Patch 0.837 of Din's Champion is now available on Steam.
This patch adds new dungeons, adds bandages, make background blocks look better, fixes an issue with loose solids, adds a new liquid (purified water), and fixes many other minor issues.
0.837 change list:
- added dungeons with stone roof textures
- added bandages
- blur background blocks now defaults to off
- now if have a solid block in deposit slot loose solid in main slot won't move - easier to stop loose solids and more consistent
- increased desert SecondaryBlockClumpsMult from 6.0 to 8.0
- increased swamp SecondaryBlockClumpsMult from 5.0 to 6.0
- added a new purified water liquid
- now holy water when mixed with poison, acid, oil, or pollution changes into purified water
- purified water will eventually transition to normal water
- now potted plants are a placeable object (and they make NPCs happier)
- now towns can have level modifiers
- added wood roof tile
- now holy water + lava = obsidian
- added a flat normal mapping option in advanced graphics options
- made status effect icons for player and monsters 25% larger
- increased weather FrontChance from 0.25 to 0.33
- decreased FrontChanceFromAddedWaterMult from 0.01 to 0.0075
- added cut ice blocks
- changed unknown icon on create character, bestiary, and collections screens to be greyscale and alphaed out some so what you have unlocked stands out more
- added stone roof background textures
- changed higher tier monster banners to red instead of blue
- changed group monster banners to yellow instead of blue
- mana from staves/wands/cloth hats no longer get boost from level 1 twice
- fixed delay when taking screenshots (really probably just a dev thing)
- changed MapVersion to 13
- changed PROTOCOL_VERSION to 148
- if cfg file is less than version 20, turn blur background blocks off (so one time switch to new default)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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