![]() |
![]() |
![]() |
![]() |
![]() |
|
#1
|
|||
|
|||
|
Hi there, I'm newbie here and my English isn't quite good. I'm having a question to ask:
I wanted to change the item drop rate of DoP, example increasing the drop rate of unique equipments. I tried to modify these lines in system.gdb but it didn'd work ![]() ItemNormalChance 15 ItemCommonChance 15 ItemUncommonChance 35 ItemRareChance 100 ItemVeryRareChance 100 ItemSetChance 100 ItemUniqueChance 100 ItemArtifactChance 100 Can anyone help me? ![]() |
|
#2
|
||||
|
||||
|
Those are what you want to change, but it goes through them in order. First it checks to see if it is at least a common rarity, if that passes then it checks the uncommon, etc. Basically it picks the last rarity that passed the check.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
|
#3
|
|||
|
|||
|
Hmm... I still don't understand it clearly, well, so what do the numbers mean? 15 35 100 etc...
|
|
#4
|
|||
|
|||
|
Quote:
If you change every number to 100, every item will be an artifact. |
|
#5
|
|||
|
|||
|
Oh, thanks, now I get it. By the way, can you please explain to me the meaning of these lines? And if I want to raise 5 skill points each level, what should I do?
BaseSkillPointsPerLevel 2 LevelsBetweenSkillPointRaises 5 SkillPointRaise 1 |
|
#6
|
|||
|
|||
|
Quote:
- LevelsBetweenSkillPointRaises 5: you'll keep getting 2 kill points for 5 levels, and then the number of skill points will go up. So level 1 you get 2, level 2 you get 2, level 3 you get 2, level 4 you get 2, level 5 you get 2. Level 6 it'll go up, and you'll get 3. - SkillPointRaise 1: how much it'll go up after X levels (5 in this case). So after 5 levels, you'll go from 2 to 3. After another 5 levels, you'll go from 3 to 4 etc. |
|
#7
|
|||
|
|||
|
Now I get it. Thanks
![]() |
![]() |
| Thread Tools | |
| Display Modes | |
|
|