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  #271  
Old 09-23-2011, 01:36 PM
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effects are starting to go in so battles are starting to look cool
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  #272  
Old 09-27-2011, 02:32 PM
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are companies purposely trying to one up each other with worse and worse EULAs? (collect/sell info, can't sue, own first born, etc.)
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  #273  
Old 09-28-2011, 01:00 PM
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added a bunch of traps today - mines, unstable wormholes, energy net, etc.
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  #274  
Old 09-29-2011, 10:06 AM
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added secret areas recently (took me a while to figure out a good way to do this in a space game)
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  #275  
Old 09-30-2011, 11:17 AM
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weird bug of the day: I just saw a ship attack and destroy an uninhabited planet
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  #276  
Old 09-30-2011, 06:08 PM
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the weird thing of having lots of monsters in the game is that they keep killing off the main races
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  #277  
Old 09-30-2011, 07:38 PM
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Quote:
Originally Posted by Shadow View Post
the weird thing of having lots of monsters in the game is that they keep killing off the main races
At that point, Din should step in and say "You Have Failed."
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  #278  
Old 10-03-2011, 06:12 PM
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starting to balance things so the races have some kind of actual chance to withstand the monsters at the beginning
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  #279  
Old 10-04-2011, 06:02 PM
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races are building ships with real ship components now
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  #280  
Old 10-05-2011, 02:27 PM
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races now research technology and are limited to building only the ship components that they have the tech for
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