Bosses - Patch 0.840
Patch 0.840 of Din's Champion is now available on Steam.
This patch makes bosses more unique (tactics, skills, quests, etc), adds several new quests, adds a new grate block, and fixes many other minor issues.
0.840 change list:
- added grate block (solid but lets liquid and gas pass through)
- now ArchetypeFireElemental allowed to be a boss
- added scout quest
- added assassin quest
- added supply poisoned quest
- added infestation quest
- now many monster status effects no longer read stat changes so can process them faster (Faya AOP)
- changed many monster status effects to OnePerInflicterKeepOldResetTime or OnlyOneKeepOldResetTime instead of OnePerInflicter or OnlyOne
- DeadlyPoison quest now has MinLevel of 10
- imps no longer get higher chance of potions when boss
- added war against town quest
- monsters can now start fires
- added ice machine quest
- hulks can now be bosses
- added blight machine quest
- zombie bosses more likely to start blight machine quests
- most zombie bosses will no longer use any of the different potions
- added Domination quests - DarkElf, Imp, Naga, Torva, DeathKnight, Lich, FireElemental, Horror, Saurian, Stalker, Scree, Shadow, Frenzy, FourArms, ZombieHorror, ZombieSaurian, ZombieFiend, ZombieShadow, ZombieStalker, ZombieFourArms, ZombieImp, ZombieNaga, ZombieFrenzy, ZombieDarkElf, DarkOrc, ZombieLord, Rylor, Vortar, Demon, Scorpid, LightningElemental, IceElemental
- added human zombies as lich followers
- fixed archnemesis using tactics more than they should
- added a start fire tactic
- can now add nemesis specific skills to monsters (have to be nemesis or arch-nemesis to use them)
- added smoke screen skill to imp nemesis
- fixed virtual canAddStatusEffect calls not matching correctly (preventing some monster debuff skills not working)
- male imp bosses now start more uprisings
- female imp bosses now start more wars
- female imp bosses dominate more areas
- added Flaming Weapon to torva bosses
- added Flaming Weapon to death knight bosses
- added Freezing Weapon to dark elf warrior bosses
- added Poison Weapon to dark orc berserker bosses
- increased hulk & zombie hulk DiggingMult from 1.0 to 1.5
- hulk bosses now add less allies
- dark elf bosses now add more allies
- zombielords now add more allies
- torvas and dark elves now more likely to dominate an area
- torvas, liches, heralds, stalkers, zombie stalkers, and zombie scree now start more uprisings
- torva shaman, rylors, and chaos lords now start more fires
- torvas, dark orc berserkers, and rylor bulls now taunt more
- TorvaShaman more likely to use resistance potions
- torva shaman, liches, vortar soldiers, and vortar raiders more likely to attack town
- death knights and saurian now hate each other
- horrors and zombie horrors now try to dominate areas less
- scree, zombie scree, shadows, and zombie shadows cause more ambushes
- fixed ambush, ambush on retreat/run, and diversion tactics
- fixed boss ambush saying they were ambushed instead of player
- now bosses can also bring in scouts, assassins, and hunters as reinforcements
- stalker hunter, dark elf assassins now sends out more hunters/bounty hunters
- zombie imp and zombie scree no longer run, retreat, or banish
- vortar soldiers, lightning elementals, and Zombie Furies now start more wars
- vortar warlocks and chaos lords more likely to set up a demon gate
- Zombie Stalker bosses now have teleport
- now only torva shaman bosses can summon fire elementals (now TorvaShaman1 has a summon)
- saurian bosses can now summon lightning elementals
- fury bosses can now summon scree
- dark orc scout bosses can now summon dark orc shamans and dark orc warlocks
- now more versions of Dark Orc Warlock can summon scree and furies but furies are now nemesis only
- Scorpid bosses can now summon scorpions
- Shadow bosses can now summon more shadows
- now unique monsters can cause blight explosions
- now liches, zombie shadows, and zombie lords have higher chance of blight explosions
- now unique monsters can start storms
- now horrors, saurian mages, and lightning elementals have higher chance of starting storms
- now unique monsters can release poison gas and exploding gas
- now zombie fire throwers have higher chance of releasing exploding gas
- now zombie imps (male & female) have higher chance of releasing poison gas
- dark elf priest and zombie dark elf bosses now have a darkness skill
- now zombie dark elves send out more assassins
- dark elf warrior bosses now have blade of darkness skill
- female imp bosses now can use 1 more healing potion
- death knight bosses now can use 1 more rejuvenation potion
- now zombie fury bosses have BurstOfSpeed skill
- now dark elf assassin bosses have sprint skill
- Zombie Saurian bosses can now shoot fireballs from their mouth
- now scree and zombie scree have rupture armor impale skills
- now female imp and female zombie imp bosses get an extra projectile
- now hulk boss stunning hit has extra knockback
- hulks now start less uprisings
- now stalker hunter boss ranged attack always pierces
- now unique monsters have a really small chance to pray and increase evil immortal's power
- now naga priest and dark elf priest have much higher chance to pray and increase evil immortal's power
- now ice elemental bosses have ice storm skill
- now lighting elemental bosses have a chain lighting skill
- now herald, zombie fury, and chaos lord bosses have fear skill
- changed dark elf stealth to be more like brood/shadow so more reliable
- now DarkElf Wizard bosses have Maelstrom skill
- now Fire Elemental bosses have fire aura skill
- now Lightning Elemental bosses have lightning aura skill
- now Ice Elemental bosses have cold aura skill
- now naga priest bosses have area heal skill
- added soul shield skill to lich bosses
- added energy shield skill to dark orc shaman bosses
- added battle shout skill to vortar soldier bosses
- now horror bosses have chance that projectiles fork
- now zombie horror bosses have chance that projectiles are homing
- fixed some monster skills because was trying canSee checks with origin instead of center
- canSee checks now go through platforms
- fixed a way that paying a vendor to come to town could fail
- fixed some issues with meeting quests
- now quests that that try to start with 100% chance of happening ignore MinThreat stuff
- naga & zombie naga bosses can now walk on liquids
- now torva bosses use shields
- added shield bash skill to torva bosses
- fixed canUse call in BehaviorUseSkill::start not using correctly target
- added corpse explosion skill to lich bosses
- scree, stalker, and zombie stalker bosses can now jump higher
- fury bosses can now go into frenzy mode basically with any morale
- added Sweeping Flames to fire elemental bosses
- added Lightning Swarm to saurian mage bosses
- added Arcane Swarm to dark orc warlock bosses
- added Curse of Enfeeblement, Curse of Pain, and Curse of Vulnerability skills to vortar warlock bosses
- chaos lords are now explicitly friendly with other demons
- added Circle of Power skill to chaos lord bosses
- added net skill to stalker hunter bosses
- added ice wall skill to ice elemental bosses
- arch-nemesis now has a chance to banish their attacker (temporarily teleport them away)
- increased MonsterSpawnChanceMult in wars and battles
- monsters that are larger than usual dig out of blocks better now (wasn't using scale in block attack)
- now darkness level/world modifiers will decrease block light sources (torches, lava, etc)
- fixed a couple memory leaks in buildAndEquipItem (probably never actually hit them though)
- added autoScreenshot (dev thing)
- changed saveVersion to 306
- changed PROTOCOL_VERSION to 151
- now test_stressMonsters will test nemesis only skills also
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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