Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Invasion of the Ancients
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2017, 02:37 PM
pseudo310 pseudo310 is offline
Amateur
 
Join Date: Feb 2016
Posts: 17
Default Mission to make one species the most powerful

What have you folks found is the most effective way to do this, particularly on larger maps? On smaller maps it's usually as easy as blowing up the planets of the competition, but that's an uphill battle on the larger maps, especially if they're the species ahead of them are heavily established - they recolonize faster than I can blow them up.

Supporting a species by questing for them helps to a limited degree but it can be slow going. I'm thinking a combination of that and starting/supporting rebellions to splinter the leading species into smaller factions is the way to go but haven't tried it yet.
Reply With Quote
  #2  
Old 04-01-2019, 10:07 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Necroing this thread. I think this is one thing that could use improvement in a sequel. The original Drox essentially has only one resource, which is planets. Therefore, once a race dominates planet-wise, it's near impossible to set them back. The potential sequel should have other empire-wide resources, such as metals, food, and fuel, which would be required for ship creation and such. Taking out the planets that produce these things for the empire or sabotaging them would allow for crippling advanced empires. Also, if some planets were factories, and others were government planets, those would also be good targets for elimination/sabotage.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #3  
Old 04-01-2019, 02:10 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,095
Default

The first Drox actually had Food, Minerals, Technology, and Money as resources. Some of it was not terribly visible to the player though and might have needed to be more drastic. Knowing that a race is getting almost all of their minerals from one planet would give the player some interesting options.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #4  
Old 04-01-2019, 04:01 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
The first Drox actually had Food, Minerals, Technology, and Money as resources. Some of it was not terribly visible to the player though and might have needed to be more drastic. Knowing that a race is getting almost all of their minerals from one planet would give the player some interesting options.
Yeah definitely. I actually sort-of forgot that was the case. Some UI showing a race's known planets and their basic properties would have helped with that, and I agree with making it more extreme.

In general, one thing that was hard to get a grip of was planets, since there were so many of them in aggregate. There could be a sortable UI (much like Zombasite's) that lists all known planets and their properties, and then the ones occupied by races and their properties. You could then see if a race you like has a mission to colonize a useful planet, or if an enemy race has a similar mission you could avoid. You could also see if your allies have specific resource deficiencies and then look for planets that could help with those. Within this UI, hovering over the planet would show you additional information, such as the quests available at that planet.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #5  
Old 04-01-2019, 05:30 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,095
Default

Yeah, having better ways to look at the info and ways to get more info would be cool.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 11:02 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.