Patch 0.834 of Din's Champion is now available on Steam.
This patch adds sloped platforms, fixes a loading crash, makes legendary items better, rebalances a bunch of things, and fixes many other minor issues.
0.834 change list:
- made sloped platform blocks
- fixed a loading crash (Marshy/ScrObot)
- fixed another way NPCs could spawn at too high level (special rooms related) (Tuidjy/Telkir)
- no longer skip special room spawning if too close to player (normally only happens if too close to starting position)
- legendary items can no longer get a curse for their random modifier (Omnislash)
- legendary items can now randomly get a cursed Mutation magic modifier (exception to no Cursed) (Tuidjy)
- increased staff blocking 34%
- fixed a couple issues with spawning non-valid wandering vendor (hopefully fixes vendors in town with no items)
- now gem gifts between people is 1/4 happiness boost of what it would be to give it directly to npc so now actual choice of gifting directly or between NPCs
- now quests escalate faster if in multiplayer and more than 1 player (40% per extra player)
- fixed dying fom lack of oxygen not showing damage numbers
- now when monsters drop specific loot (like skins & gems) the level range is tighter to their own level (1-7/instead of 3-15)
- now cloth plant/fibers have chance to spawn 3 per plant instead of 2
- increased Targ Weight from 1.5 to 1.75
- fixed most two handed maces not unlocking in collection correctly
- now monsters won't turn off lights until level 10
- now only show you NPC chat icon if the NPC wants to say something to your specific player (only matters in multiplayer)
- increased HappinessChangeDonation from 1.0 to 4.0
- increased SearchForEnemyPriceBase/SearchForEnemyPricePerLevel from 10.0/10.0 to 15.0/15.0
- now show player names on world map
- made effects smaller on imps, zombie parasites, shadows, leprechauns (and zombie versions)
- fixed player basic regen not getting set up correctly if resume a game where player is dead and hasn't resurrected yet
- fixed house basements sometimes getting filled in with foundations
- added stairs to some houses
- now destroying rock objects will drop some kind of stone
- decreased s_volumeMaster from 0.5 to 0.4
- now most fiber plants have a main range and an uncommon range (phase out)
- decreased painting HouseSpawnChance from 0.005 to 0.0025
- fixed trigger quest being able to pick a bad location and not fail the quest
- fixed getting no complete sound when recovering a dead body (quest)
- holy water now casts a pinkish light
- you can now add sockets to tools (desophos/ulyssessword)
- added a new announce sound for uprising quests
- added a new announce sound for unique monster quests
- now alt works showing items even if monsters nearby
- will no longer start more than 1 of the same monster on sight sound at the same time
- now monsters have to go through their senses time when first spawned before they react to things
- now show what percent you have accomplished directly on achievement icons (pie shading)
- added theme music on sound options page so easier to tell what some of the sound volumes do
- now platforms draw behind objects
- fixed some staves not having tags used for swipes
- fixed threat bar and quest history icon overlapping on quest screen
- fixed player names on game screen in multiplayer drawing below health bar outline
- stacked X item to chest no longer goes to log (just center printed)
- salvaged X ore no longer goes to log (just center printed)
- increased switch places with NPC max distance a little (basically another tile width)
- fixed coal block texture
- fixed some rendering issues in editor
- made love potion liquid more pink
- made vials of liquids more colorful so easier to tell them apart
- sped up guardian dying animation
- will no longer spawn non-moving monsters in opening screen game
- now use full gem name when printing gift messages
- fixed found bridge message not printing correctly
- expanded EffectsScale to MonsterArchetype
- fixed MonsterTrapTowerFire and MonsterTrapTowerIce not having names when selected in game
- fixed getting unbreakable blocks in bottom 2 corners of the world (ulyssessword/Faya AOP)
- fixed getting random blocks in top 2 corners of the world (Faya AOP)
- armor shown on create character screen is now more likely the one players actually use
- turned off helmets on create character screen for now
- changed material for teleport stone recharge from Obsidian to Schorl
- now get "Can now choose an additional specialty!" message when level up to level 10 or 20
- fixed Dark Wolf plural spelling
- fixed typo in Brave personality description (Tuidjy)
- fixed issues in drawPie/drawBackwardsPie (issues that weren't seen before because always used with a black texture)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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