Patch 0.831 of Din's Champion is now available on Steam.
This patch improves knockback, improves the dynamic combat music, makes quests in small areas work better, improves collections, and fixes several other minor issues.
0.831 change list:
- now when quest needs monster in a level it also includes neighbor levels
- now quests that spawn items on ground move quest if can't spawn any items
- now quests that spawn items on ground attempt more times if can't spawn enough items
- split PlayerHitKnockbackAtMaxDamage & PlayerHitKnockbackMax
- increased PlayerHitKnockbackAtMaxDamage from 750.0 to 3000.0
- decreased PlayerHitKnockbackMax from 750.0 to 600.0
- increased KnockbackDamageMult from 900.0 to 3000.0
- increased KnockbackMax from 600.0 to 750.0
- increased KnockbackDeadMult from 0.25 to 1.0
- added collection print and sound
- now only check collection unlock if item in bag or hotbar
- now check _unlockedFromItem much earlier in UnlockClient::shouldUnlock
- now only identified items count for collections
- fixed ward skills when augment always doing fire damage instead of appropriate damage type (Faya AOP)
- fixed protections spells when augment always doing fire damage instead of appropriate damage type
- fixed StrengthOfStone when augment always doing fire damage instead of appropriate damage type
- added SpottedByEnemyIntensity for dynamic combat music
- added CriticalPainIntensity for dynamic combat music
- added where gems could be found to gem collection entries
- fixed build a good house quests sometimes not solving correctly (Amlealok)
- minor optimization of generateColors
- changed Wall Slide, Wall Grip, Wall Climb, and Wall Jump abbreviations to lowercase to fix some duplicates and to stay consistent (Tuidjy)
- vials of liquids no longer have desc that mentions filling them up
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion