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Old 07-04-2025, 07:21 PM
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Default Din's Champion patch 0.833

Patch 0.833 of Din's Champion is now available on Steam.

This patch fixes a couple crashes, fixes a rare loading issue, adds a bunch of new small locations (Jails, Craters, Galleries, etc), furnishes already existing houses much better, and fixes several other minor issues.

0.833 change list:
  • fixed an issue with loading a world, saving, and then resuming it again (ScrObot)
  • fixed loading active liquids, loose solid, and gases count (was saving as unsigned and loading as signed) (Faya AOP)
  • fixed an infinite loop when using test_stressMonsters for a while
  • fixed background in special rooms not keeping empty spaces
  • now dig entities stay around long enough for slow attacking monsters (like guardians)
  • now weapon range for monsters when digging is longer for larger monsters (so they can dig themselves out better)
  • now quest threat can go up when no town attacks is turned off (still no town type of attacks of course)
  • now if town attacks are turned off, a quest spawning another quest reduces its quest threat (normal a town attack is only thing that reduces it)
  • added Jail special rooms
  • added wood bridges
  • added another mystic arch
  • added BridgeBandits, BridgeGuardian, and BridgeMonsters special rooms
  • made guardians that guard specific things (chests, bridges, etc) smaller so they fit better
  • added DeepWell special room
  • added better Encampment special rooms
  • made farms look better (nice rows of plants)
  • now special rooms can spawn recruitable NPCs
  • now sanctuaries sometimes have NPCs in them
  • added Crater rooms
  • added bigger jails (up to 3 wide)
  • added tables and chairs to most houses
  • added paintings to houses (rare)
  • added banners to houses (rare)
  • added trophies to houses (rare)
  • added chests to houses (somewhat common)
  • made burial mound a little less safe
  • added Gallery special room
  • added 3 more vault variants
  • fixed blight gas not doing damage
  • now monsters only wander towards the town lifestone at night
  • increased Escort MinLevel from 5 to 10
  • decreased major quest monster MaxPotionsUse from 2 to 1
  • fixed Sonic Blast aiming getting stuck locked on enemies (Faya AOP)
  • fixed Arcane Blast not needing to hit for status effect to affect the target (glass zebra)
  • fixed first wall climb rune not inserting or extracting correctly (Faya AOP)
  • decreased IntensityDecreasePerSecond from 10.0 to 7.5 (combat music will last a little longer)
  • added chance of broken bridges
  • gave already placed trophies a little randomness to the placement angle
  • now offset paintings a bit so you can align them to blocks
  • fixed some painting alignment issues
  • changed bridges to be contained by clay instead of stone
  • now found Crystal Field messages mentions color
  • rescue npcs will no longer open doors
  • added desc to pickaxes and shovel pickaxes
  • house foundations now have a more random thickness so looks less blocky
  • now special room can specify a different special room for matching area block purposes (so different special rooms can share area blocks)
  • now special rooms with set pieces can be multiple area blocks wide/tall without needing specific connection name
  • now banner plays a sound when you use it
  • decreased Lava WaveFrequency from 15.0 to 10.0
  • turned pathfinding off in BehaviorAdventure:ickIntermediateGoal
  • fixed a gossip typo
  • fixed some more unsigned/signed issues in loading/saving: evidence, quests, unique players, player planet knowledge (probably have never caused an issue though)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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