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  #61  
Old 10-16-2015, 12:52 PM
Zengrath Zengrath is offline
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Originally Posted by Raserei View Post
If I were to guess, it is a hidden % increase and if you look at your skills, you will see the %'s also don't make sense.

What is 4% of 3?

What is 6% of 7?

These are the questions I wish the developers knew the answer too.

I've also have noticed so far in my games improving armor seems to have no effect other then increasing durability numbers. I've tried multiple times and each time my armor values go up 0. I've assumed it's because i'm low level still and trying to improve poor quality armor and % increase isn't high enough to have any effect.
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  #62  
Old 10-16-2015, 01:40 PM
ScrObot ScrObot is offline
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Originally Posted by Zengrath View Post
i was out with 2 clan mates exploring a zone, and in another zone over i also had 5 clan guys doing a hunting party for food. After the hunting party timer expired the two clan guys in my party (not in the hunting party) also returned to town. Not a big deal but i'm assuming that is not intended to work that way.
I'll have to test, but I seem to remember that when selecting the hunting party members, my party members were pre-selected as well, which might be part of the problem.
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  #63  
Old 10-16-2015, 03:50 PM
Zengrath Zengrath is offline
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Originally Posted by ScrObot View Post
I'll have to test, but I seem to remember that when selecting the hunting party members, my party members were pre-selected as well, which might be part of the problem.
I did do this once before, had sent out hunting party people who were in my party etc. However last night this time i had made sure that the 5 people i sent out on a hunting party did not contain 2 people i had in my party. When selecting the hunting party it even said (in party) next to my party mates. So it seems game sends back everyone in the hunting expedition and also the people in your party back to down after the timer expires, this was in 9.01. I'll try it again later tonight, not sure if it happens every-time, only tried once so far.
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  #64  
Old 10-16-2015, 04:20 PM
Nesmo Nesmo is offline
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Multiplicative Lag bug: If you cast the wizard's ice storm spell, it leaves blue things on the ground. Additional castings stack more of them on the ground. Casting Ice Storm or other area of effect damage spells then causes damage to each one. I've been able to bring my game down to a virtual standstill, but the game engine never gave up

Suggestion: The most annoying thing are demands to return to home base when there is no reliable method of getting there while exploring. This could be alleviated by being able to see an area's unactivated Gate when you are in the area.

alternatively, perhaps utility magic modifiers that fill in map or reveal gates at greater than normal distances. Or a scouting activity for clansmen separate from hunting/foraging parties.
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  #65  
Old 10-16-2015, 06:53 PM
Caal Caal is offline
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Enjoying the game so far. As others have said I would like the roofs to be see through.

When I click (accidently or otherwise) on my summoned fury, the inventory and town defense screens pop up. Annoying.

I liked the challenge of having to pay for skills. I hope that can be brought back as one of the challenge mode options.

Last edited by Caal : 10-16-2015 at 06:59 PM.
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  #66  
Old 10-16-2015, 07:58 PM
The_Wuggly_Ump The_Wuggly_Ump is offline
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Hi, I'm super nitpicky and love making lists, so even though I love the game so far I have a lot of criticisms:

1. Way too many dead ends and corridors in the above ground areas. Every place feels like a maze, and every obstacle looks like something a reasonable person would just walk or climb over. This may have been fixed up a bit in the last patch? Or my newly generated areas are just a lot better than the previous ones.

2. Pretty much the same graphics, audio, and even skills (though those might be slightly tweaked?) from Din's Curse, which makes things feel like an expansion pack, not a new game. For the price I kinda expected more, at least more new skills.

3. Am I wrong or is there no in-game way to bind attacks and skills to any mouse buttons except right-click? That's terrible, especially when I've got five different potions and who knows how many secondary skills on my hotbar.

4. The dark blue mana bar hovering over my character can be extremely hard to read. A different, lighter color would be much better, and a thicker black outline would help a lot too.

5. A Diablo 2 style enlarged, semi-transparent map would be wonderful; I hate having to rely on either the frustratingly tiny minimap or the full map that pauses the game.

6. Very little variety in active attack skills - almost all of them are single target attacks that behave and play identically, occasionally with some DoT. I'm mostly comparing to Path of Exile though, and that's a very high bar for skill variety. There's especially a dearth of fun early skills - the first few levels you're pretty much limited to either default attack, or a boring single-target replacement for default attack that doesn't actually play any differently. Spells are at least somewhat better, except:

7. The projectiles I've played with so far all move absurdly slowly, which feels very awkward and makes it difficult to kite.

8. Dedicated potion drinking buttons would be really nice, as would auto-pickup for health/mana potions.

9. There's no easy/fast way to equip my party members. Holding CTRL while right-clicking to automatically equip it on them a la Torchlight, for instance. Throwing stuff at the crafting station works, but then I end up with a big messy pile of random gear afterward.

10. Is there really no way to find out my DPS with a particular skill, or am I just missing it? 'Cause I can't math it in my head and I ain't using a calculator.

11. I love the idea of the traits, but if they work how I think they do they really discourage building certain ways - it'd help if it explained if they activate automatically once I hit the stat threshold, or if I have to invest skill points in them to turn on the buffs and debuffs. If it's automatic I think that's a bad decision. Either way it'd be good to have this explained in-game.

12. It seems like I can't hold down my attack button for Fire Strike for some reason, if I'm using it as my main skill I have to click over and over again. Pretty annoying.

13. Items take too long to be "pickupable" after spawning - they spend a second or more flying into the air then falling down before I can grab them. It's kinda frustrating.

14. A feature I love from Path of Exile: if I run out of mana while holding down the mouse button to use an attack, PoE automatically switches to my default attack while I hold the button down, until I have enough mana for it to automatically switch back.

15. I'm constantly accidentally clicking on my party members and triggering their dialog menu. Maybe make it so you have to click on their icons in the UI and can't click on their models?

16. Charged Strike seems massively overpowered in the early game.

17. Party members just stand in traps like they're chilling in a sauna. Only instead of steam, poison gas.

That's all I've got for now. Really digging the game so far, if most of these issues could get fixed/improved I can see myself playing for hundreds of hours.
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  #67  
Old 10-17-2015, 03:58 AM
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Etto Etto is offline
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Hey there! Loving the game so far, it really scratches that Din's Curse itch with some new twists added in.

During a two person LAN game we had quite a lot of hitching whenever our characters were near each other and moving, or uncovering new map territory. It does not happen on either computer in Single Player and did not happen with Din's Curse multiplayer. I tried to toy with the multiplayer network settings, but it didn't seem to effect it too much.

Both PC's are mid-high range in specifications with one on Windows 7 (x64) and the other on Windows 10 (x64). One utilizes a monitor at 120hz vsync off, while the other is 60hz vsync on. Let me know if I can give any more details to assist. Thanks again for all your hard work!
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  #68  
Old 10-17-2015, 06:22 AM
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DanSota DanSota is offline
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You know what would be great for Zombasite? WASD Movement support. While being able to use a joystick to move is nice, its just not cutting it in my opinion because of how important mouse usage is to the game.
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  #69  
Old 10-17-2015, 09:18 AM
Zengrath Zengrath is offline
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Quote:
Originally Posted by The_Wuggly_Ump View Post
15. I'm constantly accidentally clicking on my party members and triggering their dialog menu. Maybe make it so you have to click on their icons in the UI and can't click on their models?
There is an option in options to turn this one off. i too was annoyed by this. You can still easily access them by other means.

"Disable party member dialog" i believe it was. Under game options.
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  #70  
Old 10-17-2015, 12:33 PM
The_Wuggly_Ump The_Wuggly_Ump is offline
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Originally Posted by Zengrath View Post
There is an option in options to turn this one off. i too was annoyed by this. You can still easily access them by other means.

"Disable party member dialog" i believe it was. Under game options.
Oh nice, thanks! I must have missed that option.
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