFullPlayerMenu option
  • made help topic screen grey
  • moved game name, win condition, and lose condition to left top corner
  • moved not showing loot text icon to above inventory button
  • rearranged more icons on main game ui
  • cleaned up some widescreen handling code
  • changed achievement icons that you don't have to greyscale
  • changed color of tabs
  • added a splitter to skill text
  • made it so normal skills that have been turned into skill modifiers now use their normal description
  • added descriptions to rest of the skill modifications
  • fixed achievement screen background
  • increased AttackHeightDiffMult by 50%
  • increased MaxHeightDiffAttackMult from 2.0 to 3.0
  • decreased MinHeightDiffAttackMult from 0.5 to 0.33
  • fixed trap FirstThinkTime
  • fixed some status effect info not displaying correctly on skills (something I broke recently, never affected Zombasite)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #3  
Old 07-17-2018, 07:12 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,142
Default

  • extended roman numerals to 50 (used to stop at 21)- Drox, Zombasite, & Din's Legacy (Cockbite)
  • updated donation lists from Patreon
  • made bestiary screen grey
  • made Brood more horde like
  • increased Brood alert range
  • increased chances and speed of naga sprint
  • increased morale boost for imp males when female is hit from 10.0 to 25.0
  • decreased imp morale spin attack reusetime from 1.5 to 1.25
  • increased hulk speed and armor
  • increased Wisp stored lightning from 4.0 seconds to 10.0
  • added torvas as additional object for torva shamans
  • top 2 torva shaman can now spawn fire elementals
  • increased range and benefits of totem buffs
  • undead herald now alerts everyone with call (along with old morale boost)
  • increases horror health
  • increased chance that horrors with blink, blink
  • saurian mages now sometimes have saurian guards
  • fixed scorpion description (DoP, Zombasite, and Din's Legacy)
  • now torva have more hellhounds around them
  • increased plaguebringer larva speed from 120.0 to 150.0
  • sped up shadow attack speed
  • increased Targ armor mult from 1.0 to 1.5
  • increases suicide chance of scarabus
  • skeleton warriors can now pickup swords
  • increased speed of skeleton archer projectiles from 450.0 to 600.0
  • hooked up 9 commander skill icons
  • increased weapon distance of zombie screes
  • increased zombie wampir speed
  • changed changeling 5 to use dark orc berserker instead of orc
  • added 9 new changeling fake variants
  • added Absorb Life skill to amorphs
  • saurians and wisps are now friends
  • now towers and totems can also spawn more like traps
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #4  
Old 07-19-2018, 06:39 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,142
Default

  • guardians can now spawn like traps (1 at a time)
  • guardians now sometimes guard chests
  • guardians now sometimes guard gates
  • added Arctic Shard to Dark Elf Wizard
  • Mortus can now retaliate with an ambush of ghosts
  • ghosts can now be near bones and gravestones
  • added Acid Splash skill to naga priests
  • added Curse skill to Dark Elf Priests
  • added back in evil leprechaun
  • changed PROTOCOL_VERSION to 71
  • skill trees can now have more than 20 skills
  • changed trickster icon to stealth icon
  • changed warlock icon to fury icon
  • changed commander icon to command mastery icon
  • changed spellsword icon to flametongue icon
  • moved commoner to next row
  • made specialty name larger on create character screen
  • fixed not being able to highlight top row of skills on create character screen
  • Treasure Hunter no longer boosts food sense
  • stopped using duplicate skills (matters in Din's Legacy for unlocking purposes)
  • added dagger and two handed mastery to weaponmaster
  • added dagger mastery to assassin
  • added plate and shield bash to paladin
  • added fast draw to archer
  • removed cooking and added sprint to hunter
  • added Despair to necromancer
  • added ShockWave to sorcerer
  • decreased Magical Deflection BaseCost from 3 to 2
  • increased Energy Shield BaseCost from 3 to 4
  • increased Acid Touch BaseCost from 3 to 4
  • decreased Foul Strike BaseCost from 3 to 1
  • increased Hell Storm BaseCost from 3 to 4
  • decreased Malice BaseCost from 3 to 2
  • fixed Jeweler skill description
  • added Chaotic Shots to archer
  • added Blademaster specialty
  • added Summoner specialty
  • added Scout specialty
  • added Monk specialty
  • added Nightsade specialty
  • added Soldier specialty
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #5  
Old 07-25-2018, 07:12 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,142
Default

  • decreased Bleed BaseCost from 3 to 2
  • increased DaggerMastery BaseCost from 3 to 4
  • changed assassin icon to deadly aim icon
  • decreased LockPick BaseCost from 3 to 2
  • changed paladin to use CrushingBlow instead of PriestCrushingBlow
  • decreased Dodge BaseCost from 3 to 2
  • decreased Fast Draw BaseCost from 3 to 2
  • increased Chaotic Shots BaseCost from 3 to 4
  • removed stamina part of Retreat skill
  • added Minion Tactics to Summoner
  • added Minion Fortitude to Summoner
  • added Provoke Minions to Summoner
  • added Energizing Block to Defender
  • added Entangling Roots to druid
  • added Hypnotizing Flow to Monk
  • added combo master to gladiator
  • fixed NPCs not having weapon skills
  • removed food sense and added minion damage to other character stats
  • fixed unlock classes cheat (was making other things look like bugs)
  • new characters always have all cost 1 skills from that specialty
  • generated skill modifiers again (new skills)
  • statues no longer have knockback
  • statues can now trigger a chest, trap, or another trigger
  • hitting a statue no longer shows effect
  • statues no longer do dying animation
  • gargoyles now have pain sounds (statues still don't though)
  • added sound to statue turn/trigger
  • can now find human and mutated statues
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
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