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Old 07-18-2025, 06:17 PM
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Default Din's Champion patch 0.835

Patch 0.835 of Din's Champion is now available on Steam.

This patch makes sand & mud more rare especially in lower levels, makes projectiles easier to dodge, makes monsters able to dig better, rebalances many things, and fixes many other minor issues.

0.835 change list:
  • now sand & mud phase in better (more solid blocks around them at lower levels)
  • increased desert/jungle SecondaryBlockClumpsMult from 4.0/3.25 to 6.0/5.0
  • decreased projectiles TouchDistance from 16.0 to 8.0 (makes it easier to dodge out of the way of projectiles)
  • now unique monsters or renegades will dig towards the player more if necessary (Demios)
  • curses and plagues now count as high stress so won't spawn in worlds that have the "no town attacks" option turned on (Omnislash)
  • turned off Possessed quest for now (Tuidjy)
  • increased Powerstone VauleMult from 2.0 to 8.0 (2x normal gems 4x mult)
  • increased ValueEachPointMaxPower from 1.5 to 2.0
  • increased Obsidian VauleMult from 0.33 to 1.32 (0.33x normal gems 4x mult)
  • increased ValueEachPointExtraMoney from 1.0 to 2.0
  • increased ValueEachPointItemsChance from 1.5 to 3.0
  • increased ValueEachPointMagicChance from 2.0 to 4.0
  • increased Pearl ValueMult from 4.0 to 5.0 (1.25x normal gems 4x mult)
  • increased spider silk SpecificLootMinCount/SpecificLootMaxCount from 3/6 to 4/8
  • increased zombie spider silk SpecificLootChance from 0.33 to 0.5
  • increased rescue StatMultMaxHealth from 1.5 to 2.0 (Omnislash)
  • increased rescue AbsorbDamageAwayFromPlayer from 500 to 750 (Omnislash)
  • when a giant now server and client agree where your mouth is so no longer get lack of oxygen damage but no oxygen bar
  • now SpecialSecondaryBlockChance automatically takes SecondaryBlockClumpsMult into account
  • added Flower Field
  • added Tarpit
  • now staves, wands, and cloth helmets add a little to your max mana
  • made water and lava mix to form obsidian better
  • now get unique item spawned when open chest with unidentified set item or higher rarity item in it
  • now objects with AddAdditionalChance (like barrels) will spread out a little better
  • added a Blur Background Blocks graphics option so that people can turn it off if they want to (defaults to on)
  • fixed sometimes unrecruited NPCs displaying all of their personality traits
  • fixed a way that foundations could get added to sides of some houses
  • now always show high stress quests in quest list even if in undiscovered location and that option is on
  • fixed town NPC names not updating correctly in list when someone leaves and gets replaced (Omnislash)
  • now show receiver and giver relation and happiness changes for gifts
  • fixed happiness change print for gifts not being accurate
  • renegades should no longer occasionally get mentioned as wandering recruits when they are killed
  • now relations/happiness will update on npc gifts screen when something changes
  • changed Schorl to Rubellite in teleport stone recharge (color fits in game object better)
  • turned weather fog back on and fixed it to look reasonable
  • doors can no longer get shrunk by traps
  • added new "While not as precise and do less damage, shovel pickaxes can hit up to 3 blocks at once!" quick tip
  • added "Monsters prowl around more at night!" quick tip
  • changed Coyote Time abbreviation from CT to cyt to not be the same as another rune (Tuidjy)
  • Donation Bliss message is no longer logged (just center print)
  • item donated to message is no longer logged (just center print)
  • no longer tell player about minor monster promotions
  • improved gate activated message
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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