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I recently got back into playing Din's Curse and I'm trying to make a mod where every monster I kill always drops a bag but I'm having trouble:
So I made modBags.gdb in /Database/Items Code:
modBags overrides BaseBag
{
Base BaseItem
ItemType Bag
BaseOnly 1
ModifiersAllowed 0
LevelRequirement 1
ModelName Models/Items/bag.mdl
UseModelName Models/Items/Items/bag.mdl
DropSoundName Sounds/Items/bag.wav
}
modBags overrides Bag7
{
ItemLevel 1
Size 16
SpawnChance 100.0
}
Code:
modBags overrides SpawnSystem
{
ItemNormalChance 100
ItemCommonChance 15
ItemUncommonChance 100
ItemRareChance 100
ItemVeryRareChance 100
ItemSetChance 100
ItemUniqueChance 70
ItemArtifactChance 25
ItemLegendaryChance 25
}
Not sure what I'm doing wrong? I would just like the monsters to drop bags without affecting the drop rates of anything else (I'm not looking for more Legendaries or for it to suddenly get in the way of Legendaries dropping for example). Last edited by Anotheragain : 01-10-2019 at 06:20 PM. |
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