Patch 0.835 of Din's Champion is now available on Steam.
This patch makes sand & mud more rare especially in lower levels, makes projectiles easier to dodge, makes monsters able to dig better, rebalances many things, and fixes many other minor issues.
0.835 change list:
- now sand & mud phase in better (more solid blocks around them at lower levels)
- increased desert/jungle SecondaryBlockClumpsMult from 4.0/3.25 to 6.0/5.0
- decreased projectiles TouchDistance from 16.0 to 8.0 (makes it easier to dodge out of the way of projectiles)
- now unique monsters or renegades will dig towards the player more if necessary (Demios)
- curses and plagues now count as high stress so won't spawn in worlds that have the "no town attacks" option turned on (Omnislash)
- turned off Possessed quest for now (Tuidjy)
- increased Powerstone VauleMult from 2.0 to 8.0 (2x normal gems 4x mult)
- increased ValueEachPointMaxPower from 1.5 to 2.0
- increased Obsidian VauleMult from 0.33 to 1.32 (0.33x normal gems 4x mult)
- increased ValueEachPointExtraMoney from 1.0 to 2.0
- increased ValueEachPointItemsChance from 1.5 to 3.0
- increased ValueEachPointMagicChance from 2.0 to 4.0
- increased Pearl ValueMult from 4.0 to 5.0 (1.25x normal gems 4x mult)
- increased spider silk SpecificLootMinCount/SpecificLootMaxCount from 3/6 to 4/8
- increased zombie spider silk SpecificLootChance from 0.33 to 0.5
- increased rescue StatMultMaxHealth from 1.5 to 2.0 (Omnislash)
- increased rescue AbsorbDamageAwayFromPlayer from 500 to 750 (Omnislash)
- when a giant now server and client agree where your mouth is so no longer get lack of oxygen damage but no oxygen bar
- now SpecialSecondaryBlockChance automatically takes SecondaryBlockClumpsMult into account
- added Flower Field
- added Tarpit
- now staves, wands, and cloth helmets add a little to your max mana
- made water and lava mix to form obsidian better
- now get unique item spawned when open chest with unidentified set item or higher rarity item in it
- now objects with AddAdditionalChance (like barrels) will spread out a little better
- added a Blur Background Blocks graphics option so that people can turn it off if they want to (defaults to on)
- fixed sometimes unrecruited NPCs displaying all of their personality traits
- fixed a way that foundations could get added to sides of some houses
- now always show high stress quests in quest list even if in undiscovered location and that option is on
- fixed town NPC names not updating correctly in list when someone leaves and gets replaced (Omnislash)
- now show receiver and giver relation and happiness changes for gifts
- fixed happiness change print for gifts not being accurate
- renegades should no longer occasionally get mentioned as wandering recruits when they are killed
- now relations/happiness will update on npc gifts screen when something changes
- changed Schorl to Rubellite in teleport stone recharge (color fits in game object better)
- turned weather fog back on and fixed it to look reasonable
- doors can no longer get shrunk by traps
- added new "While not as precise and do less damage, shovel pickaxes can hit up to 3 blocks at once!" quick tip
- added "Monsters prowl around more at night!" quick tip
- changed Coyote Time abbreviation from CT to cyt to not be the same as another rune (Tuidjy)
- Donation Bliss message is no longer logged (just center print)
- item donated to message is no longer logged (just center print)
- no longer tell player about minor monster promotions
- improved gate activated message
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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