Patch 0.833 of Din's Champion is now available on Steam.
This patch fixes a couple crashes, fixes a rare loading issue, adds a bunch of new small locations (Jails, Craters, Galleries, etc), furnishes already existing houses much better, and fixes several other minor issues.
0.833 change list:
- fixed an issue with loading a world, saving, and then resuming it again (ScrObot)
- fixed loading active liquids, loose solid, and gases count (was saving as unsigned and loading as signed) (Faya AOP)
- fixed an infinite loop when using test_stressMonsters for a while
- fixed background in special rooms not keeping empty spaces
- now dig entities stay around long enough for slow attacking monsters (like guardians)
- now weapon range for monsters when digging is longer for larger monsters (so they can dig themselves out better)
- now quest threat can go up when no town attacks is turned off (still no town type of attacks of course)
- now if town attacks are turned off, a quest spawning another quest reduces its quest threat (normal a town attack is only thing that reduces it)
- added Jail special rooms
- added wood bridges
- added another mystic arch
- added BridgeBandits, BridgeGuardian, and BridgeMonsters special rooms
- made guardians that guard specific things (chests, bridges, etc) smaller so they fit better
- added DeepWell special room
- added better Encampment special rooms
- made farms look better (nice rows of plants)
- now special rooms can spawn recruitable NPCs
- now sanctuaries sometimes have NPCs in them
- added Crater rooms
- added bigger jails (up to 3 wide)
- added tables and chairs to most houses
- added paintings to houses (rare)
- added banners to houses (rare)
- added trophies to houses (rare)
- added chests to houses (somewhat common)
- made burial mound a little less safe
- added Gallery special room
- added 3 more vault variants
- fixed blight gas not doing damage
- now monsters only wander towards the town lifestone at night
- increased Escort MinLevel from 5 to 10
- decreased major quest monster MaxPotionsUse from 2 to 1
- fixed Sonic Blast aiming getting stuck locked on enemies (Faya AOP)
- fixed Arcane Blast not needing to hit for status effect to affect the target (glass zebra)
- fixed first wall climb rune not inserting or extracting correctly (Faya AOP)
- decreased IntensityDecreasePerSecond from 10.0 to 7.5 (combat music will last a little longer)
- added chance of broken bridges
- gave already placed trophies a little randomness to the placement angle
- now offset paintings a bit so you can align them to blocks
- fixed some painting alignment issues
- changed bridges to be contained by clay instead of stone
- now found Crystal Field messages mentions color
- rescue npcs will no longer open doors
- added desc to pickaxes and shovel pickaxes
- house foundations now have a more random thickness so looks less blocky
- now special room can specify a different special room for matching area block purposes (so different special rooms can share area blocks)
- now special rooms with set pieces can be multiple area blocks wide/tall without needing specific connection name
- now banner plays a sound when you use it
- decreased Lava WaveFrequency from 15.0 to 10.0
- turned pathfinding off in BehaviorAdventure:
ickIntermediateGoal
- fixed a gossip typo
- fixed some more unsigned/signed issues in loading/saving: evidence, quests, unique players, player planet knowledge (probably have never caused an issue though)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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