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Old 07-11-2025, 06:38 PM
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Default Din's Champion patch 0.834

Patch 0.834 of Din's Champion is now available on Steam.

This patch adds sloped platforms, fixes a loading crash, makes legendary items better, rebalances a bunch of things, and fixes many other minor issues.

0.834 change list:
  • made sloped platform blocks
  • fixed a loading crash (Marshy/ScrObot)
  • fixed another way NPCs could spawn at too high level (special rooms related) (Tuidjy/Telkir)
  • no longer skip special room spawning if too close to player (normally only happens if too close to starting position)
  • legendary items can no longer get a curse for their random modifier (Omnislash)
  • legendary items can now randomly get a cursed Mutation magic modifier (exception to no Cursed) (Tuidjy)
  • increased staff blocking 34%
  • fixed a couple issues with spawning non-valid wandering vendor (hopefully fixes vendors in town with no items)
  • now gem gifts between people is 1/4 happiness boost of what it would be to give it directly to npc so now actual choice of gifting directly or between NPCs
  • now quests escalate faster if in multiplayer and more than 1 player (40% per extra player)
  • fixed dying fom lack of oxygen not showing damage numbers
  • now when monsters drop specific loot (like skins & gems) the level range is tighter to their own level (1-7/instead of 3-15)
  • now cloth plant/fibers have chance to spawn 3 per plant instead of 2
  • increased Targ Weight from 1.5 to 1.75
  • fixed most two handed maces not unlocking in collection correctly
  • now monsters won't turn off lights until level 10
  • now only show you NPC chat icon if the NPC wants to say something to your specific player (only matters in multiplayer)
  • increased HappinessChangeDonation from 1.0 to 4.0
  • increased SearchForEnemyPriceBase/SearchForEnemyPricePerLevel from 10.0/10.0 to 15.0/15.0
  • now show player names on world map
  • made effects smaller on imps, zombie parasites, shadows, leprechauns (and zombie versions)
  • fixed player basic regen not getting set up correctly if resume a game where player is dead and hasn't resurrected yet
  • fixed house basements sometimes getting filled in with foundations
  • added stairs to some houses
  • now destroying rock objects will drop some kind of stone
  • decreased s_volumeMaster from 0.5 to 0.4
  • now most fiber plants have a main range and an uncommon range (phase out)
  • decreased painting HouseSpawnChance from 0.005 to 0.0025
  • fixed trigger quest being able to pick a bad location and not fail the quest
  • fixed getting no complete sound when recovering a dead body (quest)
  • holy water now casts a pinkish light
  • you can now add sockets to tools (desophos/ulyssessword)
  • added a new announce sound for uprising quests
  • added a new announce sound for unique monster quests
  • now alt works showing items even if monsters nearby
  • will no longer start more than 1 of the same monster on sight sound at the same time
  • now monsters have to go through their senses time when first spawned before they react to things
  • now show what percent you have accomplished directly on achievement icons (pie shading)
  • added theme music on sound options page so easier to tell what some of the sound volumes do
  • now platforms draw behind objects
  • fixed some staves not having tags used for swipes
  • fixed threat bar and quest history icon overlapping on quest screen
  • fixed player names on game screen in multiplayer drawing below health bar outline
  • stacked X item to chest no longer goes to log (just center printed)
  • salvaged X ore no longer goes to log (just center printed)
  • increased switch places with NPC max distance a little (basically another tile width)
  • fixed coal block texture
  • fixed some rendering issues in editor
  • made love potion liquid more pink
  • made vials of liquids more colorful so easier to tell them apart
  • sped up guardian dying animation
  • will no longer spawn non-moving monsters in opening screen game
  • now use full gem name when printing gift messages
  • fixed found bridge message not printing correctly
  • expanded EffectsScale to MonsterArchetype
  • fixed MonsterTrapTowerFire and MonsterTrapTowerIce not having names when selected in game
  • fixed getting unbreakable blocks in bottom 2 corners of the world (ulyssessword/Faya AOP)
  • fixed getting random blocks in top 2 corners of the world (Faya AOP)
  • armor shown on create character screen is now more likely the one players actually use
  • turned off helmets on create character screen for now
  • changed material for teleport stone recharge from Obsidian to Schorl
  • now get "Can now choose an additional specialty!" message when level up to level 10 or 20
  • fixed Dark Wolf plural spelling
  • fixed typo in Brave personality description (Tuidjy)
  • fixed issues in drawPie/drawBackwardsPie (issues that weren't seen before because always used with a black texture)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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