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Old 09-12-2025, 07:35 PM
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Default Din's Champion patch 0.842

Patch 0.842 of Din's Champion is now available on Steam.

This patch improves the UI especially the main in-game menu, balances a bunch of things better, toned down several effects, and fixes many other minor issues.

0.842 change list:
  • moved game menu buttons to bottom right to stand out more
  • now if highlight any game menu icon it shows expanded menu - larger icons, screen name, hotkey
  • added lock/unlock buttons for expanded menu
  • increased monster health in higher difficulties
  • Assassins, Scouts, Plagues, and Curses now require much higher MinimumThreatFromParent and also reduce parent threat when they start
  • increased StartLightIntensity from 1.6 back to 2.0
  • fixed GameClient::getModifiedNumber not working on world modifiers (level modifiers worked fine)
  • made level/world modifiers that decrease block lighting to be 1/3 less
  • increased MaxGasesFlowMult back up to 3.0 and now it applies to MaxFlow for gases
  • increased dungeon SecondaryBlockClumpsMult from 1.0 to 2.0
  • flipped DirtBlack/DirtOrange & MudBlack/MudOrange levels (so less black blocks overlapping each other)
  • now hide lifestone icon and health bar if lifestone not damaged
  • now selected tool/skill slots on the hotbar are drawned bigger so they are a little more obvious which are selected
  • moved current quest icon to left side of screen
  • now hide nemesis and arch-nemesis icons on game screen until threat is at least 10 (of 100)
  • moved quest threat bar to other status things in top left corner
  • moved journal to main game menu
  • moved bestiary to main game menu
  • no longer show chat button in singleplayer
  • now hide some of the event text buttons when no event text showing
  • fixed evil god icon and power bar showing up at different amounts
  • no longer show use skill hints or block highlights when not showing ui
  • moved shortest quest ui elements over to left side
  • moved time to bottom left corner
  • decreased AtLeastHighestQuestThreat to show threat bar from 25 to 10 so matches when show nemesis/arch-nemesis icons
  • moved xp bar up slightly to fit with new bigger hotbar slots
  • moved player status effect icons down a little
  • added outline around game menu icons
  • changed character menu to use tabs
  • fixed close/help icon positions on quest, skills, town, crafting, solve quests, buy/sell, & get quests screens
  • moved a few UI elementals around a little to fit new arrangement
  • rearranged journal a little to give more room for player name (can get long because of 3 specialties) (Tuidjy)
  • turned off some help topics - Vendors, ObjectInteraction, Money, BuyingSkills, EgoItems, FragileItems, Acid, Locks, ItemRarity, Alt, CharacterScreen, UIScreens, and Relations
  • toned down specular on chests
  • increased necroBold spawnRate from 6.0 to 120.0
  • made statues bounds a little smaller so they will sit on the ground a bit better
  • toned down burst of speed and Concentration: Poison effects
  • toned down haste effects
  • toned down effects on fire, ice, poison, and elemental totems
  • turned off most powerful boss stuff on world map (just focus or nemesis, arch-nemesis, and evil god)
  • toned down frost effect a little
  • turned off screenshot taken center print
  • added autoScreenshotWithUI so can do auto screenshots with the UI (dev thing)
  • added cheat_addStatusEffect to test status effects/effects better
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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