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#111
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![]() I'm back to work today after taking a few days off, much more rested now.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#112
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![]() It's possible I suppose. I haven't really thought about it.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#113
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![]() Well deserved, indeed. Congratulations on the big reviews that have come out in the past couple weeks, by the way.
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#114
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![]() There are a few things shadow that would be better if properly balanced. If you can look at them that would be awesome.
Paladin: Bravery-This aura doesnt seem like it lasts long enough. Recasting it is a pain and considering that the regeneration aura lasts much longer, would it work if bravery got its duration put to 45 seconds or a minute. Reaver: The reaver needs a few minor tweaks. Breech-This is a lesser version of armor piercing. Armor piercing gives 35 pierce and 3% dw. Breech gives only 10 armor piercing and more deep wounds. From the look of the picture breech looks very deadly. Maybe instead of upping the armor pierce a lot, up the armor piercing to 15 and add a little critical bonus. 3% Percent. That way armor pierce for the assassin will always give more and breech will be unique. The reaver also only gets .2% damage bonus while he should be at .3% since he is the twohanded weapon user. Any class that specializes in two-handed weapons should deal the most natural damage. The weapon master gets the same damage bonus and also has double masteries-arms mastery and all other weapons. Upping the damage by 1 wont hurt. Thief: Not much else for the thief class. I do think that the concentrations would be cooler if you get 1 second off the reuse times per skill level. That would mean that at lvl 20, you get to use the skill 3 minutes and 10 seconds less. Not a bad deal. Im still experimenting with the demon hunter class so ill add more when i can. |
#115
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![]() Not sure this is the right forum for this...
I think the math here is off. 20 levels = 20 seconds less? 1/3 of a minute. Not 3 minutes 10 seconds. Did you want to shave more seconds off per level than 1? Yes, more cooldown times should decrease &/or durations increase per skill level in the game. |
#116
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![]() Yes that is what i meant to say. So at lvl 20, you would get 20 seconds off. If you went a whole 30 levels (which would be hard), you'd get them to recharge in 3 minutes. The reason this makes sense is because 4 minutes is a lot to wait.
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#117
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![]() Quote:
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#118
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![]() I am hoping to get a patch out this week.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#119
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![]() I'm working on Din's Curse 1.023 today.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#120
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![]() Is it good or bad news when I reviewer tells you he no longer reviews games but is going to buy your expansion?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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