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#41
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![]() I had trouble with the game being really slow and lagging.
Click. Pause. Run. I set the frame rate to 30 and picked the fastest graphic setting but it was still slow to respond. I noticed it was worse when it was raining, and when something on the screen was swirling. Part of the problem was that I picked up delirium fever which had bugs (?) swarming around me. I'm running Windows 7 on an Intel i5 CPU, 2.8 GHz with 12 G RAM. ---------------------- Other comments: Can you arrange it for screenshots to go to the clipboard, along with being saved in a file? It might be worth doing a Help Tip for town attacks. |
#42
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![]() I just tried using 300 armor scraps on a common helmet. The durability increased considerably, the armor value did not budge.
Whatever the chance of improvement, it is too minor for a player to notice. I would suggest that the chance of increasing the main stat is displayed, so that people know about it, and so that they can decide whether it is worth trying.
__________________
No good deed goes unpunished... |
#43
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![]() Bought the game last night, it's pretty fun. A couple things though that I'd like to mention that made it seem a bit frustrating to play, and some bugs.
1. The morale fleeing, I know this was posted but still bothered me nonetheless. If it does occur, they should at least either flee back to town or the noise frequency should be reduced. It also shouldn't make the ping noise to the player causing constant beeping. The fact this happens while they are safe in town is a bit annoying as well. 2. The Zombie Infection, this was said as well, but yeah, it is extremely distracting. Perhaps have the player's HP bar flash green instead? 3. Goblin Fire Throwers. They were a problem in Din and still a too much of a problem here for melee characters. A lot of the animations cause you to be stuck after using abilities so you end up standing in the fire very often, and there is no visible indicator where the fire ends. 4. Adding items to the clan armory. When you add them to the armory and no one can equip them, it drops it to the group. This is particularly bothersome considering you have to close all windows to pick them up again just to salvage them. It would be nice if there was maybe a clan storage that new clan members would take from when they join, and where those items would go. I would also suggest having that clan armory tab open when you go to the crafting station for easy salvaging. 5. The under attack indicators. It goes off way too often and needs a reduce in frequency, or maybe only play it once the initial attacks begin until they end. Having it happen fairly often away from town just to see there is one zombie parasite and none of my clan members defend against it. (see 6) 6. Clan members idle in town. I would like to see them patrol the town and start combat with invaders. It seems odd they sit and do nothing. 7. Gates being the only way back. Being stuck in a deep dungeon and not being able to find a gate (or maybe its blocked) can be a bit frustrating. In Din's Curse we had a stone to use once per town, perhaps we can receive a mechanic to help us in Zombasite? bugs: 1. Zombie Dark Elf Fighter is not a fighter, it is instead a mage throwing spells at you. 2. On the Rogue I am able to use Deadly Strike and Gouge back and forth to achieve insane attack speeds. 3. (Unsure if bug or feature?) Seemingly unable to stop a clan member from killing another if they want to. This also happens on hunts. |
#44
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![]() I finally got the game to run a little better by closing all other apps. Even then, it was running around 90% CPU. The mouse still lagged, though.
I had an Assassin Bulletin Board attack the town and start sending out curses. When I finally tracked it down, I couldn't kill it, only talk to it. Since it's a Bulletin Board, maybe it can have a quest on how to get rid of it? I was fighting a giant boss monster and a giant avatar suddenly spawned next to me and started fighting the boss. I was killed, but the avatar kept fighting and eventually finished off the boss. The ominous chord is appropriate when two clans start fighting. You might pick a different one for when they stop. I'm not sure what the Zombie knowledge screen accomplishes. It tracks achievements, but it doesn't really help in terms of knowing how to get rid of zombies or cure the parasite. |
#45
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![]() This is a positive effect from one of your armor pieces - when you get hit, there is a chance an avatar shows up to help you. It is super powerful, maybe too powerful.
__________________
No good deed goes unpunished... |
#46
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![]() That went quick.
My last game ended in flames, so I started a new game. I was out of potions, so I tried to send a group out to forage; unfortunately, I had sent them out to forage in the last game and the timer hadn't counted down yet. It might be worth resetting the hunt/forage timer when a new game is started. Shortly into the game, I caught the zombie parasite. Then zombies attacked the town. I couldn't attack them back. They killed my followers (who turned into zombies) and then attacked the healthstone. With nothing better to do, I went out into the countryside to find something to fight. I found something that killed me. I respawned by my healthstone. I was no longer zombified, but everything else in town was, and they were all surrounding the healthstone. Die. Respawn by healthstone. Repeat. The lose timer eventually counted down and ended the game. It would help if there were more specific instructions of what to do if you catch the zombasite. It would also help if "professional courtesy to zombies" did not apply in town. |
#47
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![]() I still have no idea what to do if you contract the zombie parasite.
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#48
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![]() I like that the game doesn't tell you what to do when infected. It vaguely references that there are "many ways" to cure it, and it encourages experimentation.
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#49
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![]() I've only found one way so far.... i wonder what others are, maybe not say here to avoid spoilers though.. ii dunno
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#50
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![]() No with no money for skills - first game started to build up a lot of cash and nothing really to spend on.
Do you pay for crafting/improving/repairing stuff? It doesn't seems so. I'll keep playing to see if there is any real need for this amount of gold. Also noticed that fire siege towers were called Shamans ![]() |
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