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  #1  
Old 01-10-2019, 06:18 PM
Anotheragain's Avatar
Anotheragain Anotheragain is offline
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Posts: 17
Default Mod to always drop 16 slot bags?

I recently got back into playing Din's Curse and I'm trying to make a mod where every monster I kill always drops a bag but I'm having trouble:

So I made modBags.gdb in /Database/Items

Code:
modBags overrides BaseBag
{
	Base		BaseItem

	ItemType	Bag

	BaseOnly	1

	ModifiersAllowed	0

	LevelRequirement	1

	ModelName	Models/Items/bag.mdl
	UseModelName	Models/Items/Items/bag.mdl
	DropSoundName	Sounds/Items/bag.wav
}

modBags overrides Bag7
{
	ItemLevel	1

	Size		16

	SpawnChance	100.0
}
Then I made modBags.gdb in /Database

Code:
modBags overrides SpawnSystem
{
	

ItemNormalChance 100
ItemCommonChance 15
ItemUncommonChance 100
ItemRareChance 100
ItemVeryRareChance 100
ItemSetChance 100
ItemUniqueChance 70
ItemArtifactChance 25
ItemLegendaryChance 25


}
I understand that for those particular bags to drop I'd have to mod the drop rate of normal items in general too but that's about it.

Not sure what I'm doing wrong? I would just like the monsters to drop bags without affecting the drop rates of anything else (I'm not looking for more Legendaries or for it to suddenly get in the way of Legendaries dropping for example).

Last edited by Anotheragain : 01-10-2019 at 06:20 PM.
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  #2  
Old 01-10-2019, 07:02 PM
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Shadow Shadow is offline
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I don't know if it is the only problem, but you can't make all 3 overrides use the name modBags, they each need to be unique names.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #3  
Old 01-10-2019, 09:12 PM
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Anotheragain Anotheragain is offline
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Ok I tried again:

modBags.zip/Directory/Items/modBags1.gdb

Code:
modBags1 overrides BaseBag
{
	Base		BaseItem

	ItemType	Bag

	BaseOnly	1

	ModifiersAllowed	0

	LevelRequirement	1

	ModelName	Models/Items/bag.mdl
	UseModelName	Models/Items/Items/bag.mdl
	DropSoundName	Sounds/Items/bag.wav
}
modBags.zip/Directory/Items/modBags2.gdb

Code:
modBags2 overrides Bag7
{
	ItemLevel	1

	Size		16

	SpawnChance	100.0
}
modBags.zip/Directory/modBags3.gdb

Code:
modBags3 overrides SpawnSystem
{
	

ItemNormalChance 100


}
But it still doesn't work

Last edited by Anotheragain : 01-10-2019 at 09:40 PM.
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  #4  
Old 01-11-2019, 01:33 AM
joku joku is offline
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Posts: 193
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All files in your mod should be structured as follows:
Quote:
modBags.zip/Database/modBags1.gdb
Even if the file you're overriding is in "Database/Items", your override file should still be in the "Database" folder.
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  #5  
Old 08-13-2019, 03:47 AM
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Anotheragain Anotheragain is offline
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Sorry, this is a really late reply, but I'm still trying to finish this. I started a new job that prevented me from working on this.

Code:
modBags overrides SpawnSystem
{
	MonsterNormalItemChance	100

	ItemNormalChance 100
}

modBags overrides Bag7
{
	ItemLevel	1
	
	SpawnChance	100
}
I put it all in one file and it worked. It doesn't do exactly what I wanted to do, drop a bag with every enemy, but the drop rate has increased so much that it's basically the same thing.

At this point, I'm just trying to know more about what I did and learn from this. With SpawnChance, I think almost every bag that spawns is a 16 slot bag? (I still run across some Pouches and such.) MonsterNormalItemChance means that every item that drops is at least normal so that bags will always drop? I'm not sure what the difference between MonsterNormalItemChance and ItemNormalChance is.
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  #6  
Old 08-13-2019, 11:53 AM
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Shadow Shadow is offline
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Posts: 10,122
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You want each of those modBags parts to be unique.

ItemNormalChance is the chance when an item drops that it is at least a normal rarity.

MonsterNormalItemChance is the chance that a normal monster drops an item.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
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