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View Poll Results: To Save or not to save? That is the question. | |||
I realllly want to be able to save in Kivi. |
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6 | 30.00% |
I'd like to be able to save in Kivi. |
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4 | 20.00% |
I don't care. |
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4 | 20.00% |
I wouldn't like to be able to save in Kivi. |
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4 | 20.00% |
I detest the thought of saves in Kivi. |
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2 | 10.00% |
Voters: 20. You may not vote on this poll |
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#1
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![]() Hey guys! I wanted to get a broader view of what people think about adding a save option to Kivi. Thanks for participating!
DISCLAIMER: Shadow will NOT be basing his decision on this poll. It's just for my curiosity. That being said, he will at least see this poll.
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Delilah Rehm Writer for Soldak Last edited by Delilah Rehm : 10-19-2008 at 11:52 AM. |
#2
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![]() Is it just me, or does the question mark icon look like a thumbs down?
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Delilah Rehm Writer for Soldak |
#3
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![]() That is a thumbs down
![]() As for the poll, I wouldn't want a save feature that could be abused, although having said that I wouldn't have to use the feature, even if you added it then I wouldn't care so much about the decision. |
#4
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![]() Oh crap! I think it is a thumbs down!!! All this time I thought it was a question mark!
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Delilah Rehm Writer for Soldak |
#5
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![]() You know, for a writer you have a surprising lack of knowledge of the looks of basic punctuation!
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#6
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![]() I'm still in favor of saves. I don't think you have to do anything in the UI for it.
I think that there are just people out there who get interrupted a lot for whatever reason (like my wife does me), or you need to get back to work or something. To help avoid abusing saving, maybe make it so that you can't save if you've been damaged in the last fifteen seconds or so?
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-TK |
#7
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![]() Quote:
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#8
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![]() After several times having to start and abandon the first full adventure ... I vote saves.
Mike |
#9
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![]() On normal difficulty my 7 year old has managed the first five (?) adventures without dying once. I'm still for not saving but if people are going to create larger adventures/scenarios where starting over would be a royal pain, I can see the appeal of some form of save system. Waypoints that are few and far between (and perhaps not placed at all in shorter scenarios) perhaps?
This is going to be one of those decisions though left to Steven and team in the end. There will always be voices on both sides of this one, I suspect. Good luck with that Steven! ![]()
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DaveyJJ <- Cocoa Touch Games Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch Widget Monkeys <- Seriously simple fun "Does this rag smell like chloroform to you?" "I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds." |
#10
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![]() Personally, I like being able to save, especially when you get interrupted a lot or have to run out or whatever.
The solution for DoP might work here. What about adding a hardcore option that doesn't allow for saving? Have the saves for those that want them, kill the saves with the hardcore option for people that don't. |
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