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#191
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![]() Perhaps just make healthstone healing an aura effect in a small range? Since auras exist in the game now, I think that it would make a lot of sense.
Though, I don't know how you feel about people being able to easily heal while in combat. If that's a problem, then it might be fair to give Healthstones a 'Shared Life' type effect, so that they have a pool of health to distribute to nearby allies that has to regenerate over time. That would be a very elegant solution imho. But, that's just one solution. *shrug* |
#192
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![]() Can we have a 2nd skill bar?
I have a minstrel (4 auras I think?) crossed with fire mage (fire shield & fire elemental) and I've just picked up raise skeleton and another useful skill. Add in health and mana and I'm already using more slots than I have. Also, I *hate* that I can't rebind the 1 key. Please let me. |
#193
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![]() You actually can, it's just limited to attacks if I remember correctly.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#194
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![]() Hmmm, so it is. It seems like a very strange restriction, but I'll work with it.
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#195
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![]() Requests:
- the ability to suppress known skills for the next levelup, with a money cost or refundable skill point cost (i.e. how mutations work). The skill screen gets ridiculously cluttered. - alternative skill fix: Maximum limit on the number of skills known on each of the three skill pages. Once you hit the limit, you don't get the extra Class skill every time you mutate and can't learn new Class skills via random mutation. - put NPC companions and summons in the same 'group' for spells & items. Minstrel class, as far as I can tell, suffers hugely by only having 1 NPC that can travel with them. You can mix with necromancer but a bunch of skills & effects don't work for both a town NPC and a summon. This might be premature because I don't have all the classes unlocked yet. |
#196
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![]() Quote:
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#197
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![]() Not that they aren't working as I would expect, but that without 2 followers I don't feel like they give enough power. I still have quite a few classes to unlock though so I might be missing a good summon.
The skills I was thinking of that I was disappointed by were the necromancy minion buff, and the item buff that gives +damage to minions (rather than allies), combined with a general sense that the minstrel's buffs don't seem very good without a large number of targets to affect. I'm very aware that I don't have the same overview of the game as you so I'm really only putting it forward as a suggestion for your knowledgeable consideration. The same caveat goes for my suggestion about limiting the number of possible skills on the skills page - as I gain experience I'm realising I might like to fill quite a number of those slots with cheap passives. So yeah, thoughts only without the omniscient perspective you have of the game. |
#198
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![]() The duel scenario almost never spawns a monster to kill in level 0-2 zones after you run it a few times and kill the monster.
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#199
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![]() I also emailed a consistent crash that I get in the game involving Sven's Silver Ring.
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#200
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![]() I did a level 91 character with hardcore permanent before dying. It was very challenging. And, it was fun at least up until level 80, when the leveling became very slow.
I probably won't do another permanent run. The fact that you can't remove mutations makes it nearly impossible to get passives since the invisible linkage between 'total passives, skills and mutations' gets flooded with useless mutations. This ultimately just makes it very hard to scale your health. I'd definitely like to see mutation count not influence your passive count in any way. I theorycrafted that maybe when you level up you can mutate your character to potentially get passives of your choice before a mutation spawns from mutation leveling... but trying to figure out all those mechanics doesn't appeal to me. I acquired Lucky + Shared Life, which kept me alive for almost everything. As long as you don't get bursted with a bunch of hits instantly, you can't die. But, too many hits in a burst kills you. Gaeous form was nice until doing the real hard content, when 75% mititation on 20k+ hits is still 5k (I had 5k health). I never thought Gaseous Form would be useless, lol. Though, I guess the real problem was the you can only get 75% mitigation. If you could hit 95%, that would make things more reasonable. (5% of 20k is 1k, which while high, would be way more manageable (20%) of my hp). In the end, I went into level 200 zones and basically suicided by entering a clan and tanking a lot of damage at once. I was too bored to play seriously at that point, lol. Last comment is that Quills mutation is cancer. It's probably worth rerolling your character if you ever get that before level 80, considering how much of an impact it will have on your run. I got it at like level 30, and really should have rerolled. Uh, other last notes. Forked mutation is insane on projectiles (like Fiery Blast). Last Man Standing and then trading clans for information on other clans is overpowered for getting gold. And, that's all for now. gg. edit: It would also be nice if character export stated the difficulty mods you chose too. ^^ SG Level 91 Summoner / Sorcerer / Dark Templar (Mutated level 172) (Din's Legend) StatsHealth: 0 / 2332 Mana: 0 / 1 Mutation Points: 228 Attack: 1168 Defense: 680 Armor: 1714 Damage: 149 - 356 DPS: 191.3 Money: 20GP 93SP 26CP Attributes Strength: 294 Dexterity: 32 Vitality: 226 Intelligence: 36 Spirit: 5 Points Left: 0 Resistances Fire Resistance: 582 Cold Resistance: 341 Poison & Acid Resistance: 217 Lightning Resistance: 93 Magic Resistance: 6 Zombie Resistance: 5 Skills Elemental Harmony lvl 3 Mutation: Shared Life lvl 1 Strength of Stone and Unholy Vitality lvl 7 Fire Resistance (Protection) and Focus: Absorb Damage lvl 5 Enduring Dark Ritual lvl 18 Gaseous Form and Barkskin lvl 21 Forking Fiery Blast of Best Friend lvl 6 Minion Tactics lvl 15 Quick Poison Resistance (Protection) and Focus: Deal Damage lvl 5 Efficient Provoke Minions of Endurance lvl 28 Lightning Resistance (Protection) and Possession lvl 5 Hardiness (Blessing) and Channeling lvl 5 Prayer and Enchanted Blades lvl 12 Quick Summon Scree of Defense lvl 43 Mutation: Mana Shield lvl 1 Enduring Blade of Darkness lvl 3 Plate Armor lvl 3 Efficient Unholy Vitality lvl 11 Mutation: Quills lvl 1 Mutation: Fleet of Foot lvl 1 Mutation: Dark Elf Killer lvl 1 Mutation: Alchemist lvl 1 Mutation: Fire Imbued lvl 1 Diseasing Hell Storm of Nature's Revenge lvl 4 Mutation: Lucky lvl 1 Mutation: Scholar lvl 1 Mutation: Precognition lvl 1 Mutation: Super Strong lvl 1 Mutation: Hemophilia lvl 1 Sprint and Prayer lvl 10 Mutation: Blood Magic lvl 1 Inspire Greatness lvl 9 lvl 1 Quick Teleport lvl 3 Mutation: Vampire lvl 1 Mutation: Tempest lvl 1 Mutation: Telekinesis lvl 1 Mutation: Orc Killer lvl 1 Magic Shield and Concentration: Speed lvl 10 Mutation: Spider Killer lvl 1 Mutation: Charged lvl 1 Mutation: Imp Killer lvl 1 Equipment Excellent Mithril Scale Helmet of Exploits Type: Helmet Rarity: Common Basic Type: Mail Durability 117 / 125 211 armor +183.7% Combat Experience +3% armor Requires 287 Strength Requires armor skill: Mail Sell value: 1SP 87CP Retail value: 77SP 61CP Necklace Sadistic Minion Type: Necklace Rarity: Common +208.2% Minion Damage Requires level 82 Sell value: 1SP 81CP Retail value: 8SP 60CP Stonepauldron Type: Shoulders Rarity: Very Rare Basic Type: Plate Durability 71 / 103 179 armor +93 Fire Resistance +25 Cold Resistance +107 Poison & Acid Resistance +25 Lightning Resistance +202.9% Combat Experience +10% armor Requires 362 Strength (have 294) Requires armor skill: Plate Sell value: 8SP 67CP Retail value: 4GP 10SP 92CP Demonwrap Type: Back Rarity: Very Rare Basic Type: Cape Durability 58 / 70 69 armor +54 Defense +118.1% Minion Armor +125.1% Minion Damage +10% armor Passive skill: Level 17 Shield Mastery Shield Mastery - Level 17 When using a shield, you receive a defense bonus. Passive skill Requires: Shield +85% Defense Requires level 65 Requires skill: Cape Sell value: 1SP 24CP Retail value: 54SP 37CP Krakenbracers Type: Bracers Rarity: Rare Basic Type: Mail Durability 26 / 88 Can't be repaired 297 armor Crystal: +25% armor bonus, can't be repaired +172.3% Combat Experience +297% armor Requires 271 Strength Requires armor skill: Mail Sell value: 2SP 66CP Retail value: 41SP 18CP Duskclaw Type: Gloves Rarity: Rare Basic Type: Mail Durability 79 / 90 132 armor +90 Fire Resistance +39 Light Intensity +197.2% Minion Damage +8% armor Requires 245 Strength Requires armor skill: Mail Sell value: 2SP 98CP Retail value: 1GP 27SP 22CP Havocrope Type: Belt Rarity: Rare Basic Type: Plate Durability 37 / 87 73 armor +352 Attack +101.7% Heal +191.4% Minion Damage +8% armor Requires 329 Strength (have 294) Requires armor skill: Plate Sell value: 1SP 66CP Retail value: 43SP 67CP Blightchausses Type: Greaves Rarity: Very Rare Basic Type: Plate Durability 66 / 78 171 armor +27 Dexterity +69 Cold Resistance +212.1% Combat Experience +184.0% Minion Armor +10% armor Requires 367 Strength (have 294) Requires armor skill: Plate Sell value: 4SP 65CP Retail value: 2GP 1SP 78CP Sinisterstance Type: Boots Rarity: Rare Basic Type: Mail Durability 92 / 96 184 armor +77 Fire Resistance +93 Cold Resistance +211.3% Combat Experience +8% armor Requires 271 Strength Requires armor skill: Mail Sell value: 6SP 63CP Retail value: 2GP 70SP 97CP Pinpoint Ring of Enchanting Type: Ring Rarity: Uncommon +233 Attack -35.7% Cast Time Requires level 47 Sell value: 3SP 7CP Retail value: 18SP 43CP Soulringlet Type: Ring Rarity: Very Rare +35 Maximum Mana +52% Find Extra Money +22.1% Lightning Damage +56.6% Minion Damage Requires level 17 Sell value: 1SP 78CP Retail value: 8SP 42CP Brimstone Type: Jewelry Rarity: Artifact +64 Max Health +96 Fire Resistance +93.2% Minion Max Health +88.7% Minion Damage 9.6% chance to cast level 13 Hell Storm when hit Hell Storm - Level 13 Creates a storm of hellfire. +13% Spell Damage (Passive) +39% Fire Damage (Passive) 44 - 121 Fire damage Time: 0.56 seconds Reuse time: 5 seconds 16.5 damage per second Requires level 47 Sell value: 9SP 54CP Retail value: 3GP 81SP 69CP Brimstone Type: Jewelry Rarity: Elite +69 Max Health +48 Fire Resistance +109.7% Minion Max Health +88.4% Minion Damage 8.1% chance to cast level 11 Hell Storm when hit Hell Storm - Level 11 Creates a storm of hellfire. +11% Spell Damage (Passive) +33% Fire Damage (Passive) 38 - 104 Fire damage Time: 0.56 seconds Reuse time: 5 seconds 14.2 damage per second Requires level 47 Sell value: 5SP 73CP Retail value: 2GP 29SP 24CP Ruby Mithril Double Flail of Exploits Type: One-Handed Weapon Rarity: Uncommon Basic Type: Mace Durability 40 / 81 48 to 113 Damage Speed 1.32 61.0 damage per second +77 Fire Resistance 1.0% chance of Crushing Blow +188.9% Combat Experience +5% damage Requires 384 Strength (have 294) Requires weapon skill: Mace Sell value: 2SP 42CP Retail value: 1GP 29SP 95CP Boneprotector Type: Shield Rarity: Rare Basic Type: Shield Durability 80 / 81 383 defense +24 Fire Resistance +24 Cold Resistance +24 Poison & Acid Resistance +24 Lightning Resistance +186.3% Minion Damage Requires 265 Strength Level and attribute requirements 10.0% lower Requires skill: Shield Sell value: 3SP 1CP Retail value: 1GP 21SP 36CP Fun stats Kills: 9114 Deaths: 1 Kills Per Death: 9114 Gold Found: 32GP 36SP 97CP Time Played: 7h 17m 17s Max Damage Dealt: 880 Max Damage Taken: 3794 Max Damage Dealt At Once: 1684 Max Health Healed: 2879 Best Trap Disarmed: lvl 100 Equipment Worth: 21GP 25SP 41CP Inventory Worth: 138GP 72SP 29CP Quests Solved: 149 Secrets Found: 67 Strongest Monster Defeated: Pixie Big Sister (Lvl 175) Toughest Battle Won: Valta Avatar (Lvl 103) at Lvl 74 Strongest Monster Killed By: Huge Mamba Naga Priest of Bulk (Lvl 170) Weakest Monster Killed By: Huge Mamba Naga Priest of Bulk (Lvl 170) Scenarios Won: 14 Scenarios Lost: 2 Areas Abandoned: 198 Clans Destroyed: 98 Din's Legacy / Soldak Entertainment Last edited by Destro* : 07-05-2019 at 11:38 AM. |
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